precision mediump float; precision mediump sampler2D; in mediump vec2 x; mediump vec4 main() { mediump vec2 _1_InlineA; { mediump vec2 reusedName = x + vec2(1.0, 2.0); mediump vec2 _0_InlineB; { mediump vec2 reusedName = reusedName + vec2(3.0, 4.0); _0_InlineB = reusedName; } _1_InlineA = _0_InlineB; } return _1_InlineA.xyxy; }