/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include "include/core/SkVertices.h" #include "src/core/SkBlendModePriv.h" #include "src/core/SkMatrixProvider.h" #include "src/core/SkSurfacePriv.h" #include "src/gpu/GrStyle.h" #include "src/gpu/v1/SurfaceDrawContext_v1.h" static SkSurfaceProps kDMSAAProps(SkSurfaceProps::kDynamicMSAA_Flag, kUnknown_SkPixelGeometry); constexpr static SkPMColor4f kTransYellow = {.5f,.5f,.0f,.5f}; constexpr static SkPMColor4f kTransCyan = {.0f,.5f,.5f,.5f}; constexpr static int w=10, h=10; static void draw_paint_with_aa(skgpu::v1::SurfaceDrawContext* sdc, const SkPMColor4f& color, SkBlendMode blendMode) { GrPaint paint; paint.setColor4f(color); paint.setXPFactory(SkBlendMode_AsXPFactory(blendMode)); sdc->drawRect(nullptr, std::move(paint), GrAA::kYes, SkMatrix::I(), SkRect::MakeIWH(w, h), nullptr); } static void draw_paint_with_dmsaa(skgpu::v1::SurfaceDrawContext* sdc, const SkPMColor4f& color, SkBlendMode blendMode) { // drawVertices should always trigger dmsaa, but draw something non-rectangular just to be 100% // certain. static const SkPoint kVertices[3] = {{-.5f,-.5f}, {w * 2.1f, 0}, {0, h * 2.1f}}; SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, 3, 0, 0); memcpy(builder.positions(), kVertices, sizeof(kVertices)); auto vertices = builder.detach(); GrPaint paint; paint.setColor4f(color); paint.setXPFactory(SkBlendMode_AsXPFactory(blendMode)); sdc->drawVertices(nullptr, std::move(paint), SkSimpleMatrixProvider(SkMatrix::I()), vertices); } static bool fuzzy_equals(const float a[4], const SkPMColor4f& b) { constexpr static float kTolerance = 2.5f / 256; for (int i = 0; i < 4; ++i) { if (!SkScalarNearlyEqual(a[i], b.vec()[i], kTolerance)) { return false; } } return true; } static void check_sdc_color(skiatest::Reporter* reporter, skgpu::v1::SurfaceDrawContext* sdc, GrDirectContext* ctx, const SkPMColor4f& color) { auto info = SkImageInfo::Make(w, h, kRGBA_F32_SkColorType, kPremul_SkAlphaType); GrPixmap pixmap = GrPixmap::Allocate(info); sdc->readPixels(ctx, pixmap, {0, 0}); auto pix = static_cast(pixmap.addr()); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { if (!fuzzy_equals(pix, color)) { ERRORF(reporter, "SDC color mismatch.\n" "Got [%0.3f, %0.3f, %0.3f, %0.3f]\n" "Expected [%0.3f, %0.3f, %0.3f, %0.3f]", pix[0], pix[1], pix[2], pix[3], color.fR, color.fG, color.fB, color.fA); return; } pix += 4; } } } DEF_GPUTEST_FOR_CONTEXTS(DMSAA_preserve_contents, &sk_gpu_test::GrContextFactory::IsRenderingContext, reporter, ctxInfo, nullptr) { auto dContext = ctxInfo.directContext(); auto sdc = skgpu::v1::SurfaceDrawContext::Make(dContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {w, h}, kDMSAAProps); // Initialize the texture and dmsaa attachment with transparent. draw_paint_with_dmsaa(sdc.get(), SK_PMColor4fTRANSPARENT, SkBlendMode::kSrc); check_sdc_color(reporter, sdc.get(), dContext, SK_PMColor4fTRANSPARENT); // Clear the main texture to yellow. sdc->clear(kTransYellow); // Close the opsTask by doing a readback. check_sdc_color(reporter, sdc.get(), dContext, kTransYellow); // Now the DMSAA attachment is clear and the texture is yellow. Blend cyan into the DMSAA // attachment. This will fail if the yellow from the main texture doesn't get copied into the // DMSAA attachment before the renderPass. draw_paint_with_dmsaa(sdc.get(), kTransCyan, SkBlendMode::kSrcOver); SkPMColor4f dstColor = SkBlendMode_Apply(SkBlendMode::kSrcOver, kTransCyan, kTransYellow); check_sdc_color(reporter, sdc.get(), dContext, dstColor); } static void require_dst_reads(GrContextOptions* options) { options->fSuppressAdvancedBlendEquations = true; options->fSuppressFramebufferFetch = true; } DEF_GPUTEST_FOR_CONTEXTS(DMSAA_dst_read, &sk_gpu_test::GrContextFactory::IsRenderingContext, reporter, ctxInfo, require_dst_reads) { auto dContext = ctxInfo.directContext(); auto sdc = skgpu::v1::SurfaceDrawContext::Make(dContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {w, h}, kDMSAAProps); // Initialize the texture and dmsaa attachment with transparent. draw_paint_with_dmsaa(sdc.get(), SK_PMColor4fTRANSPARENT, SkBlendMode::kSrc); check_sdc_color(reporter, sdc.get(), dContext, SK_PMColor4fTRANSPARENT); sdc->clear(SK_PMColor4fWHITE); SkPMColor4f dstColor = SK_PMColor4fWHITE; draw_paint_with_dmsaa(sdc.get(), kTransYellow, SkBlendMode::kDarken); dstColor = SkBlendMode_Apply(SkBlendMode::kDarken, kTransYellow, dstColor); draw_paint_with_dmsaa(sdc.get(), kTransCyan, SkBlendMode::kDarken); dstColor = SkBlendMode_Apply(SkBlendMode::kDarken, kTransCyan, dstColor); check_sdc_color(reporter, sdc.get(), dContext, dstColor); } DEF_GPUTEST_FOR_CONTEXTS(DMSAA_aa_dst_read_after_dmsaa, &sk_gpu_test::GrContextFactory::IsRenderingContext, reporter, ctxInfo, require_dst_reads) { auto dContext = ctxInfo.directContext(); auto sdc = skgpu::v1::SurfaceDrawContext::Make(dContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {w, h}, kDMSAAProps); // Initialize the texture and dmsaa attachment with transparent. draw_paint_with_dmsaa(sdc.get(), SK_PMColor4fTRANSPARENT, SkBlendMode::kSrc); check_sdc_color(reporter, sdc.get(), dContext, SK_PMColor4fTRANSPARENT); sdc->clear(SK_PMColor4fWHITE); SkPMColor4f dstColor = SK_PMColor4fWHITE; draw_paint_with_dmsaa(sdc.get(), kTransYellow, SkBlendMode::kDarken); dstColor = SkBlendMode_Apply(SkBlendMode::kDarken, kTransYellow, dstColor); // Draw with aa after dmsaa. This should break up the render pass and issue a texture barrier. draw_paint_with_aa(sdc.get(), kTransCyan, SkBlendMode::kDarken); dstColor = SkBlendMode_Apply(SkBlendMode::kDarken, kTransCyan, dstColor); check_sdc_color(reporter, sdc.get(), dContext, dstColor); } DEF_GPUTEST_FOR_CONTEXTS(DMSAA_dst_read_with_existing_barrier, &sk_gpu_test::GrContextFactory::IsRenderingContext, reporter, ctxInfo, require_dst_reads) { auto dContext = ctxInfo.directContext(); auto sdc = skgpu::v1::SurfaceDrawContext::Make(dContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {w, h}, kDMSAAProps); // Initialize the texture and dmsaa attachment with transparent. draw_paint_with_dmsaa(sdc.get(), SK_PMColor4fTRANSPARENT, SkBlendMode::kSrc); check_sdc_color(reporter, sdc.get(), dContext, SK_PMColor4fTRANSPARENT); sdc->clear(SK_PMColor4fWHITE); SkPMColor4f dstColor = SK_PMColor4fWHITE; // Blend to the texture (not the dmsaa attachment) with a dst read. This creates a texture // barrier. draw_paint_with_aa(sdc.get(), kTransYellow, SkBlendMode::kDarken); dstColor = SkBlendMode_Apply(SkBlendMode::kDarken, kTransYellow, dstColor); // Blend to the msaa attachment _without_ a dst read. This ensures we respect the prior texture // barrier by splitting the opsTask. draw_paint_with_dmsaa(sdc.get(), kTransCyan, SkBlendMode::kSrcOver); dstColor = SkBlendMode_Apply(SkBlendMode::kSrcOver, kTransCyan, dstColor); check_sdc_color(reporter, sdc.get(), dContext, dstColor); }