/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextFactory.h" #include "GrLayerCache.h" #include "SkPictureRecorder.h" #include "Test.h" class TestingAccess { public: static int NumLayers(GrLayerCache* cache) { return cache->numLayers(); } static void Purge(GrLayerCache* cache, uint32_t pictureID) { cache->purge(pictureID); } }; // Add several layers to the cache static void create_layers(skiatest::Reporter* reporter, GrLayerCache* cache, const SkPicture& picture, int numToAdd, int idOffset) { for (int i = 0; i < numToAdd; ++i) { GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(), idOffset+i+1, idOffset+i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, layer); GrCachedLayer* temp = cache->findLayer(picture.uniqueID(), idOffset+i+1, idOffset+i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, temp == layer); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1); REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID()); REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1); REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2); REPORTER_ASSERT(reporter, layer->ctm() == SkMatrix::I()); REPORTER_ASSERT(reporter, NULL == layer->texture()); REPORTER_ASSERT(reporter, !layer->isAtlased()); } cache->trackPicture(&picture); } static void lock_layer(skiatest::Reporter* reporter, GrLayerCache* cache, GrCachedLayer* layer) { // Make the layer 512x512 (so it can be atlased) GrTextureDesc desc; desc.fWidth = 512; desc.fHeight = 512; desc.fConfig = kSkia8888_GrPixelConfig; bool needsRerendering = cache->lock(layer, desc, false); REPORTER_ASSERT(reporter, needsRerendering); needsRerendering = cache->lock(layer, desc, false); REPORTER_ASSERT(reporter, !needsRerendering); REPORTER_ASSERT(reporter, layer->texture()); REPORTER_ASSERT(reporter, layer->locked()); } // This test case exercises the public API of the GrLayerCache class. // In particular it checks its interaction with the resource cache (w.r.t. // locking & unlocking textures). // TODO: need to add checks on VRAM usage! DEF_GPUTEST(GpuLayerCache, reporter, factory) { static const int kInitialNumLayers = 5; for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { continue; } GrContext* context = factory->get(glCtxType); if (NULL == context) { continue; } SkPictureRecorder recorder; recorder.beginRecording(1, 1); SkAutoTUnref picture(recorder.endRecording()); GrLayerCache cache(context); create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); for (int i = 0; i < kInitialNumLayers; ++i) { GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, layer); lock_layer(reporter, &cache, layer); // The first 4 layers should be in the atlas (and thus have non-empty // rects) if (i < 4) { REPORTER_ASSERT(reporter, layer->isAtlased()); } else { // The 5th layer couldn't fit in the atlas REPORTER_ASSERT(reporter, !layer->isAtlased()); } } // Unlock the textures for (int i = 0; i < kInitialNumLayers; ++i) { GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, layer); cache.unlock(layer); } for (int i = 0; i < kInitialNumLayers; ++i) { GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); REPORTER_ASSERT(reporter, layer); REPORTER_ASSERT(reporter, !layer->locked()); // The first 4 layers should still be in the atlas. if (i < 4) { REPORTER_ASSERT(reporter, layer->texture()); REPORTER_ASSERT(reporter, layer->isAtlased()); } else { // The final layer should be unlocked. REPORTER_ASSERT(reporter, NULL == layer->texture()); REPORTER_ASSERT(reporter, !layer->isAtlased()); } } { // Add an additional layer. Since all the layers are unlocked this // will force out the first atlased layer create_layers(reporter, &cache, *picture, 1, kInitialNumLayers); GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), kInitialNumLayers+1, kInitialNumLayers+2, SkMatrix::I()); REPORTER_ASSERT(reporter, layer); lock_layer(reporter, &cache, layer); cache.unlock(layer); } for (int i = 0; i < kInitialNumLayers+1; ++i) { GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); // 3 old layers plus the new one should be in the atlas. if (1 == i || 2 == i || 3 == i || 5 == i) { REPORTER_ASSERT(reporter, layer); REPORTER_ASSERT(reporter, !layer->locked()); REPORTER_ASSERT(reporter, layer->texture()); REPORTER_ASSERT(reporter, layer->isAtlased()); } else if (4 == i) { // The one that was never atlased should still be around REPORTER_ASSERT(reporter, layer); REPORTER_ASSERT(reporter, NULL == layer->texture()); REPORTER_ASSERT(reporter, !layer->isAtlased()); } else { // The one bumped out of the atlas (i.e., 0) should be gone REPORTER_ASSERT(reporter, NULL == layer); } } //-------------------------------------------------------------------- // Free them all SkGpuDevice-style. This will not free up the // atlas' texture but will eliminate all the layers. TestingAccess::Purge(&cache, picture->uniqueID()); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here //-------------------------------------------------------------------- // Test out the GrContext-style purge. This should remove all the layers // and the atlas. // Re-create the layers create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); // Free them again GrContext-style. This should free up everything. cache.freeAll(); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here //-------------------------------------------------------------------- // Test out the MessageBus-style purge. This will not free the atlas // but should eliminate the free-floating layers. create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); picture.reset(NULL); cache.processDeletedPictures(); REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here } } #endif