/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkFont.h" #include "include/core/SkFontTypes.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTextBlob.h" #include "include/core/SkTypeface.h" #include "include/core/SkTypes.h" #include "tools/ToolUtils.h" #include namespace skiagm { class TextBlobColorTrans : public GM { public: // This gm tests that textblobs can be translated and have their colors regenerated // correctly. With smaller atlas sizes, it can also trigger regeneration of texture coords on // the GPU backend TextBlobColorTrans() { } protected: void onOnceBeforeDraw() override { SkTextBlobBuilder builder; // make textblob // Large text is used to trigger atlas eviction SkFont font(ToolUtils::create_portable_typeface(), 256); font.setEdging(SkFont::Edging::kAlias); const char* text = "AB"; SkRect bounds; font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds); SkScalar yOffset = bounds.height(); ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 30); // A8 font.setSize(28); text = "The quick brown fox jumps over the lazy dog."; font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds); ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 8); // build fBlob = builder.make(); } SkString onShortName() override { return SkString("textblobcolortrans"); } SkISize onISize() override { return SkISize::Make(kWidth, kHeight); } void onDraw(SkCanvas* canvas) override { canvas->drawColor(SK_ColorGRAY); SkPaint paint; canvas->translate(10, 40); SkRect bounds = fBlob->bounds(); // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8 // Texture Blobs based on the canonical color they map to. Canonical colors are used to // create masks. For A8 there are 8 of them. SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE}; size_t count = SK_ARRAY_COUNT(colors); size_t colorIndex = 0; for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight; y += SkScalarFloorToInt(bounds.height())) { paint.setColor(colors[colorIndex++ % count]); canvas->save(); canvas->translate(0, SkIntToScalar(y)); canvas->drawTextBlob(fBlob, 0, 0, paint); canvas->restore(); } } private: sk_sp fBlob; inline static constexpr int kWidth = 675; inline static constexpr int kHeight = 1600; using INHERITED = GM; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new TextBlobColorTrans;) } // namespace skiagm