uniform half4 colorWhite; half4 main(float2 coords) { half4 color = half4(0); for (int counter=0; counter<10; ++counter) ; for (int counter=0; counter<10; ++counter) {} for (int counter=0; counter<10; ++counter) { false, 1 == 2; colorWhite; } if (colorWhite.x == 1) color.g = 1; else 1; if (colorWhite.x == 2) 0; else color.a = 1; if (colorWhite.x == 3) 0; else 1; while (colorWhite.x == 2) 1 + 2 + 3; do 1 * 2 * 3; while (colorWhite.x == 2); return color; }