/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkBlurTypes.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkDrawLooper.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkRRect.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkLayerDrawLooper.h" #include "src/core/SkBlurMask.h" // This GM mimics a blurred RR seen in the wild. class BlurRoundRectGM : public skiagm::GM { public: BlurRoundRectGM(int width, int height) : fName("blurroundrect"), fWidth(width), fHeight(height) { fName.appendf("-WH-%ix%i-unevenCorners", width, height); } SkString onShortName() override { return fName; } SkISize onISize() override { return SkISize::Make(fWidth, fHeight); } void onOnceBeforeDraw() override { SkVector radii[4]; radii[0].set(SkIntToScalar(30), SkIntToScalar(30)); radii[1].set(SkIntToScalar(10), SkIntToScalar(10)); radii[2].set(SkIntToScalar(30), SkIntToScalar(30)); radii[3].set(SkIntToScalar(10), SkIntToScalar(10)); SkRect r = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight)); fRRect.setRectRadii(r, radii); } void onDraw(SkCanvas* canvas) override { SkLayerDrawLooper::Builder looperBuilder; { SkLayerDrawLooper::LayerInfo info; info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit | SkLayerDrawLooper::kColorFilter_Bit; info.fColorMode = SkBlendMode::kSrc; info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0)); info.fPostTranslate = false; SkPaint* paint = looperBuilder.addLayerOnTop(info); paint->setMaskFilter(SkMaskFilter::MakeBlur( kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(SK_ScalarHalf))); paint->setColorFilter(SkColorFilters::Blend(SK_ColorLTGRAY, SkBlendMode::kSrcIn)); paint->setColor(SK_ColorGRAY); } { SkLayerDrawLooper::LayerInfo info; looperBuilder.addLayerOnTop(info); } SkPaint paint; canvas->drawRect(fRRect.rect(), paint); paint.setLooper(looperBuilder.detach()); paint.setColor(SK_ColorCYAN); paint.setAntiAlias(true); canvas->drawRRect(fRRect, paint); } private: SkString fName; SkRRect fRRect; int fWidth, fHeight; typedef skiagm::GM INHERITED; }; /* * Spits out a dummy gradient to test blur with shader on paint */ static sk_sp MakeRadial() { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkTileMode tm = SkTileMode::kClamp; const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; SkMatrix scale; scale.setScale(0.5f, 0.5f); scale.postTranslate(5.f, 5.f); SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, colors, pos, SK_ARRAY_COUNT(colors), tm, 0, &scale); } // Simpler blurred RR test cases where all the radii are the same. class SimpleBlurRoundRectGM : public skiagm::GM { public: SimpleBlurRoundRectGM() : fName("simpleblurroundrect") { } protected: SkString onShortName() override { return fName; } SkISize onISize() override { return SkISize::Make(1000, 500); } void onDraw(SkCanvas* canvas) override { canvas->scale(1.5f, 1.5f); canvas->translate(50,50); const float blurRadii[] = { 1,5,10,20 }; const int cornerRadii[] = { 1,5,10,20 }; const SkRect r = SkRect::MakeWH(SkIntToScalar(25), SkIntToScalar(25)); for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) { SkAutoCanvasRestore autoRestore(canvas, true); canvas->translate(0, (r.height() + SkIntToScalar(50)) * i); for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) { for (int k = 0; k <= 1; k++) { SkPaint paint; paint.setColor(SK_ColorBLACK); paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])))); bool useRadial = SkToBool(k); if (useRadial) { paint.setShader(MakeRadial()); } SkRRect rrect; rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]), SkIntToScalar(cornerRadii[j])); canvas->drawRRect(rrect, paint); canvas->translate(r.width() + SkIntToScalar(50), 0); } } } } private: const SkString fName; typedef skiagm::GM INHERITED; }; // Create one with dimensions/rounded corners based on the skp // // TODO(scroggo): Disabled in an attempt to rememdy // https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all failing GenerateGMs: // ran wrong number of tests') //DEF_GM(return new BlurRoundRectGM(600, 5514, 6);) // Rounded rect with two opposite corners with large radii, the other two // small. DEF_GM(return new BlurRoundRectGM(100, 100);) DEF_GM(return new SimpleBlurRoundRectGM();)