#include #include using namespace metal; struct Uniforms { int a; uint b; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int _skTemp0; uint _skTemp1; _out.sk_FragColor.x = float((_skTemp0 = (_uniforms.a), select(ctz(_skTemp0), int(-1), _skTemp0 == int(0)))); _out.sk_FragColor.y = float((_skTemp1 = (_uniforms.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == uint(0)))); return _out; }