out vec4 sk_FragColor; uniform vec4 testInputs; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 expectedA = vec4(-1.25, 0.0, 0.5, 0.5); vec4 expectedB = vec4(-1.25, 0.0, 0.0, 1.0); return ((((((((((((((min(testInputs.x, 0.5) == expectedA.x && min(testInputs.xy, 0.5) == expectedA.xy) && min(testInputs.xyz, 0.5) == expectedA.xyz) && min(testInputs, 0.5) == expectedA) && -1.25 == expectedA.x) && vec2(-1.25, 0.0) == expectedA.xy) && vec3(-1.25, 0.0, 0.5) == expectedA.xyz) && vec4(-1.25, 0.0, 0.5, 0.5) == expectedA) && min(testInputs.x, colorGreen.x) == expectedB.x) && min(testInputs.xy, colorGreen.xy) == expectedB.xy) && min(testInputs.xyz, colorGreen.xyz) == expectedB.xyz) && min(testInputs, colorGreen) == expectedB) && -1.25 == expectedB.x) && vec2(-1.25, 0.0) == expectedB.xy) && vec3(-1.25, 0.0, 0.0) == expectedB.xyz) && vec4(-1.25, 0.0, 0.0, 1.0) == expectedB ? colorGreen : colorRed; }