/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvasPriv.h" #include "SkClipStack.h" #include "SkDebugCanvas.h" #include "SkDrawCommand.h" #include "SkPaintFilterCanvas.h" #include "SkTextBlob.h" #if SK_SUPPORT_GPU #include "GrAuditTrail.h" #include "GrContext.h" #include "GrRenderTarget.h" #include "SkGpuDevice.h" #endif #define SKDEBUGCANVAS_VERSION 1 #define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version" #define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands" #define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail" class DebugPaintFilterCanvas : public SkPaintFilterCanvas { public: DebugPaintFilterCanvas(SkCanvas* canvas, bool overdrawViz, bool overrideFilterQuality, SkFilterQuality quality) : INHERITED(canvas) , fOverdrawViz(overdrawViz) , fOverrideFilterQuality(overrideFilterQuality) , fFilterQuality(quality) {} protected: bool onFilter(SkTCopyOnFirstWrite* paint, Type) const override { if (*paint) { if (fOverdrawViz) { paint->writable()->setColor(SK_ColorRED); paint->writable()->setAlpha(0x08); paint->writable()->setBlendMode(SkBlendMode::kSrcOver); } if (fOverrideFilterQuality) { paint->writable()->setFilterQuality(fFilterQuality); } } return true; } void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) override { // We need to replay the picture onto this canvas in order to filter its internal paints. this->SkCanvas::onDrawPicture(picture, matrix, paint); } void onDrawShadowedPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint, const SkShadowParams& params) { #ifdef SK_EXPERIMENTAL_SHADOWING this->SkCanvas::onDrawShadowedPicture(picture, matrix, paint, params); #else this->SkCanvas::onDrawPicture(picture, matrix, paint); #endif } private: bool fOverdrawViz; bool fOverrideFilterQuality; SkFilterQuality fFilterQuality; typedef SkPaintFilterCanvas INHERITED; }; SkDebugCanvas::SkDebugCanvas(int width, int height) : INHERITED(width, height) , fPicture(nullptr) , fFilter(false) , fMegaVizMode(false) , fOverdrawViz(false) , fOverrideFilterQuality(false) , fFilterQuality(kNone_SkFilterQuality) , fClipVizColor(SK_ColorTRANSPARENT) , fDrawGpuBatchBounds(false) { fUserMatrix.reset(); // SkPicturePlayback uses the base-class' quickReject calls to cull clipped // operations. This can lead to problems in the debugger which expects all // the operations in the captured skp to appear in the debug canvas. To // circumvent this we create a wide open clip here (an empty clip rect // is not sufficient). // Internally, the SkRect passed to clipRect is converted to an SkIRect and // rounded out. The following code creates a nearly maximal rect that will // not get collapsed by the coming conversions (Due to precision loss the // inset has to be surprisingly large). SkIRect largeIRect = SkIRect::MakeLargest(); largeIRect.inset(1024, 1024); SkRect large = SkRect::Make(largeIRect); #ifdef SK_DEBUG SkASSERT(!large.roundOut().isEmpty()); #endif // call the base class' version to avoid adding a draw command this->INHERITED::onClipRect(large, kReplace_Op, kHard_ClipEdgeStyle); } SkDebugCanvas::~SkDebugCanvas() { fCommandVector.deleteAll(); } void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) { fCommandVector.push(command); } void SkDebugCanvas::draw(SkCanvas* canvas) { if (!fCommandVector.isEmpty()) { this->drawTo(canvas, fCommandVector.count() - 1); } } void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) { canvas->concat(fUserMatrix); } int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) { SkBitmap bitmap; bitmap.allocPixels(SkImageInfo::MakeN32Premul(1, 1)); SkCanvas canvas(bitmap); canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y)); this->applyUserTransform(&canvas); int layer = 0; SkColor prev = bitmap.getColor(0,0); for (int i = 0; i < index; i++) { if (fCommandVector[i]->isVisible()) { fCommandVector[i]->setUserMatrix(fUserMatrix); fCommandVector[i]->execute(&canvas); } if (prev != bitmap.getColor(0,0)) { layer = i; } prev = bitmap.getColor(0,0); } return layer; } class SkDebugClipVisitor : public SkCanvas::ClipVisitor { public: SkDebugClipVisitor(SkCanvas* canvas) : fCanvas(canvas) {} void clipRect(const SkRect& r, SkCanvas::ClipOp, bool doAA) override { SkPaint p; p.setColor(SK_ColorRED); p.setStyle(SkPaint::kStroke_Style); p.setAntiAlias(doAA); fCanvas->drawRect(r, p); } void clipRRect(const SkRRect& rr, SkCanvas::ClipOp, bool doAA) override { SkPaint p; p.setColor(SK_ColorGREEN); p.setStyle(SkPaint::kStroke_Style); p.setAntiAlias(doAA); fCanvas->drawRRect(rr, p); } void clipPath(const SkPath& path, SkCanvas::ClipOp, bool doAA) override { SkPaint p; p.setColor(SK_ColorBLUE); p.setStyle(SkPaint::kStroke_Style); p.setAntiAlias(doAA); fCanvas->drawPath(path, p); } protected: SkCanvas* fCanvas; private: typedef SkCanvas::ClipVisitor INHERITED; }; // set up the saveLayer commands so that the active ones // return true in their 'active' method void SkDebugCanvas::markActiveCommands(int index) { fActiveLayers.rewind(); for (int i = 0; i < fCommandVector.count(); ++i) { fCommandVector[i]->setActive(false); } for (int i = 0; i < index; ++i) { SkDrawCommand::Action result = fCommandVector[i]->action(); if (SkDrawCommand::kPushLayer_Action == result) { fActiveLayers.push(fCommandVector[i]); } else if (SkDrawCommand::kPopLayer_Action == result) { fActiveLayers.pop(); } } for (int i = 0; i < fActiveLayers.count(); ++i) { fActiveLayers[i]->setActive(true); } } void SkDebugCanvas::drawTo(SkCanvas* canvas, int index, int m) { SkASSERT(!fCommandVector.isEmpty()); SkASSERT(index < fCommandVector.count()); int saveCount = canvas->save(); SkRect windowRect = SkRect::MakeWH(SkIntToScalar(canvas->getBaseLayerSize().width()), SkIntToScalar(canvas->getBaseLayerSize().height())); bool pathOpsMode = getAllowSimplifyClip(); canvas->setAllowSimplifyClip(pathOpsMode); canvas->clear(SK_ColorWHITE); canvas->resetMatrix(); if (!windowRect.isEmpty()) { canvas->clipRect(windowRect, SkCanvas::kReplace_Op); } this->applyUserTransform(canvas); DebugPaintFilterCanvas fPaintFilterCanvas(canvas, fOverdrawViz, fOverrideFilterQuality, fFilterQuality); canvas = &fPaintFilterCanvas; if (fMegaVizMode) { this->markActiveCommands(index); } #if SK_SUPPORT_GPU // If we have a GPU backend we can also visualize the batching information GrAuditTrail* at = nullptr; if (fDrawGpuBatchBounds || m != -1) { at = this->getAuditTrail(canvas); } #endif for (int i = 0; i <= index; i++) { if (i == index && fFilter) { canvas->clear(0xAAFFFFFF); } #if SK_SUPPORT_GPU // We need to flush any pending operations, or they might batch with commands below. // Previous operations were not registered with the audit trail when they were // created, so if we allow them to combine, the audit trail will fail to find them. canvas->flush(); GrAuditTrail::AutoCollectBatches* acb = nullptr; if (at) { acb = new GrAuditTrail::AutoCollectBatches(at, i); } #endif if (fCommandVector[i]->isVisible()) { if (fMegaVizMode && fCommandVector[i]->active()) { // "active" commands execute their visualization behaviors: // All active saveLayers get replaced with saves so all draws go to the // visible canvas. // All active culls draw their cull box fCommandVector[i]->vizExecute(canvas); } else { fCommandVector[i]->setUserMatrix(fUserMatrix); fCommandVector[i]->execute(canvas); } } #if SK_SUPPORT_GPU if (at && acb) { delete acb; } #endif } if (SkColorGetA(fClipVizColor) != 0) { canvas->save(); #define LARGE_COORD 1000000000 canvas->clipRect(SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD), SkCanvas::kReverseDifference_Op); SkPaint clipPaint; clipPaint.setColor(fClipVizColor); canvas->drawPaint(clipPaint); canvas->restore(); } if (fMegaVizMode) { canvas->save(); // nuke the CTM canvas->resetMatrix(); // turn off clipping if (!windowRect.isEmpty()) { SkRect r = windowRect; r.outset(SK_Scalar1, SK_Scalar1); canvas->clipRect(r, SkCanvas::kReplace_Op); } // visualize existing clips SkDebugClipVisitor visitor(canvas); canvas->replayClips(&visitor); canvas->restore(); } if (pathOpsMode) { this->resetClipStackData(); const SkClipStack* clipStack = canvas->getClipStack(); SkClipStack::Iter iter(*clipStack, SkClipStack::Iter::kBottom_IterStart); const SkClipStack::Element* element; SkPath devPath; while ((element = iter.next())) { SkClipStack::Element::Type type = element->getType(); SkPath operand; if (type != SkClipStack::Element::kEmpty_Type) { element->asPath(&operand); } SkCanvas::ClipOp elementOp = element->getOp(); this->addClipStackData(devPath, operand, elementOp); if (elementOp == SkCanvas::kReplace_Op) { devPath = operand; } else { Op(devPath, operand, (SkPathOp) elementOp, &devPath); } } this->lastClipStackData(devPath); } fMatrix = canvas->getTotalMatrix(); if (!canvas->getClipDeviceBounds(&fClip)) { fClip.setEmpty(); } canvas->restoreToCount(saveCount); #if SK_SUPPORT_GPU // draw any batches if required and issue a full reset onto GrAuditTrail if (at) { // just in case there is global reordering, we flush the canvas before querying // GrAuditTrail GrAuditTrail::AutoEnable ae(at); canvas->flush(); // we pick three colorblind-safe colors, 75% alpha static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A); static const SkColor kOpBatchBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C); static const SkColor kOtherBatchBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00); // get the render target of the top device so we can ignore batches drawn offscreen SkBaseDevice* bd = canvas->getDevice_just_for_deprecated_compatibility_testing(); SkGpuDevice* gbd = reinterpret_cast(bd); uint32_t rtID = gbd->accessRenderTargetContext()->accessRenderTarget()->uniqueID(); // get the bounding boxes to draw SkTArray childrenBounds; if (m == -1) { at->getBoundsByClientID(&childrenBounds, index); } else { // the client wants us to draw the mth batch at->getBoundsByBatchListID(&childrenBounds.push_back(), m); } SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(1); for (int i = 0; i < childrenBounds.count(); i++) { if (childrenBounds[i].fRenderTargetUniqueID != rtID) { // offscreen draw, ignore for now continue; } paint.setColor(kTotalBounds); canvas->drawRect(childrenBounds[i].fBounds, paint); for (int j = 0; j < childrenBounds[i].fBatches.count(); j++) { const GrAuditTrail::BatchInfo::Batch& batch = childrenBounds[i].fBatches[j]; if (batch.fClientID != index) { paint.setColor(kOtherBatchBounds); } else { paint.setColor(kOpBatchBounds); } canvas->drawRect(batch.fBounds, paint); } } } #endif this->cleanupAuditTrail(canvas); } void SkDebugCanvas::deleteDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); delete fCommandVector[index]; fCommandVector.remove(index); } SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]; } void SkDebugCanvas::setDrawCommandAt(int index, SkDrawCommand* command) { SkASSERT(index < fCommandVector.count()); delete fCommandVector[index]; fCommandVector[index] = command; } const SkTDArray* SkDebugCanvas::getCommandInfo(int index) const { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]->Info(); } bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]->isVisible(); } const SkTDArray & SkDebugCanvas::getDrawCommands() const { return fCommandVector; } SkTDArray & SkDebugCanvas::getDrawCommands() { return fCommandVector; } GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) { GrAuditTrail* at = nullptr; #if SK_SUPPORT_GPU GrContext* ctx = canvas->getGrContext(); if (ctx) { at = ctx->getAuditTrail(); } #endif return at; } void SkDebugCanvas::drawAndCollectBatches(int n, SkCanvas* canvas) { #if SK_SUPPORT_GPU GrAuditTrail* at = this->getAuditTrail(canvas); if (at) { // loop over all of the commands and draw them, this is to collect reordering // information for (int i = 0; i < this->getSize() && i <= n; i++) { GrAuditTrail::AutoCollectBatches enable(at, i); fCommandVector[i]->execute(canvas); } // in case there is some kind of global reordering { GrAuditTrail::AutoEnable ae(at); canvas->flush(); } } #endif } void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) { GrAuditTrail* at = this->getAuditTrail(canvas); if (at) { #if SK_SUPPORT_GPU GrAuditTrail::AutoEnable ae(at); at->fullReset(); #endif } } Json::Value SkDebugCanvas::toJSON(UrlDataManager& urlDataManager, int n, SkCanvas* canvas) { this->drawAndCollectBatches(n, canvas); // now collect json #if SK_SUPPORT_GPU GrAuditTrail* at = this->getAuditTrail(canvas); #endif Json::Value result = Json::Value(Json::objectValue); result[SKDEBUGCANVAS_ATTRIBUTE_VERSION] = Json::Value(SKDEBUGCANVAS_VERSION); Json::Value commands = Json::Value(Json::arrayValue); for (int i = 0; i < this->getSize() && i <= n; i++) { commands[i] = this->getDrawCommandAt(i)->toJSON(urlDataManager); #if SK_SUPPORT_GPU if (at) { // TODO if this is inefficient we could add a method to GrAuditTrail which takes // a Json::Value and is only compiled in this file Json::Value parsedFromString; Json::Reader reader; SkAssertResult(reader.parse(at->toJson(i).c_str(), parsedFromString)); commands[i][SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL] = parsedFromString; } #endif } this->cleanupAuditTrail(canvas); result[SKDEBUGCANVAS_ATTRIBUTE_COMMANDS] = commands; return result; } Json::Value SkDebugCanvas::toJSONBatchList(int n, SkCanvas* canvas) { this->drawAndCollectBatches(n, canvas); Json::Value parsedFromString; #if SK_SUPPORT_GPU GrAuditTrail* at = this->getAuditTrail(canvas); if (at) { GrAuditTrail::AutoManageBatchList enable(at); Json::Reader reader; SkAssertResult(reader.parse(at->toJson().c_str(), parsedFromString)); } #endif this->cleanupAuditTrail(canvas); return parsedFromString; } void SkDebugCanvas::setOverdrawViz(bool overdrawViz) { fOverdrawViz = overdrawViz; } void SkDebugCanvas::overrideTexFiltering(bool overrideTexFiltering, SkFilterQuality quality) { fOverrideFilterQuality = overrideTexFiltering; fFilterQuality = quality; } void SkDebugCanvas::onClipPath(const SkPath& path, ClipOp op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRect(const SkRect& rect, ClipOp op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRRect(const SkRRect& rrect, ClipOp op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRegion(const SkRegion& region, ClipOp op) { this->addDrawCommand(new SkClipRegionCommand(region, op)); } void SkDebugCanvas::didConcat(const SkMatrix& matrix) { this->addDrawCommand(new SkConcatCommand(matrix)); this->INHERITED::didConcat(matrix); } void SkDebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) { this->addDrawCommand(new SkDrawAnnotationCommand(rect, key, sk_ref_sp(value))); } void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) { this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint)); } void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint, (SrcRectConstraint)constraint)); } void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint)); } void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint) { this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint)); } void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint)); } void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) { this->addDrawCommand(new SkDrawOvalCommand(oval, paint)); } void SkDebugCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { this->addDrawCommand(new SkDrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint)); } void SkDebugCanvas::onDrawPaint(const SkPaint& paint) { this->addDrawCommand(new SkDrawPaintCommand(paint)); } void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) { this->addDrawCommand(new SkDrawPathCommand(path, paint)); } void SkDebugCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint)); SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); picture->playback(this); this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint))); } void SkDebugCanvas::onDrawShadowedPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint, const SkShadowParams& params) { this->addDrawCommand(new SkBeginDrawShadowedPictureCommand(picture, matrix, paint, params)); SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); picture->playback(this); this->addDrawCommand(new SkEndDrawShadowedPictureCommand(SkToBool(matrix) || SkToBool(paint))); } void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint)); } void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint)); } void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { this->addDrawCommand( new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint)); } void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) { // NOTE(chudy): Messing up when renamed to DrawRect... Why? addDrawCommand(new SkDrawRectCommand(rect, paint)); } void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { this->addDrawCommand(new SkDrawRRectCommand(rrect, paint)); } void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint)); } void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint)); } void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { this->addDrawCommand( new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint)); } void SkDebugCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], const SkRect* cull, const SkPaint& paint) { this->addDrawCommand(new SkDrawTextRSXformCommand(text, byteLength, xform, cull, paint)); } void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { this->addDrawCommand(new SkDrawTextBlobCommand(sk_ref_sp(const_cast(blob)), x, y, paint)); } void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SK_XFERMODE_PARAM xmode, const SkPaint& paint) { #ifdef SK_SUPPORT_LEGACY_XFERMODE_PARAM SkBlendMode bmode = xmode ? xmode->blend() : SkBlendMode::kModulate; #else SkBlendMode bmode = xmode; #endif this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, bmode, paint)); } void SkDebugCanvas::onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SK_XFERMODE_PARAM xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { #ifdef SK_SUPPORT_LEGACY_XFERMODE_PARAM SkBlendMode bmode = xmode ? xmode->blend() : SkBlendMode::kModulate; #else SkBlendMode bmode = xmode; #endif this->addDrawCommand(new SkDrawVerticesCommand(vmode, vertexCount, vertices, texs, colors, bmode, indices, indexCount, paint)); } void SkDebugCanvas::willRestore() { this->addDrawCommand(new SkRestoreCommand()); this->INHERITED::willRestore(); } void SkDebugCanvas::willSave() { this->addDrawCommand(new SkSaveCommand()); this->INHERITED::willSave(); } SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) { this->addDrawCommand(new SkSaveLayerCommand(rec)); (void)this->INHERITED::getSaveLayerStrategy(rec); // No need for a full layer. return kNoLayer_SaveLayerStrategy; } void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) { this->addDrawCommand(new SkSetMatrixCommand(matrix)); this->INHERITED::didSetMatrix(matrix); } void SkDebugCanvas::didTranslateZ(SkScalar z) { #ifdef SK_EXPERIMENTAL_SHADOWING this->addDrawCommand(new SkTranslateZCommand(z)); this->INHERITED::didTranslateZ(z); #endif } void SkDebugCanvas::toggleCommand(int index, bool toggle) { SkASSERT(index < fCommandVector.count()); fCommandVector[index]->setVisible(toggle); } static const char* gFillTypeStrs[] = { "kWinding_FillType", "kEvenOdd_FillType", "kInverseWinding_FillType", "kInverseEvenOdd_FillType" }; static const char* gOpStrs[] = { "kDifference_PathOp", "kIntersect_PathOp", "kUnion_PathOp", "kXor_PathOp", "kReverseDifference_PathOp", }; static const char kHTML4SpaceIndent[] = "    "; void SkDebugCanvas::outputScalar(SkScalar num) { if (num == (int) num) { fClipStackData.appendf("%d", (int) num); } else { SkString str; str.printf("%1.9g", num); int width = (int) str.size(); const char* cStr = str.c_str(); while (cStr[width - 1] == '0') { --width; } str.resize(width); fClipStackData.appendf("%sf", str.c_str()); } } void SkDebugCanvas::outputPointsCommon(const SkPoint* pts, int count) { for (int index = 0; index < count; ++index) { this->outputScalar(pts[index].fX); fClipStackData.appendf(", "); this->outputScalar(pts[index].fY); if (index + 1 < count) { fClipStackData.appendf(", "); } } } void SkDebugCanvas::outputPoints(const SkPoint* pts, int count) { this->outputPointsCommon(pts, count); fClipStackData.appendf(");
"); } void SkDebugCanvas::outputConicPoints(const SkPoint* pts, SkScalar weight) { this->outputPointsCommon(pts, 2); fClipStackData.appendf(", "); this->outputScalar(weight); fClipStackData.appendf(");
"); } void SkDebugCanvas::addPathData(const SkPath& path, const char* pathName) { SkPath::RawIter iter(path); SkPath::FillType fillType = path.getFillType(); fClipStackData.appendf("%sSkPath %s;
", kHTML4SpaceIndent, pathName); fClipStackData.appendf("%s%s.setFillType(SkPath::%s);
", kHTML4SpaceIndent, pathName, gFillTypeStrs[fillType]); iter.setPath(path); uint8_t verb; SkPoint pts[4]; while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { switch (verb) { case SkPath::kMove_Verb: fClipStackData.appendf("%s%s.moveTo(", kHTML4SpaceIndent, pathName); this->outputPoints(&pts[0], 1); continue; case SkPath::kLine_Verb: fClipStackData.appendf("%s%s.lineTo(", kHTML4SpaceIndent, pathName); this->outputPoints(&pts[1], 1); break; case SkPath::kQuad_Verb: fClipStackData.appendf("%s%s.quadTo(", kHTML4SpaceIndent, pathName); this->outputPoints(&pts[1], 2); break; case SkPath::kConic_Verb: fClipStackData.appendf("%s%s.conicTo(", kHTML4SpaceIndent, pathName); this->outputConicPoints(&pts[1], iter.conicWeight()); break; case SkPath::kCubic_Verb: fClipStackData.appendf("%s%s.cubicTo(", kHTML4SpaceIndent, pathName); this->outputPoints(&pts[1], 3); break; case SkPath::kClose_Verb: fClipStackData.appendf("%s%s.close();
", kHTML4SpaceIndent, pathName); break; default: SkDEBUGFAIL("bad verb"); return; } } } void SkDebugCanvas::addClipStackData(const SkPath& devPath, const SkPath& operand, SkCanvas::ClipOp elementOp) { if (elementOp == SkCanvas::kReplace_Op) { if (!lastClipStackData(devPath)) { fSaveDevPath = operand; } fCalledAddStackData = false; } else { fClipStackData.appendf("
static void test(skiatest::Reporter* reporter," " const char* filename) {
"); addPathData(fCalledAddStackData ? devPath : fSaveDevPath, "path"); addPathData(operand, "pathB"); fClipStackData.appendf("%stestPathOp(reporter, path, pathB, %s, filename);
", kHTML4SpaceIndent, gOpStrs[elementOp]); fClipStackData.appendf("}
"); fCalledAddStackData = true; } } bool SkDebugCanvas::lastClipStackData(const SkPath& devPath) { if (fCalledAddStackData) { fClipStackData.appendf("
"); addPathData(devPath, "pathOut"); return true; } return false; }