/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tools/DDLTileHelper.h" #include "include/core/SkCanvas.h" #include "include/core/SkDeferredDisplayListRecorder.h" #include "include/core/SkPicture.h" #include "include/core/SkSurface.h" #include "include/core/SkSurfaceCharacterization.h" #include "src/core/SkDeferredDisplayListPriv.h" #include "src/core/SkTaskGroup.h" #include "src/image/SkImage_Gpu.h" #include "tools/DDLPromiseImageHelper.h" DDLTileHelper::TileData::TileData(sk_sp s, const SkIRect& clip) : fSurface(std::move(s)) , fClip(clip) { SkAssertResult(fSurface->characterize(&fCharacterization)); } void DDLTileHelper::TileData::createTileSpecificSKP(SkData* compressedPictureData, const DDLPromiseImageHelper& helper) { SkASSERT(!fReconstitutedPicture); // This is bending the DDLRecorder contract! The promise images in the SKP should be // created by the same recorder used to create the matching DDL. SkDeferredDisplayListRecorder recorder(fCharacterization); fReconstitutedPicture = helper.reinflateSKP(&recorder, compressedPictureData, &fPromiseImages); std::unique_ptr ddl = recorder.detach(); if (ddl->priv().numRenderTasks()) { // TODO: remove this once skbug.com/8424 is fixed. If the DDL resulting from the // reinflation of the SKPs contains opsTasks that means some image subset operation // created a draw. fReconstitutedPicture.reset(); } } void DDLTileHelper::TileData::createDDL() { SkASSERT(!fDisplayList); SkDeferredDisplayListRecorder recorder(fCharacterization); // DDL TODO: the DDLRecorder's GrContext isn't initialized until getCanvas is called. // Maybe set it up in the ctor? SkCanvas* subCanvas = recorder.getCanvas(); // Because we cheated in createTileSpecificSKP and used the wrong DDLRecorder, the GrContext's // stored in fReconstitutedPicture's promise images are incorrect. Patch them with the correct // one now. for (int i = 0; i < fPromiseImages.count(); ++i) { GrContext* newContext = subCanvas->getGrContext(); if (fPromiseImages[i]->isTextureBacked()) { SkImage_GpuBase* gpuImage = (SkImage_GpuBase*) fPromiseImages[i].get(); gpuImage->resetContext(sk_ref_sp(newContext)); } } subCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); subCanvas->translate(-fClip.fLeft, -fClip.fTop); // Note: in this use case we only render a picture to the deferred canvas // but, more generally, clients will use arbitrary draw calls. if (fReconstitutedPicture) { subCanvas->drawPicture(fReconstitutedPicture); } fDisplayList = recorder.detach(); } void DDLTileHelper::TileData::draw() { SkASSERT(fDisplayList); fSurface->draw(fDisplayList.get()); } void DDLTileHelper::TileData::compose(SkCanvas* dst) { sk_sp img = fSurface->makeImageSnapshot(); dst->save(); dst->clipRect(SkRect::Make(fClip)); dst->drawImage(std::move(img), fClip.fLeft, fClip.fTop); dst->restore(); } void DDLTileHelper::TileData::reset() { // TODO: when DDLs are re-renderable we don't need to do this fDisplayList = nullptr; } /////////////////////////////////////////////////////////////////////////////////////////////////// DDLTileHelper::DDLTileHelper(SkCanvas* canvas, const SkIRect& viewport, int numDivisions) : fNumDivisions(numDivisions) { SkASSERT(fNumDivisions > 0); fTiles.reserve(fNumDivisions*fNumDivisions); int xTileSize = viewport.width()/fNumDivisions; int yTileSize = viewport.height()/fNumDivisions; // Create the destination tiles for (int y = 0, yOff = 0; y < fNumDivisions; ++y, yOff += yTileSize) { int ySize = (y < fNumDivisions-1) ? yTileSize : viewport.height()-yOff; for (int x = 0, xOff = 0; x < fNumDivisions; ++x, xOff += xTileSize) { int xSize = (x < fNumDivisions-1) ? xTileSize : viewport.width()-xOff; SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize); SkASSERT(viewport.contains(clip)); SkImageInfo tileII = SkImageInfo::MakeN32Premul(xSize, ySize); sk_sp tileSurface = canvas->makeSurface(tileII); // TODO: this is here to deal w/ a resource allocator bug (skbug.com/8007). If all // the DDLs are flushed at the same time (w/o the composition draws) the allocator // feels free to reuse the backing GrSurfaces! tileSurface->flush(); fTiles.push_back(TileData(std::move(tileSurface), clip)); } } } void DDLTileHelper::createSKPPerTile(SkData* compressedPictureData, const DDLPromiseImageHelper& helper) { for (int i = 0; i < fTiles.count(); ++i) { fTiles[i].createTileSpecificSKP(compressedPictureData, helper); } } void DDLTileHelper::createDDLsInParallel() { #if 1 SkTaskGroup().batch(fTiles.count(), [&](int i) { fTiles[i].createDDL(); }); SkTaskGroup().wait(); #else // Use this code path to debug w/o threads for (int i = 0; i < fTiles.count(); ++i) { fTiles[i].createDDL(); } #endif } void DDLTileHelper::drawAllTilesAndFlush(GrContext* context, bool flush) { for (int i = 0; i < fTiles.count(); ++i) { fTiles[i].draw(); } if (flush) { context->flush(); } } void DDLTileHelper::composeAllTiles(SkCanvas* dstCanvas) { for (int i = 0; i < fTiles.count(); ++i) { fTiles[i].compose(dstCanvas); } } void DDLTileHelper::resetAllTiles() { for (int i = 0; i < fTiles.count(); ++i) { fTiles[i].reset(); } }