/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkShader.h" #include "include/core/SkSurface.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkImageFilters.h" #include "include/effects/SkRuntimeEffect.h" #include "src/effects/imagefilters/SkRuntimeImageFilter.h" #include "tests/Test.h" static void test_unscaled(skiatest::Reporter* reporter) { static const int kWidth = 10; static const int kHeight = 10; SkIRect ir = SkIRect::MakeWH(kWidth, kHeight); SkBitmap filterResult, paintResult; filterResult.allocN32Pixels(kWidth, kHeight); SkCanvas canvasFilter(filterResult); canvasFilter.clear(0x00000000); paintResult.allocN32Pixels(kWidth, kHeight); SkCanvas canvasPaint(paintResult); canvasPaint.clear(0x00000000); SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5)); SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1}; SkScalar radius = SkIntToScalar(5); sk_sp gradient = SkGradientShader::MakeRadial( center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp); // Test using the image filter { SkPaint paint; paint.setImageFilter(SkImageFilters::Shader(gradient, &ir)); canvasFilter.drawRect(SkRect::Make(ir), paint); } // Test using the paint directly { SkPaint paint; paint.setShader(gradient); canvasPaint.drawRect(SkRect::Make(ir), paint); } // Assert that both paths yielded the same result for (int y = 0; y < kHeight; ++y) { const SkPMColor* filterPtr = filterResult.getAddr32(0, y); const SkPMColor* paintPtr = paintResult.getAddr32(0, y); for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) { REPORTER_ASSERT(reporter, *filterPtr == *paintPtr); } } } static void test_scaled(skiatest::Reporter* reporter) { static const int kWidth = 10; static const int kHeight = 10; SkIRect ir = SkIRect::MakeWH(kWidth, kHeight); SkBitmap filterResult, paintResult; filterResult.allocN32Pixels(kWidth, kHeight); SkCanvas canvasFilter(filterResult); canvasFilter.clear(0x00000000); paintResult.allocN32Pixels(kWidth, kHeight); SkCanvas canvasPaint(paintResult); canvasPaint.clear(0x00000000); SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5)); SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1}; SkScalar radius = SkIntToScalar(5); sk_sp gradient = SkGradientShader::MakeRadial( center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp); // Test using the image filter { SkPaint paint; paint.setImageFilter(SkImageFilters::Shader(gradient, &ir)); canvasFilter.scale(SkIntToScalar(2), SkIntToScalar(2)); canvasFilter.drawRect(SkRect::Make(ir), paint); } // Test using the paint directly { SkPaint paint; paint.setShader(gradient); canvasPaint.scale(SkIntToScalar(2), SkIntToScalar(2)); canvasPaint.drawRect(SkRect::Make(ir), paint); } // Assert that both paths yielded the same result for (int y = 0; y < kHeight; ++y) { const SkPMColor* filterPtr = filterResult.getAddr32(0, y); const SkPMColor* paintPtr = paintResult.getAddr32(0, y); for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) { REPORTER_ASSERT(reporter, *filterPtr == *paintPtr); } } } DEF_TEST(PaintImageFilter, reporter) { test_unscaled(reporter); test_scaled(reporter); } static void test_runtime_shader(skiatest::Reporter* r, SkSurface* surface) { sk_sp effect = SkRuntimeEffect::MakeForShader(SkString(R"( uniform shader child; vec4 main(vec2 coord) { return child.eval(coord) * 0.5; } )")) .effect; SkRuntimeShaderBuilder builder(effect); // create a red image filter to feed as input into the SkImageFilters::RuntimeShader SkPaint redPaint; redPaint.setColor(SK_ColorRED); sk_sp input = SkImageFilters::Paint(redPaint); // Create the different variations of SkImageFilters::RuntimeShader // All 3 variations should produce the same pixel output std::vector> filters = { SkMakeRuntimeImageFilter(effect, /*uniforms=*/nullptr, input), SkImageFilters::RuntimeShader(builder, /*childShaderName=*/nullptr, input), SkImageFilters::RuntimeShader(builder, /*childShaderName=*/"child", input)}; for (auto&& filter : filters) { auto canvas = surface->getCanvas(); // clear to transparent SkPaint paint; paint.setColor(SK_ColorTRANSPARENT); paint.setBlendMode(SkBlendMode::kSrc); canvas->drawPaint(paint); SkPaint filterPaint; // the green color will be ignored by the filter within the runtime shader filterPaint.setColor(SK_ColorGREEN); filterPaint.setImageFilter(filter); canvas->saveLayer(nullptr, &filterPaint); // the blue color will be ignored by the filter because the input to the image filter is not // null canvas->drawColor(SK_ColorBLUE); canvas->restore(); // This is expected to read back the half transparent red pixel produced by the image filter SkBitmap bitmap; REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo())); REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), /*srcX=*/0, /*srcY=*/0)); SkColor color = bitmap.getColor(/*x=*/0, /*y=*/0); // check alpha with a small tolerance SkAlpha alpha = SkColorGetA(color); REPORTER_ASSERT(r, alpha >= 127 && alpha <= 129, "Expected: %d Actual: %d", 128, alpha); // check each color channel color = SkColorSetA(color, 255); REPORTER_ASSERT(r, SK_ColorRED == color, "Expected: %08x Actual: %08x", SK_ColorRED, color); } } DEF_TEST(SkRuntimeShaderImageFilter_CPU, r) { const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1); sk_sp surface(SkSurface::MakeRaster(info)); test_runtime_shader(r, surface.get()); } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeShaderImageFilter_GPU, r, ctxInfo) { const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1); sk_sp surface( SkSurface::MakeRenderTarget(ctxInfo.directContext(), SkBudgeted::kNo, info)); test_runtime_shader(r, surface.get()); }