/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBenchLogger.h" #include "BenchTimer.h" #include "PictureBenchmark.h" #include "SkCanvas.h" #include "SkPicture.h" #include "SkString.h" #include "picture_utils.h" namespace sk_tools { PictureBenchmark::PictureBenchmark() : fRepeats(1) , fLogger(NULL) , fRenderer(NULL) , fTimerResult(TimerData::kAvg_Result) , fTimerTypes(0) , fTimeIndividualTiles(false) {} PictureBenchmark::~PictureBenchmark() { SkSafeUnref(fRenderer); } void PictureBenchmark::setTimersToShow(bool wall, bool truncatedWall, bool cpu, bool truncatedCpu, bool gpu) { fTimerTypes = 0; fTimerTypes |= wall ? TimerData::kWall_Flag : 0; fTimerTypes |= truncatedWall ? TimerData::kTruncatedWall_Flag : 0; fTimerTypes |= cpu ? TimerData::kCpu_Flag : 0; fTimerTypes |= truncatedCpu ? TimerData::kTruncatedCpu_Flag : 0; fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0; } BenchTimer* PictureBenchmark::setupTimer(bool useGLTimer) { #if SK_SUPPORT_GPU if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) { return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext())); } #endif return SkNEW_ARGS(BenchTimer, (NULL)); } void PictureBenchmark::logProgress(const char msg[]) { if (fLogger != NULL) { fLogger->logProgress(msg); } } PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) { SkRefCnt_SafeAssign(fRenderer, renderer); return renderer; } void PictureBenchmark::run(SkPicture* pict) { SkASSERT(pict); if (NULL == pict) { return; } SkASSERT(fRenderer != NULL); if (NULL == fRenderer) { return; } fRenderer->init(pict); // We throw this away to remove first time effects (such as paging in this program) fRenderer->setup(); fRenderer->render(NULL); fRenderer->resetState(true); bool usingGpu = false; #if SK_SUPPORT_GPU usingGpu = fRenderer->isUsingGpuDevice(); #endif uint32_t timerTypes = fTimerTypes; if (!usingGpu) { timerTypes &= ~TimerData::kGpu_Flag; } SkString timeFormat; if (TimerData::kPerIter_Result == fTimerResult) { timeFormat = fRenderer->getPerIterTimeFormat(); } else { timeFormat = fRenderer->getNormalTimeFormat(); } if (fTimeIndividualTiles) { TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer(); SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles()); if (NULL == tiledRenderer || !tiledRenderer->supportsTimingIndividualTiles()) { return; } int xTiles, yTiles; if (!tiledRenderer->tileDimensions(xTiles, yTiles)) { return; } // Insert a newline so that each tile is reported on its own line (separate from the line // that describes the skp being run). this->logProgress("\n"); int x, y; while (tiledRenderer->nextTile(x, y)) { // There are two timers, which will behave slightly differently: // 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw // one tile fRepeats times, and take the average. As such, it will not respect thea // logPerIter or printMin options, since it does not know the time per iteration. It // will also be unable to call flush() for each tile. // The goal of this timer is to make up for a system timer that is not precise enough to // measure the small amount of time it takes to draw one tile once. // // 2) perTileTimer, along with perTileTimerData, will record each run separately, and // then take the average. As such, it supports logPerIter and printMin options. // // Although "legal", having two gpu timers running at the same time // seems to cause problems (i.e., INVALID_OPERATIONs) on several // platforms. To work around this, we disable the gpu timer on the // long running timer. SkAutoTDelete longRunningTimer(this->setupTimer()); TimerData longRunningTimerData(1); SkAutoTDelete perTileTimer(this->setupTimer(false)); TimerData perTileTimerData(fRepeats); longRunningTimer->start(); for (int i = 0; i < fRepeats; ++i) { perTileTimer->start(); tiledRenderer->drawCurrentTile(); perTileTimer->truncatedEnd(); tiledRenderer->resetState(false); perTileTimer->end(); SkAssertResult(perTileTimerData.appendTimes(perTileTimer.get())); } longRunningTimer->truncatedEnd(); tiledRenderer->resetState(true); longRunningTimer->end(); SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get())); SkString configName = tiledRenderer->getConfigName(); configName.appendf(": tile [%i,%i] out of [%i,%i]", x, y, xTiles, yTiles); SkString result = perTileTimerData.getResult(timeFormat.c_str(), fTimerResult, configName.c_str(), timerTypes); result.append("\n"); // TODO(borenet): Turn off per-iteration tile time reporting for now. Avoiding logging the time // for every iteration for each tile cuts down on data file size by a significant amount. Re-enable // this once we're loading the bench data directly into a data store and are no longer generating // SVG graphs. #if 0 this->logProgress(result.c_str()); #endif configName.append(" "); SkString longRunningResult = longRunningTimerData.getResult( tiledRenderer->getNormalTimeFormat().c_str(), TimerData::kAvg_Result, configName.c_str(), timerTypes, fRepeats); longRunningResult.append("\n"); this->logProgress(longRunningResult.c_str()); } } else { SkAutoTDelete longRunningTimer(this->setupTimer()); TimerData longRunningTimerData(1); SkAutoTDelete perRunTimer(this->setupTimer(false)); TimerData perRunTimerData(fRepeats); longRunningTimer->start(); for (int i = 0; i < fRepeats; ++i) { fRenderer->setup(); perRunTimer->start(); fRenderer->render(NULL); perRunTimer->truncatedEnd(); fRenderer->resetState(false); perRunTimer->end(); SkAssertResult(perRunTimerData.appendTimes(perRunTimer.get())); } longRunningTimer->truncatedEnd(); fRenderer->resetState(true); longRunningTimer->end(); SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get())); SkString configName = fRenderer->getConfigName(); // Beware - since the per-run-timer doesn't ever include a glFinish it can // report a lower time then the long-running-timer #if 0 SkString result = perRunTimerData.getResult(timeFormat.c_str(), fTimerResult, configName.c_str(), timerTypes); result.append("\n"); this->logProgress(result.c_str()); #else SkString result = longRunningTimerData.getResult(timeFormat.c_str(), fTimerResult, configName.c_str(), timerTypes, fRepeats); result.append("\n"); this->logProgress(result.c_str()); #endif } fRenderer->end(); } }