/* * Copyright 2019 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/effects/SkGradientShader.h" #include "src/core/SkMatrixProvider.h" #include "src/gpu/GrBitmapTextureMaker.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrRenderTargetContextPriv.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/ops/GrFillRectOp.h" #include "tools/Resources.h" class SampleMatrixConstantEffect : public GrFragmentProcessor { public: static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 1; SampleMatrixConstantEffect(std::unique_ptr child) : INHERITED(CLASS_ID, kNone_OptimizationFlags) { this->registerChild(std::move(child), SkSL::SampleUsage::UniformMatrix( "float3x3(float3(0.5, 0.0, 0.0), " "float3(0.0, 0.5, 0.0), " "float3(0.0, 0.0, 1.0))")); } const char* name() const override { return "SampleMatrixConstantEffect"; } std::unique_ptr clone() const override { SkASSERT(false); return nullptr; } void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; } private: GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; typedef GrFragmentProcessor INHERITED; }; class GLSLSampleMatrixConstantEffect : public GrGLSLFragmentProcessor { void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkString sample = this->invokeChildWithMatrix(0, args); fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, sample.c_str()); } }; GrGLSLFragmentProcessor* SampleMatrixConstantEffect::onCreateGLSLInstance() const { return new GLSLSampleMatrixConstantEffect(); } DEF_SIMPLE_GPU_GM(sample_matrix_constant, ctx, rtCtx, canvas, 1024, 256) { auto wrap = [](std::unique_ptr baseFP) { return std::unique_ptr( new SampleMatrixConstantEffect(std::move(baseFP))); }; auto draw = [rtCtx, &wrap](std::unique_ptr baseFP, int tx, int ty) { auto fp = wrap(std::move(baseFP)); GrPaint paint; paint.setColorFragmentProcessor(std::move(fp)); rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty), SkRect::MakeIWH(256, 256)); }; auto draw2 = [rtCtx, &wrap](std::unique_ptr baseFP, int tx, int ty) { auto fp = wrap(wrap(std::move(baseFP))); GrPaint paint; paint.setColorFragmentProcessor(std::move(fp)); rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty), SkRect::MakeIWH(256, 256)); }; { SkBitmap bmp; GetResourceAsBitmap("images/mandrill_256.png", &bmp); GrBitmapTextureMaker maker(ctx, bmp, GrImageTexGenPolicy::kDraw); auto view = maker.view(GrMipmapped::kNo); std::unique_ptr imgFP = GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix()); draw(std::move(imgFP), 0, 0); view = maker.view(GrMipmapped::kNo); imgFP = GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix()); draw2(std::move(imgFP), 256, 0); } { static constexpr SkColor colors[] = { 0xff00ff00, 0xffff00ff }; const SkPoint pts[] = {{ 0, 0 }, { 256, 0 }}; auto shader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp); SkMatrix matrix; SkSimpleMatrixProvider matrixProvider(matrix); GrColorInfo colorInfo; GrFPArgs args(ctx, matrixProvider, kHigh_SkFilterQuality, &colorInfo); std::unique_ptr gradientFP = as_SB(shader)->asFragmentProcessor(args); draw(std::move(gradientFP), 512, 0); gradientFP = as_SB(shader)->asFragmentProcessor(args); draw2(std::move(gradientFP), 768, 0); } }