/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "include/core/SkSurface.h" #include "include/gpu/GrContext.h" #include "include/gpu/GrTexture.h" #include "src/core/SkAutoPixmapStorage.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrGpu.h" #include "src/gpu/GrImageInfo.h" #include "src/gpu/GrProxyProvider.h" #include "src/gpu/GrRenderTarget.h" #include "src/gpu/GrResourceProvider.h" #include "src/gpu/GrTexturePriv.h" #include "tests/Test.h" #include "tests/TestUtils.h" // Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture // and render targets to GrSurface all work as expected. DEF_GPUTEST_FOR_MOCK_CONTEXT(GrSurface, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); auto resourceProvider = context->priv().resourceProvider(); GrSurfaceDesc desc; desc.fWidth = 256; desc.fHeight = 256; desc.fConfig = kRGBA_8888_GrPixelConfig; auto format = context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, GrRenderable::kYes); sk_sp texRT1 = resourceProvider->createTexture(desc, format, GrRenderable::kYes, 1, GrMipMapped::kNo, SkBudgeted::kNo, GrProtected::kNo); REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asRenderTarget()); REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asTexture()); REPORTER_ASSERT(reporter, static_cast(texRT1->asRenderTarget()) == texRT1->asTexture()); REPORTER_ASSERT(reporter, texRT1->asRenderTarget() == static_cast(texRT1->asTexture())); REPORTER_ASSERT(reporter, static_cast(texRT1->asRenderTarget()) == static_cast(texRT1->asTexture())); sk_sp tex1 = resourceProvider->createTexture(desc, format, GrRenderable::kNo, 1, GrMipMapped::kNo, SkBudgeted::kNo, GrProtected::kNo); REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget()); REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture()); REPORTER_ASSERT(reporter, static_cast(tex1.get()) == tex1->asTexture()); GrBackendTexture backendTex = context->createBackendTexture( 256, 256, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo, GrProtected::kNo); sk_sp texRT2 = resourceProvider->wrapRenderableBackendTexture( backendTex, 1, GrColorType::kRGBA_8888, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo); REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asRenderTarget()); REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asTexture()); REPORTER_ASSERT(reporter, static_cast(texRT2->asRenderTarget()) == texRT2->asTexture()); REPORTER_ASSERT(reporter, texRT2->asRenderTarget() == static_cast(texRT2->asTexture())); REPORTER_ASSERT(reporter, static_cast(texRT2->asRenderTarget()) == static_cast(texRT2->asTexture())); context->deleteBackendTexture(backendTex); } // This test checks that the isFormatTexturable and isFormatRenderable are // consistent with createTexture's result. DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSurfaceRenderability, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); GrProxyProvider* proxyProvider = context->priv().proxyProvider(); GrResourceProvider* resourceProvider = context->priv().resourceProvider(); const GrCaps* caps = context->priv().caps(); // TODO: Should only need format here but need to determine compression type from format // without config. auto createTexture = [](SkISize dimensions, GrColorType colorType, const GrBackendFormat& format, GrRenderable renderable, GrResourceProvider* rp) -> sk_sp { SkImage::CompressionType compression = rp->caps()->compressionType(format); if (compression != SkImage::CompressionType::kNone) { if (renderable == GrRenderable::kYes) { return nullptr; } auto size = GrCompressedDataSize(compression, dimensions, nullptr, GrMipMapped::kNo); auto data = SkData::MakeUninitialized(size); SkColor4f color = {0, 0, 0, 0}; GrFillInCompressedData(compression, dimensions, GrMipMapped::kNo, (char*)data->writable_data(), color); return rp->createCompressedTexture(dimensions, format, SkBudgeted::kNo, data.get()); } else { GrPixelConfig config = rp->caps()->getConfigFromBackendFormat(format, colorType); GrSurfaceDesc desc; desc.fWidth = dimensions.width(); desc.fHeight = dimensions.height(); desc.fConfig = config; return rp->createTexture(desc, format, renderable, 1, GrMipMapped::kNo, SkBudgeted::kNo, GrProtected::kNo); } }; static constexpr int kW = 64; static constexpr int kH = 64; const std::vector& combos = caps->getTestingCombinations(); for (auto combo : combos) { SkASSERT(combo.fColorType != GrColorType::kUnknown); SkASSERT(combo.fFormat.isValid()); // Right now Vulkan has two backend formats that support ABGR_4444 (R4G4B4A4 and B4G4R4A4). // Until we can create textures directly from the backend format this yields some // ambiguity in what is actually supported and which textures can be created. if (ctxInfo.backend() == kVulkan_GrBackend && combo.fColorType == GrColorType::kABGR_4444) { continue; } for (GrSurfaceOrigin origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin }) { GrSurfaceDesc desc; desc.fWidth = kW; desc.fHeight = kH; if (caps->isFormatCompressed(combo.fFormat)) { desc.fConfig = caps->getConfigFromCompressedBackendFormat(combo.fFormat); } else { desc.fConfig = caps->getConfigFromBackendFormat(combo.fFormat, combo.fColorType); } SkASSERT(desc.fConfig != kUnknown_GrPixelConfig); // Check if 'isFormatTexturable' agrees with 'createTexture' and that the mipmap // support check is working { bool isCompressed = caps->isFormatCompressed(combo.fFormat); bool isTexturable; if (isCompressed) { isTexturable = caps->isFormatTexturable(combo.fFormat); } else { isTexturable = caps->isFormatTexturableAndUploadable(combo.fColorType, combo.fFormat); } sk_sp tex = createTexture({kW, kH}, combo.fColorType, combo.fFormat, GrRenderable::kNo, resourceProvider); REPORTER_ASSERT(reporter, SkToBool(tex) == isTexturable, "ct:%s format:%s, tex:%d, isTexturable:%d", GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(), SkToBool(tex), isTexturable); // Check that the lack of mipmap support blocks the creation of mipmapped // proxies bool expectedMipMapability = isTexturable && caps->mipMapSupport() && !isCompressed; sk_sp proxy = proxyProvider->createProxy( combo.fFormat, desc, GrRenderable::kNo, 1, origin, GrMipMapped::kYes, SkBackingFit::kExact, SkBudgeted::kNo, GrProtected::kNo); REPORTER_ASSERT(reporter, SkToBool(proxy.get()) == expectedMipMapability, "ct:%s format:%s, tex:%d, expectedMipMapability:%d", GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(), SkToBool(proxy.get()), expectedMipMapability); } // Check if 'isFormatAsColorTypeRenderable' agrees with 'createTexture' (w/o MSAA) { bool isRenderable = caps->isFormatRenderable(combo.fFormat, 1); sk_sp tex = resourceProvider->createTexture( desc, combo.fFormat, GrRenderable::kYes, 1, GrMipMapped::kNo, SkBudgeted::kNo, GrProtected::kNo); REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, "ct:%s format:%s, tex:%d, isRenderable:%d", GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(), SkToBool(tex), isRenderable); } // Check if 'isFormatAsColorTypeRenderable' agrees with 'createTexture' w/ MSAA { bool isRenderable = caps->isFormatRenderable(combo.fFormat, 2); sk_sp tex = resourceProvider->createTexture( desc, combo.fFormat, GrRenderable::kYes, 2, GrMipMapped::kNo, SkBudgeted::kNo, GrProtected::kNo); REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable, "ct:%s format:%s, tex:%d, isRenderable:%d", GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(), SkToBool(tex), isRenderable); } } } } #include "src/gpu/GrDrawingManager.h" #include "src/gpu/GrSurfaceProxy.h" // For each context, set it to always clear the textures and then run through all the // supported formats checking that the textures are actually cleared DEF_GPUTEST(InitialTextureClear, reporter, baseOptions) { GrContextOptions options = baseOptions; options.fClearAllTextures = true; static constexpr int kSize = 100; static constexpr SkColor kClearColor = 0xABABABAB; const SkImageInfo info = SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); SkAutoPixmapStorage readback; readback.alloc(info); GrSurfaceDesc desc; desc.fWidth = desc.fHeight = kSize; for (int ct = 0; ct < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++ct) { sk_gpu_test::GrContextFactory factory(options); auto contextType = static_cast(ct); if (!sk_gpu_test::GrContextFactory::IsRenderingContext(contextType)) { continue; } auto context = factory.get(contextType); if (!context) { continue; } GrProxyProvider* proxyProvider = context->priv().proxyProvider(); const GrCaps* caps = context->priv().caps(); const std::vector& combos = caps->getTestingCombinations(); for (auto combo : combos) { SkASSERT(combo.fColorType != GrColorType::kUnknown); SkASSERT(combo.fFormat.isValid()); if (!caps->isFormatTexturableAndUploadable(combo.fColorType, combo.fFormat)) { continue; } { GrPixelConfig config = caps->getConfigFromBackendFormat(combo.fFormat, combo.fColorType); SkASSERT(config != kUnknown_GrPixelConfig); desc.fConfig = config; } auto checkColor = [reporter](const GrCaps::TestFormatColorTypeCombination& combo, uint32_t readColor) { // We expect that if there is no alpha in the src color type and we read it to a // color type with alpha that we will get one for alpha rather than zero. We used to // require this but the Intel Iris 6100 on Win 10 test bot doesn't put one in the // alpha channel when reading back from GL_RG16 or GL_RG16F. So now we allow either. uint32_t components = GrColorTypeComponentFlags(combo.fColorType); bool allowAlphaOne = !(components & kAlpha_SkColorTypeComponentFlag); if (allowAlphaOne) { if (readColor != 0x00000000 && readColor != 0xFF000000) { ERRORF(reporter, "Failed on ct %s format %s 0x%08x is not 0x00000000 or 0xFF000000", GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(), readColor); return false; } } else { if (readColor) { ERRORF(reporter, "Failed on ct %s format %s 0x%08x != 0x00000000", GrColorTypeToStr(combo.fColorType), combo.fFormat.toStr().c_str(), readColor); return false; } } return true; }; for (auto renderable : {GrRenderable::kNo, GrRenderable::kYes}) { if (renderable == GrRenderable::kYes && !caps->isFormatAsColorTypeRenderable(combo.fColorType, combo.fFormat)) { continue; } for (auto fit : {SkBackingFit::kApprox, SkBackingFit::kExact}) { // Does directly allocating a texture clear it? { auto proxy = proxyProvider->testingOnly_createInstantiatedProxy( {kSize, kSize}, combo.fColorType, combo.fFormat, renderable, 1, kTopLeft_GrSurfaceOrigin, fit, SkBudgeted::kYes, GrProtected::kNo); if (proxy) { auto texCtx = GrSurfaceContext::Make(context, std::move(proxy), combo.fColorType, kPremul_SkAlphaType, nullptr); readback.erase(kClearColor); if (texCtx->readPixels(readback.info(), readback.writable_addr(), readback.rowBytes(), {0, 0})) { for (int i = 0; i < kSize * kSize; ++i) { if (!checkColor(combo, readback.addr32()[i])) { break; } } } } context->priv().testingOnly_purgeAllUnlockedResources(); } // Try creating the texture as a deferred proxy. { std::unique_ptr surfCtx; if (renderable == GrRenderable::kYes) { surfCtx = GrRenderTargetContext::Make( context, combo.fColorType, nullptr, fit, {desc.fWidth, desc.fHeight}, 1, GrMipMapped::kNo, GrProtected::kNo, kTopLeft_GrSurfaceOrigin); } else { surfCtx = GrSurfaceContext::Make( context, {desc.fWidth, desc.fHeight}, combo.fFormat, GrRenderable::kNo, 1, GrMipMapped::kNo, GrProtected::kNo, kTopLeft_GrSurfaceOrigin, combo.fColorType, kUnknown_SkAlphaType, nullptr, fit, SkBudgeted::kYes); } if (!surfCtx) { continue; } readback.erase(kClearColor); if (surfCtx->readPixels(readback.info(), readback.writable_addr(), readback.rowBytes(), {0, 0})) { for (int i = 0; i < kSize * kSize; ++i) { if (!checkColor(combo, readback.addr32()[i])) { break; } } } context->priv().testingOnly_purgeAllUnlockedResources(); } } } } } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadOnlyTexture, reporter, context_info) { auto fillPixels = [](SkPixmap* p, const std::function& f) { for (int y = 0; y < p->height(); ++y) { for (int x = 0; x < p->width(); ++x) { *p->writable_addr32(x, y) = f(x, y); } } }; auto comparePixels = [](const SkPixmap& p1, const SkPixmap& p2, skiatest::Reporter* reporter) { SkASSERT(p1.info() == p2.info()); for (int y = 0; y < p1.height(); ++y) { for (int x = 0; x < p1.width(); ++x) { REPORTER_ASSERT(reporter, p1.getColor(x, y) == p2.getColor(x, y)); if (p1.getColor(x, y) != p2.getColor(x, y)) { return; } } } }; static constexpr int kSize = 100; SkImageInfo ii = SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); SkAutoPixmapStorage srcPixmap; srcPixmap.alloc(ii); fillPixels(&srcPixmap, [](int x, int y) { return (0xFFU << 24) | (x << 16) | (y << 8) | uint8_t((x * y) & 0xFF); }); GrContext* context = context_info.grContext(); GrProxyProvider* proxyProvider = context->priv().proxyProvider(); // We test both kRW in addition to kRead mostly to ensure that the calls are structured such // that they'd succeed if the texture wasn't kRead. We want to be sure we're failing with // kRead for the right reason. for (auto ioType : {kRead_GrIOType, kRW_GrIOType}) { auto backendTex = context->createBackendTexture(&srcPixmap, 1, GrRenderable::kYes, GrProtected::kNo); auto proxy = proxyProvider->wrapBackendTexture(backendTex, GrColorType::kRGBA_8888, kTopLeft_GrSurfaceOrigin, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, ioType); auto surfContext = GrSurfaceContext::Make(context, proxy, GrColorType::kRGBA_8888, kPremul_SkAlphaType, nullptr); // Read pixels should work with a read-only texture. { SkAutoPixmapStorage read; read.alloc(srcPixmap.info()); auto readResult = surfContext->readPixels(srcPixmap.info(), read.writable_addr(), 0, { 0, 0 }); REPORTER_ASSERT(reporter, readResult); if (readResult) { comparePixels(srcPixmap, read, reporter); } } // Write pixels should not work with a read-only texture. SkAutoPixmapStorage write; write.alloc(srcPixmap.info()); fillPixels(&write, [&srcPixmap](int x, int y) { return ~*srcPixmap.addr32(); }); auto writeResult = surfContext->writePixels(srcPixmap.info(), write.addr(), 0, {0, 0}); REPORTER_ASSERT(reporter, writeResult == (ioType == kRW_GrIOType)); // Try the low level write. context->flush(); auto gpuWriteResult = context->priv().getGpu()->writePixels( proxy->peekTexture(), 0, 0, kSize, kSize, GrColorType::kRGBA_8888, GrColorType::kRGBA_8888, write.addr32(), kSize * GrColorTypeBytesPerPixel(GrColorType::kRGBA_8888)); REPORTER_ASSERT(reporter, gpuWriteResult == (ioType == kRW_GrIOType)); // Copies should not work with a read-only texture auto copySrc = proxyProvider->createTextureProxy(SkImage::MakeFromRaster(write, nullptr, nullptr), 1, SkBudgeted::kYes, SkBackingFit::kExact); REPORTER_ASSERT(reporter, copySrc); auto copyResult = surfContext->testCopy(copySrc.get()); REPORTER_ASSERT(reporter, copyResult == (ioType == kRW_GrIOType)); // Try the low level copy. context->flush(); auto gpuCopyResult = context->priv().getGpu()->copySurface( proxy->peekTexture(), copySrc->peekTexture(), SkIRect::MakeWH(kSize, kSize), {0, 0}); REPORTER_ASSERT(reporter, gpuCopyResult == (ioType == kRW_GrIOType)); // Mip regen should not work with a read only texture. if (context->priv().caps()->mipMapSupport()) { DeleteBackendTexture(context, backendTex); backendTex = context->createBackendTexture( kSize, kSize, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kYes, GrRenderable::kYes, GrProtected::kNo); proxy = proxyProvider->wrapBackendTexture(backendTex, GrColorType::kRGBA_8888, kTopLeft_GrSurfaceOrigin, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, ioType); context->flush(); proxy->peekTexture()->texturePriv().markMipMapsDirty(); // avoids assert in GrGpu. auto regenResult = context->priv().getGpu()->regenerateMipMapLevels(proxy->peekTexture()); REPORTER_ASSERT(reporter, regenResult == (ioType == kRW_GrIOType)); } DeleteBackendTexture(context, backendTex); } } static const int kSurfSize = 10; static sk_sp make_wrapped_texture(GrContext* context, GrRenderable renderable) { auto backendTexture = context->createBackendTexture( kSurfSize, kSurfSize, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kNo, renderable, GrProtected::kNo); sk_sp texture; if (GrRenderable::kYes == renderable) { texture = context->priv().resourceProvider()->wrapRenderableBackendTexture( backendTexture, 1, GrColorType::kRGBA_8888, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo); } else { texture = context->priv().resourceProvider()->wrapBackendTexture( backendTexture, GrColorType::kRGBA_8888, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType); } // Add a release proc that deletes the GrBackendTexture. struct ReleaseContext { GrContext* fContext; GrBackendTexture fBackendTexture; }; auto release = [](void* rc) { auto releaseContext = static_cast(rc); auto context = releaseContext->fContext; context->deleteBackendTexture(releaseContext->fBackendTexture); delete releaseContext; }; texture->setRelease(release, new ReleaseContext{context, backendTexture}); return texture; } static sk_sp make_normal_texture(GrContext* context, GrRenderable renderable) { GrSurfaceDesc desc; desc.fConfig = kRGBA_8888_GrPixelConfig; desc.fWidth = desc.fHeight = kSurfSize; auto format = context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, renderable); return context->priv().resourceProvider()->createTexture( desc, format, renderable, 1, GrMipMapped::kNo, SkBudgeted::kNo, GrProtected::kNo); } DEF_GPUTEST(TextureIdleProcTest, reporter, options) { // Various ways of making textures. auto makeWrapped = [](GrContext* context) { return make_wrapped_texture(context, GrRenderable::kNo); }; auto makeWrappedRenderable = [](GrContext* context) { return make_wrapped_texture(context, GrRenderable::kYes); }; auto makeNormal = [](GrContext* context) { return make_normal_texture(context, GrRenderable::kNo); }; auto makeRenderable = [](GrContext* context) { return make_normal_texture(context, GrRenderable::kYes); }; std::function(GrContext*)> makers[] = {makeWrapped, makeWrappedRenderable, makeNormal, makeRenderable}; // Add a unique key, or not. auto addKey = [](GrTexture* texture) { static uint32_t gN = 0; static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey key; GrUniqueKey::Builder builder(&key, kDomain, 1); builder[0] = gN++; builder.finish(); texture->resourcePriv().setUniqueKey(key); }; auto dontAddKey = [](GrTexture* texture) {}; std::function keyAdders[] = {addKey, dontAddKey}; for (const auto& m : makers) { for (const auto& keyAdder : keyAdders) { for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) { sk_gpu_test::GrContextFactory factory; auto contextType = static_cast(type); GrContext* context = factory.get(contextType); if (!context) { continue; } // The callback we add simply adds an integer to a set. std::set idleIDs; struct Context { std::set* fIdleIDs; int fNum; }; auto proc = [](void* context) { static_cast(context)->fIdleIDs->insert( static_cast(context)->fNum); delete static_cast(context); }; // Makes a texture, possibly adds a key, and sets the callback. auto make = [&m, &keyAdder, &proc, &idleIDs](GrContext* context, int num) { sk_sp texture = m(context); texture->addIdleProc(proc, new Context{&idleIDs, num}, GrTexture::IdleState::kFinished); keyAdder(texture.get()); return texture; }; auto texture = make(context, 1); REPORTER_ASSERT(reporter, idleIDs.find(1) == idleIDs.end()); auto renderable = GrRenderable(SkToBool(texture->asRenderTarget())); auto backendFormat = texture->backendFormat(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(1) != idleIDs.end()); texture = make(context, 2); int w = texture->width(); int h = texture->height(); SkImageInfo info = SkImageInfo::Make(w, h, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr); auto rtc = rt->getCanvas()->internal_private_accessTopLayerRenderTargetContext(); auto singleUseLazyCB = [&texture](GrResourceProvider* rp) { auto mode = GrSurfaceProxy::LazyInstantiationKeyMode::kSynced; if (texture->getUniqueKey().isValid()) { mode = GrSurfaceProxy::LazyInstantiationKeyMode::kUnsynced; } return GrSurfaceProxy::LazyCallbackResult{std::move(texture), true, mode}; }; GrSurfaceDesc desc; desc.fWidth = w; desc.fHeight = h; desc.fConfig = kRGBA_8888_GrPixelConfig; SkBudgeted budgeted; if (texture->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted) { budgeted = SkBudgeted::kYes; } else { budgeted = SkBudgeted::kNo; } auto proxy = context->priv().proxyProvider()->createLazyProxy( singleUseLazyCB, backendFormat, desc, renderable, 1, GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, GrMipMapped::kNo, GrMipMapsStatus::kNotAllocated, GrInternalSurfaceFlags ::kNone, SkBackingFit::kExact, budgeted, GrProtected::kNo, GrSurfaceProxy::UseAllocator::kYes); rtc->drawTexture(GrNoClip(), proxy, GrColorType::kRGBA_8888, kPremul_SkAlphaType, GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h), SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr); // We still have the proxy, which should remain instantiated, thereby keeping the // texture not purgeable. REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); context->flush(); REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); context->priv().getGpu()->testingOnly_flushGpuAndSync(); REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); // This time we move the proxy into the draw. rtc->drawTexture(GrNoClip(), std::move(proxy), GrColorType::kRGBA_8888, kPremul_SkAlphaType, GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h), SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr); REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end()); context->flush(); context->priv().getGpu()->testingOnly_flushGpuAndSync(); // Now that the draw is fully consumed by the GPU, the texture should be idle. REPORTER_ASSERT(reporter, idleIDs.find(2) != idleIDs.end()); // Make sure we make the call during various shutdown scenarios where the texture // might persist after context is destroyed, abandoned, etc. We test three // variations of each scenario. One where the texture is just created. Another, // where the texture has been used in a draw and then the context is flushed. And // one where the the texture was drawn but the context is not flushed. // In each scenario we test holding a ref beyond the context shutdown and not. // These tests are difficult to get working with Vulkan. See http://skbug.com/8705 // and http://skbug.com/8275 GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType); if (api == GrBackendApi::kVulkan) { continue; } int id = 3; enum class DrawType { kNoDraw, kDraw, kDrawAndFlush, }; for (auto drawType : {DrawType::kNoDraw, DrawType::kDraw, DrawType::kDrawAndFlush}) { for (bool unrefFirst : {false, true}) { auto possiblyDrawAndFlush = [&context, &texture, drawType, unrefFirst, w, h] { if (drawType == DrawType::kNoDraw) { return; } SkImageInfo info = SkImageInfo::Make(w, h, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr); auto rtc = rt->getCanvas() ->internal_private_accessTopLayerRenderTargetContext(); auto proxy = context->priv().proxyProvider()->testingOnly_createWrapped( texture, GrColorType::kRGBA_8888, kTopLeft_GrSurfaceOrigin); rtc->drawTexture( GrNoClip(), proxy, GrColorType::kRGBA_8888, kPremul_SkAlphaType, GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h), SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone, SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr); if (drawType == DrawType::kDrawAndFlush) { context->flush(); } if (unrefFirst) { texture.reset(); } }; texture = make(context, id); possiblyDrawAndFlush(); context->abandonContext(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); factory.destroyContexts(); context = factory.get(contextType); ++id; // Similar to previous, but reset the texture after the context was // abandoned and then destroyed. texture = make(context, id); possiblyDrawAndFlush(); context->abandonContext(); factory.destroyContexts(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); context = factory.get(contextType); id++; texture = make(context, id); possiblyDrawAndFlush(); factory.destroyContexts(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); context = factory.get(contextType); id++; texture = make(context, id); possiblyDrawAndFlush(); factory.releaseResourcesAndAbandonContexts(); texture.reset(); REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end()); context = factory.get(contextType); id++; } } } } } } // Tests an idle proc that unrefs another resource down to zero. DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcCacheManipulationTest, reporter, contextInfo) { GrContext* context = contextInfo.grContext(); // idle proc that releases another texture. auto idleProc = [](void* texture) { reinterpret_cast(texture)->unref(); }; for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) { for (const auto& otherMaker : {make_wrapped_texture, make_normal_texture}) { for (auto idleState : {GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) { auto idleTexture = idleMaker(context, GrRenderable::kNo); auto otherTexture = otherMaker(context, GrRenderable::kNo); otherTexture->ref(); idleTexture->addIdleProc(idleProc, otherTexture.get(), idleState); otherTexture.reset(); idleTexture.reset(); } } } } // Similar to above but more complicated. This flushes the context from the idle proc. // crbug.com/933526. DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcFlushTest, reporter, contextInfo) { GrContext* context = contextInfo.grContext(); // idle proc that flushes the context. auto idleProc = [](void* context) { reinterpret_cast(context)->flush(); }; for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) { for (auto idleState : {GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) { auto idleTexture = idleMaker(context, GrRenderable::kNo); idleTexture->addIdleProc(idleProc, context, idleState); auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 1, nullptr); // We'll draw two images to the canvas. One is a normal texture-backed image. The other // is a wrapped-texture backed image. surf->getCanvas()->clear(SK_ColorWHITE); auto img1 = surf->makeImageSnapshot(); GrBackendTexture backendTexture; if (!CreateBackendTexture(context, &backendTexture, info, SkColors::kBlack, GrMipMapped::kNo, GrRenderable::kNo)) { REPORTER_ASSERT(reporter, false); continue; } auto img2 = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin, info.colorType(), info.alphaType(), nullptr); surf->getCanvas()->drawImage(std::move(img1), 0, 0); surf->getCanvas()->drawImage(std::move(img2), 1, 1); idleTexture.reset(); DeleteBackendTexture(context, backendTexture); } } } DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcRerefTest, reporter, contextInfo) { GrContext* context = contextInfo.grContext(); // idle proc that refs the texture auto idleProc = [](void* texture) { reinterpret_cast(texture)->ref(); }; // release proc to check whether the texture was released or not. auto releaseProc = [](void* isReleased) { *reinterpret_cast(isReleased) = true; }; for (auto idleState : {GrTexture::IdleState::kFlushed, GrTexture::IdleState::kFinished}) { bool isReleased = false; auto idleTexture = make_normal_texture(context, GrRenderable::kNo); // This test assumes the texture won't be cached (or else the release proc doesn't get // called). idleTexture->resourcePriv().removeScratchKey(); context->flush(); idleTexture->addIdleProc(idleProc, idleTexture.get(), idleState); idleTexture->setRelease(releaseProc, &isReleased); auto* raw = idleTexture.get(); idleTexture.reset(); REPORTER_ASSERT(reporter, !isReleased); raw->unref(); REPORTER_ASSERT(reporter, isReleased); } } DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleStateTest, reporter, contextInfo) { GrContext* context = contextInfo.grContext(); for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) { auto idleTexture = idleMaker(context, GrRenderable::kNo); uint32_t flags = 0; static constexpr uint32_t kFlushFlag = 0x1; static constexpr uint32_t kFinishFlag = 0x2; auto flushProc = [](void* flags) { *static_cast(flags) |= kFlushFlag; }; auto finishProc = [](void* flags) { *static_cast(flags) |= kFinishFlag; }; idleTexture->addIdleProc(flushProc, &flags, GrTexture::IdleState::kFlushed); idleTexture->addIdleProc(finishProc, &flags, GrTexture::IdleState::kFinished); // Insert a copy from idleTexture to another texture so that we have some queued IO on // idleTexture. SkImageInfo info = SkImageInfo::Make(kSurfSize, kSurfSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr); auto rtc = rt->getCanvas()->internal_private_accessTopLayerRenderTargetContext(); auto proxy = context->priv().proxyProvider()->testingOnly_createWrapped( std::move(idleTexture), GrColorType::kRGBA_8888, rtc->asSurfaceProxy()->origin()); context->flush(); SkAssertResult(rtc->testCopy(proxy.get())); proxy.reset(); REPORTER_ASSERT(reporter, flags == 0); // After a flush we expect idleTexture to have reached the kFlushed state on all backends. // On "managed" backends we expect it to reach kFinished as well. On Vulkan, the only // current "unmanaged" backend, we *may* need a sync to reach kFinished. context->flush(); if (contextInfo.backend() == kVulkan_GrBackend) { REPORTER_ASSERT(reporter, flags & kFlushFlag); } else { REPORTER_ASSERT(reporter, flags == (kFlushFlag | kFinishFlag)); } context->priv().getGpu()->testingOnly_flushGpuAndSync(); REPORTER_ASSERT(reporter, flags == (kFlushFlag | kFinishFlag)); } }