#include #include using namespace metal; struct Uniforms { float2 a; float4 b; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = float(packHalf2x16(_uniforms.a)); _out.sk_FragColor.x = float(packUnorm2x16(_uniforms.a)); _out.sk_FragColor.x = float(packSnorm2x16(_uniforms.a)); _out.sk_FragColor.x = float(packUnorm4x8(_uniforms.b)); _out.sk_FragColor.x = float(packSnorm4x8(_uniforms.b)); return _out; }