#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = (array{1.0, 2.0, 3.0, 4.0}[3] + array{float2(1.0, 2.0), float2(3.0, 4.0)}[1].y) + array{float4x4(16.0)}[0][3].w == 24.0 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }