#include #include using namespace metal; struct Uniforms { float a; float b; float c; float4 d; float4 e; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x); _out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c); _out.sk_FragColor.xy = float2(0.5, -0.86602538824081421); _out.sk_FragColor.xyz = float3(0.5, 0.0, -0.86602538824081421); _out.sk_FragColor = float4(0.5, 0.0, 0.0, -0.86602538824081421); return _out; }