#include #include using namespace metal; struct Uniforms { float4 input; float4 expected; float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = ((((((((_uniforms.input.x) * 0.0174532925) == _uniforms.expected.x && all(((_uniforms.input.xy) * 0.0174532925) == _uniforms.expected.xy)) && all(((_uniforms.input.xyz) * 0.0174532925) == _uniforms.expected.xyz)) && all(((_uniforms.input) * 0.0174532925) == _uniforms.expected)) && 0.0 == _uniforms.expected.x) && all(float2(0.0, 0.0) == _uniforms.expected.xy)) && all(float3(0.0, 0.0, 0.0) == _uniforms.expected.xyz)) && all(float4(0.0, 0.0, 0.0, 0.0) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }