/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkImage.h" #include "include/core/SkImageFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkPoint3.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSurface.h" #include "include/core/SkTileMode.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkImageFilters.h" #include namespace { void make_checkerboard(SkBitmap* bitmap); sk_sp make_gradient_circle(int width, int height); void draw(SkCanvas* canvas, const SkBitmap& bitmap, const SkIRect& rect, sk_sp filter); } // namespace /////////////////////////////////////////////////////////////////////////////// DEF_SIMPLE_GM(imagefilterscropexpand, canvas, 730, 650) { SkIRect cropRect = SkIRect::MakeXYWH(10, 10, 44, 44); sk_sp gradientCircle(make_gradient_circle(64, 64)); SkBitmap checkerboard; make_checkerboard(&checkerboard); sk_sp gradientCircleSource(SkImageFilters::Image(std::move(gradientCircle))); sk_sp noopCropped(SkImageFilters::Offset(0, 0, nullptr, &cropRect)); // This color matrix saturates the green component but only partly increases the opacity. // For the opaque checkerboard, the opacity boost doesn't matter but it does impact the // area outside the checkerboard. float matrix[20] = { 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 32.0f/255 }; sk_sp cfAlphaTrans(SkColorFilters::Matrix(matrix)); SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64)); SkScalar MARGIN = SkIntToScalar(12); SkPoint3 pointLocation = SkPoint3::Make(0, 0, SkIntToScalar(10)); SkScalar kd = SkIntToScalar(2); SkScalar surfaceScale = SkIntToScalar(1); SkIRect bounds; r.roundOut(&bounds); SkPaint paint; canvas->translate(MARGIN, MARGIN); for (int outset = -15; outset <= 20; outset += 5) { canvas->save(); SkIRect bigRect = cropRect; bigRect.outset(outset, outset); draw(canvas, checkerboard, bigRect, SkImageFilters::ColorFilter(cfAlphaTrans, noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::Blur(0.3f, 0.3f, noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::Blur(8.0f, 8.0f, noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::Dilate(2, 2, noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::Erode(2, 2, noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::DropShadow(10, 10, 3, 3, SK_ColorBLUE, noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::DisplacementMap(SkColorChannel::kR, SkColorChannel::kR, 12, gradientCircleSource, noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::Offset(SkIntToScalar(-8), SkIntToScalar(16), noopCropped, &bigRect)); draw(canvas, checkerboard, bigRect, SkImageFilters::PointLitDiffuse(pointLocation, SK_ColorWHITE, surfaceScale, kd, noopCropped, &bigRect)); canvas->restore(); canvas->translate(0, SkIntToScalar(80)); } } namespace { void make_checkerboard(SkBitmap* bitmap) { bitmap->allocN32Pixels(64, 64); SkCanvas canvas(*bitmap); canvas.clear(0xFFFF0000); SkPaint darkPaint; darkPaint.setColor(0xFF404040); SkPaint lightPaint; lightPaint.setColor(0xFFA0A0A0); for (int y = 8; y < 48; y += 16) { for (int x = 8; x < 48; x += 16) { canvas.save(); canvas.translate(SkIntToScalar(x), SkIntToScalar(y)); canvas.drawRect(SkRect::MakeXYWH(0, 0, 8, 8), darkPaint); canvas.drawRect(SkRect::MakeXYWH(8, 0, 8, 8), lightPaint); canvas.drawRect(SkRect::MakeXYWH(0, 8, 8, 8), lightPaint); canvas.drawRect(SkRect::MakeXYWH(8, 8, 8, 8), darkPaint); canvas.restore(); } } } sk_sp make_gradient_circle(int width, int height) { SkScalar x = SkIntToScalar(width / 2); SkScalar y = SkIntToScalar(height / 2); SkScalar radius = std::min(x, y) * 0.8f; auto surface(SkSurface::MakeRasterN32Premul(width, height)); SkCanvas* canvas = surface->getCanvas(); canvas->clear(0x00000000); SkColor colors[2]; colors[0] = SK_ColorWHITE; colors[1] = SK_ColorBLACK; SkPaint paint; paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr, 2, SkTileMode::kClamp)); canvas->drawCircle(x, y, radius, paint); return surface->makeImageSnapshot(); } void draw(SkCanvas* canvas, const SkBitmap& bitmap, const SkIRect& layerRect, sk_sp filter) { // Convert SkIRect to SkRect since that's what saveLayer and drawRect need SkRect rect = SkRect::Make(layerRect); SkPaint paint; paint.setImageFilter(std::move(filter)); canvas->saveLayer(&rect, &paint); canvas->drawBitmap(bitmap, 0, 0); canvas->restore(); SkPaint strokePaint; strokePaint.setColor(0xFFFF0000); strokePaint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(rect, strokePaint); canvas->translate(SkIntToScalar(80), 0); } } // namespace