/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkMatrix.h" #include "include/core/SkRect.h" // Outsetting of very thin, nearly line, quads for AA would go haywire and draw far outside of the // quad. Artifacts seemed to occur more when coord values are large, hence the large GM size. At the // time of GM creation this was fixed by dropping AA, which makes these quads practically never draw // as it's very unlikely a pixel center would fall inside the geometry. DEF_SIMPLE_GM(crbug_1174186, canvas, 1200, 1200) { auto m = SkMatrix::MakeAll( SkBits2Float(0x24480629), SkBits2Float(0xbf3555c2), SkBits2Float(0x4377d67b), SkBits2Float(0x23a61d51), SkBits2Float(0x3f34b400), SkBits2Float(0x4453f572), SkBits2Float(0x00000000), SkBits2Float(0x00000000), SkBits2Float(0x3f800000)); SkPoint pts[] = {{SkBits2Float(0x3f7ffff2), SkBits2Float(0x43483d60)}, {SkBits2Float(0x00000000), SkBits2Float(0x43483d60)}, {SkBits2Float(0x00000000), SkBits2Float(0x4311a628)}, {SkBits2Float(0x3f800000), SkBits2Float(0x43130f8c)}}; SkColor color = SK_ColorGREEN; canvas->translate(-500, 0); for (int i = 0; i < 10; ++i) { for (int flags = 0; flags < static_cast(SkCanvas::kAll_QuadAAFlags); ++flags) { SkCanvas::QuadAAFlags aaFlags = static_cast(flags); canvas->save(); canvas->concat(m); canvas->experimental_DrawEdgeAAQuad(SkRect::MakeWH(1000, 1000), pts, aaFlags, color, SkBlendMode::kSrcOver); canvas->restore(); canvas->translate(5.1f, 0); SkColor rgb = color & 0x00FFFFFF; color = 0xFF000000 | (rgb << 4) | (rgb >> 20); } } }