#include #include using namespace metal; struct Inputs { float a; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct Globals { int b; }; float _skOutParamHelper0_frexp(float _var0, thread int& b) { int _var1; float _skResult = frexp(_var0, _var1); b = _var1; return _skResult; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals globalStruct{{}}; thread Globals* _globals = &globalStruct; (void)_globals; Outputs _outputStruct; thread Outputs* _out = &_outputStruct; _out->sk_FragColor.x = _skOutParamHelper0_frexp(_in.a, _globals->b); return *_out; }