/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFixed_DEFINED #define SkFixed_DEFINED #include "include/core/SkScalar.h" #include "include/core/SkTypes.h" #include "include/private/SkSafe_math.h" #include "include/private/SkTo.h" /** \file SkFixed.h Types and macros for 16.16 fixed point */ /** 32 bit signed integer used to represent fractions values with 16 bits to the right of the decimal point */ typedef int32_t SkFixed; #define SK_Fixed1 (1 << 16) #define SK_FixedHalf (1 << 15) #define SK_FixedQuarter (1 << 14) #define SK_FixedMax (0x7FFFFFFF) #define SK_FixedMin (-SK_FixedMax) #define SK_FixedPI (0x3243F) #define SK_FixedSqrt2 (92682) #define SK_FixedTanPIOver8 (0x6A0A) #define SK_FixedRoot2Over2 (0xB505) // NOTE: SkFixedToFloat is exact. SkFloatToFixed seems to lack a rounding step. For all fixed-point // values, this version is as accurate as possible for (fixed -> float -> fixed). Rounding reduces // accuracy if the intermediate floats are in the range that only holds integers (adding 0.5f to an // odd integer then snaps to nearest even). Using double for the rounding math gives maximum // accuracy for (float -> fixed -> float), but that's usually overkill. #define SkFixedToFloat(x) ((x) * 1.52587890625e-5f) #define SkFloatToFixed(x) sk_float_saturate2int((x) * SK_Fixed1) #ifdef SK_DEBUG static inline SkFixed SkFloatToFixed_Check(float x) { int64_t n64 = (int64_t)(x * SK_Fixed1); SkFixed n32 = (SkFixed)n64; SkASSERT(n64 == n32); return n32; } #else #define SkFloatToFixed_Check(x) SkFloatToFixed(x) #endif #define SkFixedToDouble(x) ((x) * 1.52587890625e-5) #define SkDoubleToFixed(x) ((SkFixed)((x) * SK_Fixed1)) /** Converts an integer to a SkFixed, asserting that the result does not overflow a 32 bit signed integer */ #ifdef SK_DEBUG inline SkFixed SkIntToFixed(int n) { SkASSERT(n >= -32768 && n <= 32767); // Left shifting a negative value has undefined behavior in C, so we cast to unsigned before // shifting. return (SkFixed)( (unsigned)n << 16 ); } #else // Left shifting a negative value has undefined behavior in C, so we cast to unsigned before // shifting. Then we force the cast to SkFixed to ensure that the answer is signed (like the // debug version). #define SkIntToFixed(n) (SkFixed)((unsigned)(n) << 16) #endif #define SkFixedRoundToInt(x) (((x) + SK_FixedHalf) >> 16) #define SkFixedCeilToInt(x) (((x) + SK_Fixed1 - 1) >> 16) #define SkFixedFloorToInt(x) ((x) >> 16) static inline SkFixed SkFixedRoundToFixed(SkFixed x) { return (SkFixed)( (uint32_t)(x + SK_FixedHalf) & 0xFFFF0000 ); } static inline SkFixed SkFixedCeilToFixed(SkFixed x) { return (SkFixed)( (uint32_t)(x + SK_Fixed1 - 1) & 0xFFFF0000 ); } static inline SkFixed SkFixedFloorToFixed(SkFixed x) { return (SkFixed)( (uint32_t)x & 0xFFFF0000 ); } #define SkFixedAbs(x) SkAbs32(x) #define SkFixedAve(a, b) (((a) + (b)) >> 1) // The divide may exceed 32 bits. Clamp to a signed 32 bit result. #define SkFixedDiv(numer, denom) \ SkToS32(SkTPin((SkLeftShift((int64_t)(numer), 16) / (denom)), SK_MinS32, SK_MaxS32)) static inline SkFixed SkFixedMul(SkFixed a, SkFixed b) { return (SkFixed)((int64_t)a * b >> 16); } /////////////////////////////////////////////////////////////////////////////// // Platform-specific alternatives to our portable versions. // The VCVT float-to-fixed instruction is part of the VFPv3 instruction set. #if defined(__ARM_VFPV3__) /* This guy does not handle NaN or other obscurities, but is faster than than (int)(x*65536). When built on Android with -Os, needs forcing to inline or we lose the speed benefit. */ SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x) { int32_t y; asm("vcvt.s32.f32 %0, %0, #16": "+w"(x)); memcpy(&y, &x, sizeof(y)); return y; } #undef SkFloatToFixed #define SkFloatToFixed(x) SkFloatToFixed_arm(x) #endif /////////////////////////////////////////////////////////////////////////////// #define SkFixedToScalar(x) SkFixedToFloat(x) #define SkScalarToFixed(x) SkFloatToFixed(x) /////////////////////////////////////////////////////////////////////////////// typedef int64_t SkFixed3232; // 32.32 #define SkFixed3232Max SK_MaxS64 #define SkFixed3232Min (-SkFixed3232Max) #define SkIntToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 32)) #define SkFixed3232ToInt(x) ((int)((x) >> 32)) #define SkFixedToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 16)) #define SkFixed3232ToFixed(x) ((SkFixed)((x) >> 16)) #define SkFloatToFixed3232(x) sk_float_saturate2int64((x) * (65536.0f * 65536.0f)) #define SkFixed3232ToFloat(x) (x * (1 / (65536.0f * 65536.0f))) #define SkScalarToFixed3232(x) SkFloatToFixed3232(x) #endif