#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool3 B; B.x = true; B.y = true; B.z = true; float3 F; F.x = 1.2300000190734863; F.y = 0.0; F.z = 1.0; int3 I; I.x = 1; I.y = 1; I.z = 1; _out.sk_FragColor = float4((F.x * F.y) * F.z, float((B.x && B.y) && B.z), 0.0, float((I.x * I.y) * I.z)); return _out; }