/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkClipOp.h" #include "include/core/SkColorSpace.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkRRect.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkRegion.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTypes.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrRecordingContext.h" #include "include/private/GrTypesPriv.h" #include "include/private/SkColorData.h" #include "src/core/SkClipOpPriv.h" #include "src/core/SkClipStack.h" #include "src/gpu/GrAppliedClip.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrFragmentProcessor.h" #include "src/gpu/GrPaint.h" #include "src/gpu/GrRecordingContextPriv.h" #include "src/gpu/GrReducedClip.h" #include "src/gpu/GrRenderTargetContext.h" #include "src/gpu/GrRenderTargetContextPriv.h" #include "src/gpu/GrStencilClip.h" #include "src/gpu/GrTextureProxy.h" #include "src/gpu/GrUserStencilSettings.h" #include "src/gpu/effects/generated/GrDeviceSpaceEffect.h" #include "tools/ToolUtils.h" #include class GrRecordingContext; constexpr static SkIRect kDeviceRect = {0, 0, 600, 600}; constexpr static SkIRect kCoverRect = {50, 50, 550, 550}; namespace skiagm { //////////////////////////////////////////////////////////////////////////////////////////////////// class WindowRectanglesBaseGM : public GM { protected: virtual DrawResult onCoverClipStack(const SkClipStack&, SkCanvas*, SkString* errorMsg) = 0; private: SkISize onISize() override { return SkISize::Make(kDeviceRect.width(), kDeviceRect.height()); } DrawResult onDraw(SkCanvas*, SkString* errorMsg) final; }; DrawResult WindowRectanglesBaseGM::onDraw(SkCanvas* canvas, SkString* errorMsg) { ToolUtils::draw_checkerboard(canvas, 0xffffffff, 0xffc6c3c6, 25); SkClipStack stack; stack.clipRect(SkRect::MakeXYWH(370.75, 80.25, 149, 100), SkMatrix::I(), kDifference_SkClipOp, false); stack.clipRect(SkRect::MakeXYWH(80.25, 420.75, 150, 100), SkMatrix::I(), kDifference_SkClipOp, true); stack.clipRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(200, 200, 200, 200), 60, 45), SkMatrix::I(), kDifference_SkClipOp, true); SkRRect nine; nine.setNinePatch(SkRect::MakeXYWH(550 - 30.25 - 100, 370.75, 100, 150), 12, 35, 23, 20); stack.clipRRect(nine, SkMatrix::I(), kDifference_SkClipOp, true); SkRRect complx; SkVector complxRadii[4] = {{6, 4}, {8, 12}, {16, 24}, {48, 32}}; complx.setRectRadii(SkRect::MakeXYWH(80.25, 80.75, 100, 149), complxRadii); stack.clipRRect(complx, SkMatrix::I(), kDifference_SkClipOp, false); return this->onCoverClipStack(stack, canvas, errorMsg); } //////////////////////////////////////////////////////////////////////////////////////////////////// /** * Draws a clip that will exercise window rectangles if they are supported. */ class WindowRectanglesGM : public WindowRectanglesBaseGM { private: SkString onShortName() final { return SkString("windowrectangles"); } DrawResult onCoverClipStack(const SkClipStack&, SkCanvas*, SkString* errorMsg) final; }; DrawResult WindowRectanglesGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas, SkString* errorMsg) { SkPaint paint; paint.setColor(0xff00aa80); // Set up the canvas's clip to match our SkClipStack. SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart); for (const SkClipStack::Element* element = iter.next(); element; element = iter.next()) { SkClipOp op = element->getOp(); bool isAA = element->isAA(); switch (element->getDeviceSpaceType()) { case SkClipStack::Element::DeviceSpaceType::kShader: canvas->clipShader(element->refShader(), op); break; case SkClipStack::Element::DeviceSpaceType::kPath: canvas->clipPath(element->getDeviceSpacePath(), op, isAA); break; case SkClipStack::Element::DeviceSpaceType::kRRect: canvas->clipRRect(element->getDeviceSpaceRRect(), op, isAA); break; case SkClipStack::Element::DeviceSpaceType::kRect: canvas->clipRect(element->getDeviceSpaceRect(), op, isAA); break; case SkClipStack::Element::DeviceSpaceType::kEmpty: canvas->clipRect({ 0, 0, 0, 0 }, kIntersect_SkClipOp, false); break; } } canvas->drawRect(SkRect::Make(kCoverRect), paint); return DrawResult::kOk; } DEF_GM( return new WindowRectanglesGM(); ) //////////////////////////////////////////////////////////////////////////////////////////////////// constexpr static int kNumWindows = 8; /** * Visualizes the mask (alpha or stencil) for a clip with several window rectangles. The purpose of * this test is to verify that window rectangles are being used during clip mask generation, and to * visualize where the window rectangles are placed. * * We use window rectangles when generating the clip mask because there is no need to invest time * defining those regions where window rectangles will be in effect during the actual draw anyway. * * This test works by filling the entire clip mask with a small checkerboard pattern before drawing * it, and then covering the mask with a solid color once it has been generated. The regions inside * window rectangles or outside the scissor should still have the initial checkerboard intact. */ class WindowRectanglesMaskGM : public WindowRectanglesBaseGM { private: constexpr static int kMaskCheckerSize = 5; SkString onShortName() final { return SkString("windowrectangles_mask"); } DrawResult onCoverClipStack(const SkClipStack&, SkCanvas*, SkString* errorMsg) final; void visualizeAlphaMask(GrRecordingContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&); void visualizeStencilMask(GrRecordingContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&); void stencilCheckerboard(GrRenderTargetContext*, bool flip); }; /** * This class clips a cover by an alpha mask. We use it to visualize the alpha clip mask. */ class AlphaOnlyClip final : public GrClip { public: AlphaOnlyClip(GrSurfaceProxyView mask, int x, int y) : fMask(std::move(mask)), fX(x), fY(y) {} private: SkIRect getConservativeBounds() const final { return SkIRect::MakeXYWH(fX, fY, fMask.width(), fMask.height()); } Effect apply(GrRecordingContext* ctx, GrRenderTargetContext*, GrAAType, bool, GrAppliedClip* out, SkRect* bounds) const override { GrSamplerState samplerState(GrSamplerState::WrapMode::kClampToBorder, GrSamplerState::Filter::kNearest); auto m = SkMatrix::Translate(-fX, -fY); auto subset = SkRect::Make(fMask.dimensions()); auto domain = bounds->makeOffset(-fX, -fY).makeInset(0.5, 0.5); auto fp = GrTextureEffect::MakeSubset(fMask, kPremul_SkAlphaType, m, samplerState, subset, domain, *ctx->priv().caps()); fp = GrDeviceSpaceEffect::Make(std::move(fp)); out->addCoverageFP(std::move(fp)); return Effect::kClipped; } GrSurfaceProxyView fMask; int fX; int fY; }; /** * Makes a clip object that enforces the stencil clip bit. Used to visualize the stencil mask. */ static GrStencilClip make_stencil_only_clip(GrRenderTargetContext* rtc) { return GrStencilClip(rtc->dimensions(), SkClipStack::kEmptyGenID); }; DrawResult WindowRectanglesMaskGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas, SkString* errorMsg) { auto ctx = canvas->recordingContext(); GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext(); if (!ctx || !rtc) { *errorMsg = kErrorMsg_DrawSkippedGpuOnly; return DrawResult::kSkip; } if (rtc->priv().maxWindowRectangles() < kNumWindows) { *errorMsg = "Requires at least 8 window rectangles. " "(Are you off FBO 0? Use sRGB to force offscreen rendering.)"; return DrawResult::kSkip; } const GrReducedClip reducedClip(stack, SkRect::Make(kCoverRect), rtc->caps(), kNumWindows); GrPaint paint; if (rtc->numSamples() <= 1) { paint.setColor4f({ 0, 0.25f, 1, 1 }); this->visualizeAlphaMask(ctx, rtc, reducedClip, std::move(paint)); } else { paint.setColor4f({ 1, 0.25f, 0.25f, 1 }); this->visualizeStencilMask(ctx, rtc, reducedClip, std::move(paint)); } return DrawResult::kOk; } void WindowRectanglesMaskGM::visualizeAlphaMask(GrRecordingContext* ctx, GrRenderTargetContext* rtc, const GrReducedClip& reducedClip, GrPaint&& paint) { const int padRight = (kDeviceRect.right() - kCoverRect.right()) / 2; const int padBottom = (kDeviceRect.bottom() - kCoverRect.bottom()) / 2; auto maskRTC = GrRenderTargetContext::MakeWithFallback( ctx, GrColorType::kAlpha_8, nullptr, SkBackingFit::kExact, {kCoverRect.width() + padRight, kCoverRect.height() + padBottom}); if (!maskRTC) { return; } // Draw a checker pattern into the alpha mask so we can visualize the regions left untouched by // the clip mask generation. this->stencilCheckerboard(maskRTC.get(), true); maskRTC->clear(SK_PMColor4fWHITE); GrPaint stencilPaint; stencilPaint.setCoverageSetOpXPFactory(SkRegion::kDifference_Op, false); GrStencilClip stencilClip = make_stencil_only_clip(maskRTC.get()); maskRTC->priv().stencilRect(&stencilClip, &GrUserStencilSettings::kUnused, std::move(stencilPaint), GrAA::kNo, SkMatrix::I(), SkRect::Make(maskRTC->dimensions())); reducedClip.drawAlphaClipMask(maskRTC.get()); int x = kCoverRect.x() - kDeviceRect.x(), y = kCoverRect.y() - kDeviceRect.y(); // Now visualize the alpha mask by drawing a rect over the area where it is defined. The regions // inside window rectangles or outside the scissor should still have the initial checkerboard // intact. (This verifies we didn't spend any time modifying those pixels in the mask.) AlphaOnlyClip alphaClip(maskRTC->readSurfaceView(), x, y); rtc->drawRect(&alphaClip, std::move(paint), GrAA::kYes, SkMatrix::I(), SkRect::Make(SkIRect::MakeXYWH(x, y, maskRTC->width(), maskRTC->height()))); } void WindowRectanglesMaskGM::visualizeStencilMask(GrRecordingContext* ctx, GrRenderTargetContext* rtc, const GrReducedClip& reducedClip, GrPaint&& paint) { if (ctx->abandoned()) { // GrReducedClip assumes the context hasn't been abandoned, which is reasonable since it is // only ever used if a draw op is made. Since this GM calls it directly, it has to be taken // into account. return; } // Draw a checker pattern into the stencil buffer so we can visualize the regions left untouched // by the clip mask generation. this->stencilCheckerboard(rtc, false); reducedClip.drawStencilClipMask(ctx, rtc); // Now visualize the stencil mask by covering the entire render target. The regions inside // window rectangles or outside the scissor should still have the initial checkerboard intact. // (This verifies we didn't spend any time modifying those pixels in the mask.) GrStencilClip clip = make_stencil_only_clip(rtc); rtc->drawPaint(&clip, std::move(paint), SkMatrix::I()); } void WindowRectanglesMaskGM::stencilCheckerboard(GrRenderTargetContext* rtc, bool flip) { constexpr static GrUserStencilSettings kSetClip( GrUserStencilSettings::StaticInit< 0, GrUserStencilTest::kAlways, 0, GrUserStencilOp::kSetClipBit, GrUserStencilOp::kKeep, 0>() ); rtc->priv().clearStencilClip(SkIRect::MakeSize(rtc->dimensions()), false); for (int y = 0; y < kDeviceRect.height(); y += kMaskCheckerSize) { for (int x = (y & 1) == flip ? 0 : kMaskCheckerSize; x < kDeviceRect.width(); x += 2 * kMaskCheckerSize) { SkIRect checker = SkIRect::MakeXYWH(x, y, kMaskCheckerSize, kMaskCheckerSize); GrPaint paint; paint.setXPFactory(GrDisableColorXPFactory::Get()); rtc->priv().stencilRect(nullptr, &kSetClip, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(checker)); } } } DEF_GM( return new WindowRectanglesMaskGM(); ) }