/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Simplify.h" namespace Op { #include "Simplify.cpp" static bool windingIsActive(int winding, int spanWinding, int oppWinding, const ShapeOp op) { return winding * spanWinding <= 0 && abs(winding) <= abs(spanWinding) && (!winding || !spanWinding || winding == -spanWinding); } static void bridgeOp(SkTDArray& contourList, const ShapeOp op, const int aXorMask, const int bXorMask, SkPath& simple) { bool firstContour = true; do { Segment* topStart = findTopContour(contourList); if (!topStart) { break; } // Start at the top. Above the top is outside, below is inside. // follow edges to intersection by changing the index by direction. int index, endIndex; Segment* current = topStart->findTop(index, endIndex); int contourWinding; if (firstContour) { contourWinding = 0; firstContour = false; } else { int sumWinding = current->windSum(SkMin32(index, endIndex)); // FIXME: don't I have to adjust windSum to get contourWinding? if (sumWinding == SK_MinS32) { sumWinding = current->computeSum(index, endIndex); } if (sumWinding == SK_MinS32) { contourWinding = innerContourCheck(contourList, current, index, endIndex); } else { contourWinding = sumWinding; int spanWinding = current->spanSign(index, endIndex); bool inner = useInnerWinding(sumWinding - spanWinding, sumWinding); if (inner) { contourWinding -= spanWinding; } #if DEBUG_WINDING SkDebugf("%s sumWinding=%d spanWinding=%d sign=%d inner=%d result=%d\n", __FUNCTION__, sumWinding, spanWinding, SkSign32(index - endIndex), inner, contourWinding); #endif } #if DEBUG_WINDING // SkASSERT(current->debugVerifyWinding(index, endIndex, contourWinding)); SkDebugf("%s contourWinding=%d\n", __FUNCTION__, contourWinding); #endif } SkPoint lastPt; int winding = contourWinding; int spanWinding = current->spanSign(index, endIndex); int oppWinding = current->oppSign(index, endIndex); bool active = windingIsActive(winding, spanWinding, oppWinding, op); SkTDArray chaseArray; do { #if DEBUG_WINDING SkDebugf("%s active=%s winding=%d spanWinding=%d\n", __FUNCTION__, active ? "true" : "false", winding, spanWinding); #endif const SkPoint* firstPt = NULL; do { SkASSERT(!current->done()); int nextStart = index; int nextEnd = endIndex; Segment* next = current->findNextOp(chaseArray, active, nextStart, nextEnd, winding, spanWinding, op, aXorMask, bXorMask); if (!next) { if (active && firstPt && current->verb() != SkPath::kLine_Verb && *firstPt != lastPt) { lastPt = current->addCurveTo(index, endIndex, simple, true); SkASSERT(*firstPt == lastPt); } break; } if (!firstPt) { firstPt = ¤t->addMoveTo(index, simple, active); } lastPt = current->addCurveTo(index, endIndex, simple, active); current = next; index = nextStart; endIndex = nextEnd; } while (*firstPt != lastPt && (active || !current->done())); if (firstPt && active) { #if DEBUG_PATH_CONSTRUCTION SkDebugf("%s close\n", __FUNCTION__); #endif simple.close(); } current = findChase(chaseArray, index, endIndex, contourWinding); #if DEBUG_ACTIVE_SPANS debugShowActiveSpans(contourList); #endif if (!current) { break; } int lesser = SkMin32(index, endIndex); spanWinding = current->spanSign(index, endIndex); winding = current->windSum(lesser); bool inner = useInnerWinding(winding - spanWinding, winding); #if DEBUG_WINDING SkDebugf("%s id=%d t=%1.9g spanWinding=%d winding=%d sign=%d" " inner=%d result=%d\n", __FUNCTION__, current->debugID(), current->t(lesser), spanWinding, winding, SkSign32(index - endIndex), useInnerWinding(winding - spanWinding, winding), inner ? winding - spanWinding : winding); #endif if (inner) { winding -= spanWinding; } int oppWinding = current->oppSign(index, endIndex); active = windingIsActive(winding, spanWinding, oppWinding, op); } while (true); } while (true); } } // end of Op namespace void operate(const SkPath& one, const SkPath& two, ShapeOp op, SkPath& result) { result.reset(); result.setFillType(SkPath::kEvenOdd_FillType); // turn path into list of segments SkTArray contours; // FIXME: add self-intersecting cubics' T values to segment Op::EdgeBuilder builder(one, contours); const int aXorMask = builder.xorMask(); builder.addOperand(two); const int bXorMask = builder.xorMask(); builder.finish(); SkTDArray contourList; makeContourList(contours, contourList); Op::Contour** currentPtr = contourList.begin(); if (!currentPtr) { return; } Op::Contour** listEnd = contourList.end(); // find all intersections between segments do { Op::Contour** nextPtr = currentPtr; Op::Contour* current = *currentPtr++; Op::Contour* next; do { next = *nextPtr++; } while (addIntersectTs(current, next) && nextPtr != listEnd); } while (currentPtr != listEnd); // eat through coincident edges coincidenceCheck(contourList); fixOtherTIndex(contourList); // construct closed contours bridgeOp(contourList, op, aXorMask, bXorMask, result); }