// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=8d72a4818e5a9188348f6c08ab5d8a40 REG_FIDDLE(Matrix_dump, 256, 256, true, 0) { void draw(SkCanvas* canvas) { SkMatrix matrix; matrix.setRotate(45); matrix.dump(); SkMatrix nearlyEqual; nearlyEqual.setAll(0.7071f, -0.7071f, 0, 0.7071f, 0.7071f, 0, 0, 0, 1); nearlyEqual.dump(); SkDebugf("matrix %c= nearlyEqual\n", matrix == nearlyEqual ? '=' : '!'); } } // END FIDDLE