uniform half4 colorGreen, colorRed; half4 main(float2 coords) { bool ok = true; ok = ok && (half4(int4(0, 0, 1, 2)) == half4(int4(half4(0.01, 0.99, 1.49, 2.75)))); ok = ok && (half4(int4(0, 0, -1, -2)) == half4(int4(half4(-0.01, -0.99, -1.49, -2.75)))); return ok ? colorGreen : colorRed; }