OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise OpExecutionMode %_entrypoint OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_entrypoint "_entrypoint" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise RelaxedPrecision OpDecorate %sk_Clockwise BuiltIn FrontFacing %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %void = OpTypeVoid %12 = OpTypeFunction %void %15 = OpTypeFunction %v4float %float_0 = OpConstant %float 0 %float_1 = OpConstant %float 1 %19 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 %_entrypoint = OpFunction %void None %12 %13 = OpLabel %14 = OpFunctionCall %v4float %main OpStore %sk_FragColor %14 OpReturn OpFunctionEnd %main = OpFunction %v4float None %15 %16 = OpLabel OpReturnValue %19 OpFunctionEnd