/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_BackendTexture_DEFINED #define skgpu_graphite_BackendTexture_DEFINED #include "include/core/SkSize.h" #include "include/gpu/graphite/GraphiteTypes.h" #include "include/gpu/graphite/TextureInfo.h" #ifdef SK_METAL #include "include/gpu/graphite/mtl/MtlTypes.h" #endif namespace skgpu::graphite { class BackendTexture { public: BackendTexture() {} #ifdef SK_METAL // The BackendTexture will not call retain or release on the passed in MtlHandle. Thus the // client must keep the MtlHandle valid until they are no longer using the BackendTexture. BackendTexture(SkISize dimensions, MtlHandle mtlTexture); #endif BackendTexture(const BackendTexture&); ~BackendTexture(); BackendTexture& operator=(const BackendTexture&); bool operator==(const BackendTexture&) const; bool operator!=(const BackendTexture& that) const { return !(*this == that); } bool isValid() const { return fInfo.isValid(); } BackendApi backend() const { return fInfo.backend(); } SkISize dimensions() const { return fDimensions; } const TextureInfo& info() const { return fInfo; } #ifdef SK_METAL MtlHandle getMtlTexture() const; #endif private: SkISize fDimensions; TextureInfo fInfo; union { #ifdef SK_METAL MtlHandle fMtlTexture; #endif }; }; } // namespace skgpu::graphite #endif // skgpu_graphite_BackendTexture_DEFINED