OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise OpExecutionMode %_entrypoint OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "colorGreen" OpMemberName %_UniformBuffer 1 "colorRed" OpName %_entrypoint "_entrypoint" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise RelaxedPrecision OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %_UniformBuffer 0 Offset 0 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision OpMemberDecorate %_UniformBuffer 1 Offset 16 OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision OpDecorate %_UniformBuffer Block OpDecorate %10 Binding 0 OpDecorate %10 DescriptorSet 0 OpDecorate %24 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %_UniformBuffer = OpTypeStruct %v4float %v4float %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %15 = OpTypeFunction %void %18 = OpTypeFunction %v4float %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_entrypoint = OpFunction %void None %15 %16 = OpLabel %17 = OpFunctionCall %v4float %main OpStore %sk_FragColor %17 OpReturn OpFunctionEnd %main = OpFunction %v4float None %18 %19 = OpLabel %20 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 %24 = OpLoad %v4float %20 OpReturnValue %24 OpFunctionEnd