/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkSize.h" #include "include/core/SkSurface.h" #include "include/effects/SkRuntimeEffect.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrDirectContextPriv.h" #include "tests/Test.h" #include "tools/Resources.h" #include "tools/RuntimeBlendUtils.h" #include "tools/ToolUtils.h" static bool nearly_equal(const SkColor& x, const SkColor& y) { const int kTolerance = 1; return abs((int)SkColorGetA(x) - (int)SkColorGetA(y)) <= kTolerance && abs((int)SkColorGetR(x) - (int)SkColorGetR(y)) <= kTolerance && abs((int)SkColorGetG(x) - (int)SkColorGetG(y)) <= kTolerance && abs((int)SkColorGetB(x) - (int)SkColorGetB(y)) <= kTolerance; } static void test_blend(skiatest::Reporter* r, SkSurface* surface) { SkBitmap bitmap; REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo())); for (int m = 0; m <= (int)SkBlendMode::kLastMode; ++m) { SkBlendMode mode = (SkBlendMode)m; for (int alpha : {0x80, 0xFF}) { std::vector colors; for (bool useRuntimeBlend : {false, true}) { // Draw a solid red pixel. SkPaint paint; paint.setColor(SK_ColorRED); paint.setBlendMode(SkBlendMode::kSrc); surface->getCanvas()->drawRect(SkRect::MakeWH(1, 1), paint); // Draw a blue pixel on top of it, using the passed-in blend mode. paint.setColor(SkColorSetARGB(alpha, 0x00, 0x00, 0xFF)); if (useRuntimeBlend) { paint.setBlender(GetRuntimeBlendForBlendMode(mode)); } else { paint.setBlendMode(mode); } surface->getCanvas()->drawRect(SkRect::MakeWH(1, 1), paint); // Read back the red/blue blended pixel. REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), /*srcX=*/0, /*srcY=*/0)); colors.push_back(bitmap.getColor(/*x=*/0, /*y=*/0)); } REPORTER_ASSERT(r, nearly_equal(colors[0], colors[1]), "Expected: %s %s blend matches. Actual: Built-in " "A=%02X R=%02X G=%02X B=%02X, Runtime A=%02X R=%02X G=%02X B=%02X", SkBlendMode_Name(mode), (alpha == 0xFF) ? "solid" : "transparent", SkColorGetA(colors[0]), SkColorGetR(colors[0]), SkColorGetG(colors[0]), SkColorGetB(colors[0]), SkColorGetA(colors[1]), SkColorGetR(colors[1]), SkColorGetG(colors[1]), SkColorGetB(colors[1])); } } } DEF_TEST(SkRuntimeBlender_CPU, r) { const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1); sk_sp surface(SkSurface::MakeRaster(info)); test_blend(r, surface.get()); } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeBlender_GPU, r, ctxInfo) { const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1); sk_sp surface(SkSurface::MakeRenderTarget(ctxInfo.directContext(), SkBudgeted::kNo, info)); test_blend(r, surface.get()); }