uniform half4 colorGreen, colorRed; half4 main(float2 coords) { float result = 0; float3x3 g = float3x3(float2x3(1)); result += g[0][0]; float3x3 h = float3x3(float3x2(1)); result += h[0][0]; float4x4 i = float4x4(float4x3(float4x2(1))); result += i[0][0]; float4x4 j = float4x4(float3x4(float2x4(1))); result += j[0][0]; float2x4 k = float2x4(float4x2(1)); result += k[0][0]; float4x2 l = float4x2(float2x4(1)); result += l[0][0]; return result == 6 ? colorGreen : colorRed; }