/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "DecodeFile.h" #include "SampleCode.h" #include "Resources.h" #include "SkBitmapProcShader.h" #include "SkCanvas.h" #include "SkLightingShader.h" #include "SkNormalSource.h" #include "SkPoint3.h" static sk_sp create_lights(SkScalar angle, SkScalar blue) { const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f), SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f), SkScalarCos(SK_ScalarPI*0.25f)); SkLights::Builder builder; builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, blue), dir)); builder.add(SkLights::Light(SkColor3f::Make(0.1f, 0.1f, 0.1f))); return builder.finish(); } //////////////////////////////////////////////////////////////////////////// class LightingView : public SampleView { public: SkBitmap fDiffuseBitmap; SkBitmap fNormalBitmap; SkScalar fLightAngle; SkScalar fColorFactor; LightingView() { SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); decode_file(diffusePath.c_str(), &fDiffuseBitmap); SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); decode_file(normalPath.c_str(), &fNormalBitmap); fLightAngle = 0.0f; fColorFactor = 0.0f; } protected: // overrides from SkEventSink bool onQuery(SkEvent* evt) override { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Lighting"); return true; } return this->INHERITED::onQuery(evt); } void onDrawContent(SkCanvas* canvas) override { fLightAngle += 0.015f; fColorFactor += 0.01f; if (fColorFactor > 1.0f) { fColorFactor = 0.0f; } sk_sp lights(create_lights(fLightAngle, fColorFactor)); SkPaint paint; sk_sp normalMap = SkMakeBitmapShader(fNormalBitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr); sk_sp normalSource = SkNormalSource::MakeFromNormalMap( std::move(normalMap), SkMatrix::I()); sk_sp diffuseShader = SkBitmapProcShader::MakeBitmapShader(fDiffuseBitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr); paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), std::move(lights))); paint.setColor(SK_ColorBLACK); SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), (SkScalar)fDiffuseBitmap.height()); canvas->drawRect(r, paint); // so we're constantly updating this->inval(nullptr); } SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { this->inval(nullptr); return this->INHERITED::onFindClickHandler(x, y, modi); } private: typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new LightingView; } static SkViewRegister reg(MyFactory);