uniform half4 colorGreen, colorRed; half4 main(float2 coords) { float f = colorGreen.g; int i = int(colorGreen.g); uint u = uint(colorGreen.g); bool b = bool(colorGreen.g); float f1 = float(f); float f2 = float(i); float f3 = float(u); float f4 = float(b); int i1 = int(f); int i2 = int(i); int i3 = int(u); int i4 = int(b); uint u1 = uint(f); uint u2 = uint(i); uint u3 = uint(u); uint u4 = uint(b); bool b1 = bool(f); bool b2 = bool(i); bool b3 = bool(u); bool b4 = bool(b); return half(f1) + half(f2) + half(f3) + half(f4) + half(i1) + half(i2) + half(i3) + half(i4) + half(u1) + half(u2) + half(u3) + half(u4) + half(b1) + half(b2) + half(b3) + half(b4) == 16 ? colorGreen : colorRed; }