out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool test_int() { int one = 1; const int two = 2; ivec4 result; result.x = 1; result.y = 1; result.z = int(-ivec4(two) == ivec4(-2, ivec3(-2)) ? 1 : 0); result.w = int(-ivec2(-one, one + one) == -ivec2(one - two, two) ? 1 : 0); return bool(((result.x * result.y) * result.z) * result.w); } vec4 main() { const float _0_one = 1.0; float _1_two = 2.0; vec4 _2_result; _2_result.x = 1.0; _2_result.y = 1.0; _2_result.z = float(-vec4(_1_two) == vec4(-_1_two, vec3(-_1_two)) ? 1 : 0); _2_result.w = float(vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two) ? 1 : 0); return bool(((_2_result.x * _2_result.y) * _2_result.z) * _2_result.w) && test_int() ? colorGreen : colorRed; }