/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/particles/include/SkParticleEffect.h" // Doesn't do anything important; just exists to show we can use modules/particles without the GPU // backend being available. int main(int argc, char** argv) { // Register types for serialization SkParticleEffect::RegisterParticleTypes(); return 0; }