/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/private/SkVx.h" #include "include/utils/SkRandom.h" #include "samplecode/Sample.h" #include "src/core/SkPathPriv.h" #include "src/core/SkScalerCache.h" #include "src/core/SkStrikeCache.h" #include "src/core/SkStrikeSpec.h" #include "src/core/SkTaskGroup.h" #include "tools/ToolUtils.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // Static text from paths. class PathText : public Sample { public: constexpr static int kNumPaths = 1500; virtual const char* getName() const { return "PathText"; } PathText() {} virtual void reset() { for (Glyph& glyph : fGlyphs) { glyph.reset(fRand, this->width(), this->height()); } fGlyphAnimator->reset(&fRand, this->width(), this->height()); } void onOnceBeforeDraw() final { SkFont defaultFont; SkStrikeSpec strikeSpec = SkStrikeSpec::MakeWithNoDevice(defaultFont); auto strike = strikeSpec.findOrCreateStrike(); SkArenaAlloc alloc(1 << 12); // This is a mock SkStrikeCache. SkPath glyphPaths[52]; for (int i = 0; i < 52; ++i) { // I and l are rects on OS X ... char c = "aQCDEFGH7JKLMNOPBRZTUVWXYSAbcdefghijk1mnopqrstuvwxyz"[i]; SkPackedGlyphID id(defaultFont.unicharToGlyph(c)); SkGlyph glyph = strike->getScalerContext()->makeGlyph(id, &alloc); strike->getScalerContext()->getPath(glyph, &alloc); if (glyph.path()) { glyphPaths[i] = *glyph.path(); } } for (int i = 0; i < kNumPaths; ++i) { const SkPath& p = glyphPaths[i % 52]; fGlyphs[i].init(fRand, p); } this->Sample::onOnceBeforeDraw(); this->reset(); } void onSizeChange() final { this->Sample::onSizeChange(); this->reset(); } SkString name() override { return SkString(this->getName()); } bool onChar(SkUnichar) override; bool onAnimate(double nanos) final { return fGlyphAnimator->animate(nanos, this->width(), this->height()); } void onDrawContent(SkCanvas* canvas) override { if (fDoClip) { SkPath deviceSpaceClipPath = fClipPath; deviceSpaceClipPath.transform(SkMatrix::Scale(this->width(), this->height())); canvas->save(); canvas->clipPath(deviceSpaceClipPath, SkClipOp::kDifference, true); canvas->clear(SK_ColorBLACK); canvas->restore(); canvas->clipPath(deviceSpaceClipPath, SkClipOp::kIntersect, true); } fGlyphAnimator->draw(canvas); } protected: struct Glyph { void init(SkRandom& rand, const SkPath& path); void reset(SkRandom& rand, int w, int h); SkPath fPath; SkPaint fPaint; SkPoint fPosition; SkScalar fZoom; SkScalar fSpin; SkPoint fMidpt; }; class GlyphAnimator { public: GlyphAnimator(Glyph* glyphs) : fGlyphs(glyphs) {} virtual void reset(SkRandom*, int screenWidth, int screenHeight) {} virtual bool animate(double nanos, int screenWidth, int screenHeight) { return false; } virtual void draw(SkCanvas* canvas) { for (int i = 0; i < kNumPaths; ++i) { Glyph& glyph = fGlyphs[i]; SkAutoCanvasRestore acr(canvas, true); canvas->translate(glyph.fPosition.x(), glyph.fPosition.y()); canvas->scale(glyph.fZoom, glyph.fZoom); canvas->rotate(glyph.fSpin); canvas->translate(-glyph.fMidpt.x(), -glyph.fMidpt.y()); canvas->drawPath(glyph.fPath, glyph.fPaint); } } virtual ~GlyphAnimator() {} protected: Glyph* const fGlyphs; }; class MovingGlyphAnimator; class WavyGlyphAnimator; Glyph fGlyphs[kNumPaths]; SkRandom fRand{25}; SkPath fClipPath = ToolUtils::make_star(SkRect{0, 0, 1, 1}, 11, 3); bool fDoClip = false; std::unique_ptr fGlyphAnimator = std::make_unique(fGlyphs); }; void PathText::Glyph::init(SkRandom& rand, const SkPath& path) { fPath = path; fPaint.setAntiAlias(true); fPaint.setColor(rand.nextU() | 0x80808080); } void PathText::Glyph::reset(SkRandom& rand, int w, int h) { int screensize = std::max(w, h); const SkRect& bounds = fPath.getBounds(); SkScalar t; fPosition = {rand.nextF() * w, rand.nextF() * h}; t = pow(rand.nextF(), 100); fZoom = ((1 - t) * screensize / 50 + t * screensize / 3) / std::max(bounds.width(), bounds.height()); fSpin = rand.nextF() * 360; fMidpt = {bounds.centerX(), bounds.centerY()}; } //////////////////////////////////////////////////////////////////////////////////////////////////// // Text from paths with animated transformation matrices. class PathText::MovingGlyphAnimator : public PathText::GlyphAnimator { public: MovingGlyphAnimator(Glyph* glyphs) : GlyphAnimator(glyphs) , fFrontMatrices(kNumPaths) , fBackMatrices(kNumPaths) { } ~MovingGlyphAnimator() override { fBackgroundAnimationTask.wait(); } void reset(SkRandom* rand, int screenWidth, int screenHeight) override { const SkScalar screensize = static_cast(std::max(screenWidth, screenHeight)); for (auto& v : fVelocities) { for (SkScalar* d : {&v.fDx, &v.fDy}) { SkScalar t = pow(rand->nextF(), 3); *d = ((1 - t) / 60 + t / 10) * (rand->nextBool() ? screensize : -screensize); } SkScalar t = pow(rand->nextF(), 25); v.fDSpin = ((1 - t) * 360 / 7.5 + t * 360 / 1.5) * (rand->nextBool() ? 1 : -1); } // Get valid front data. fBackgroundAnimationTask.wait(); this->runAnimationTask(0, 0, screenWidth, screenHeight); std::copy_n(fBackMatrices.get(), kNumPaths, fFrontMatrices.get()); fLastTick = 0; } bool animate(double nanos, int screenWidth, int screenHeight) final { fBackgroundAnimationTask.wait(); this->swapAnimationBuffers(); const double tsec = 1e-9 * nanos; const double dt = fLastTick ? (1e-9 * nanos - fLastTick) : 0; fBackgroundAnimationTask.add(std::bind(&MovingGlyphAnimator::runAnimationTask, this, tsec, dt, screenWidth, screenHeight)); fLastTick = 1e-9 * nanos; return true; } /** * Called on a background thread. Here we can only modify fBackMatrices. */ virtual void runAnimationTask(double t, double dt, int w, int h) { for (int idx = 0; idx < kNumPaths; ++idx) { Velocity* v = &fVelocities[idx]; Glyph* glyph = &fGlyphs[idx]; SkMatrix* backMatrix = &fBackMatrices[idx]; glyph->fPosition.fX += v->fDx * dt; if (glyph->fPosition.x() < 0) { glyph->fPosition.fX -= 2 * glyph->fPosition.x(); v->fDx = -v->fDx; } else if (glyph->fPosition.x() > w) { glyph->fPosition.fX -= 2 * (glyph->fPosition.x() - w); v->fDx = -v->fDx; } glyph->fPosition.fY += v->fDy * dt; if (glyph->fPosition.y() < 0) { glyph->fPosition.fY -= 2 * glyph->fPosition.y(); v->fDy = -v->fDy; } else if (glyph->fPosition.y() > h) { glyph->fPosition.fY -= 2 * (glyph->fPosition.y() - h); v->fDy = -v->fDy; } glyph->fSpin += v->fDSpin * dt; backMatrix->setTranslate(glyph->fPosition.x(), glyph->fPosition.y()); backMatrix->preScale(glyph->fZoom, glyph->fZoom); backMatrix->preRotate(glyph->fSpin); backMatrix->preTranslate(-glyph->fMidpt.x(), -glyph->fMidpt.y()); } } virtual void swapAnimationBuffers() { std::swap(fFrontMatrices, fBackMatrices); } void draw(SkCanvas* canvas) override { for (int i = 0; i < kNumPaths; ++i) { SkAutoCanvasRestore acr(canvas, true); canvas->concat(fFrontMatrices[i]); canvas->drawPath(fGlyphs[i].fPath, fGlyphs[i].fPaint); } } protected: struct Velocity { SkScalar fDx, fDy; SkScalar fDSpin; }; Velocity fVelocities[kNumPaths]; SkAutoTArray fFrontMatrices; SkAutoTArray fBackMatrices; SkTaskGroup fBackgroundAnimationTask; double fLastTick; }; //////////////////////////////////////////////////////////////////////////////////////////////////// // Text from paths with animated control points. class PathText::WavyGlyphAnimator : public PathText::MovingGlyphAnimator { public: WavyGlyphAnimator(Glyph* glyphs) : MovingGlyphAnimator(glyphs) , fFrontPaths(kNumPaths) , fBackPaths(kNumPaths) { } ~WavyGlyphAnimator() override { fBackgroundAnimationTask.wait(); } void reset(SkRandom* rand, int screenWidth, int screenHeight) override { fWaves.reset(*rand, screenWidth, screenHeight); this->MovingGlyphAnimator::reset(rand, screenWidth, screenHeight); std::copy(fBackPaths.get(), fBackPaths.get() + kNumPaths, fFrontPaths.get()); } /** * Called on a background thread. Here we can only modify fBackPaths. */ void runAnimationTask(double t, double dt, int width, int height) override { const float tsec = static_cast(t); this->MovingGlyphAnimator::runAnimationTask(t, 0.5 * dt, width, height); for (int i = 0; i < kNumPaths; ++i) { const Glyph& glyph = fGlyphs[i]; const SkMatrix& backMatrix = fBackMatrices[i]; const skvx::float2 matrix[3] = { skvx::float2(backMatrix.getScaleX(), backMatrix.getSkewY()), skvx::float2(backMatrix.getSkewX(), backMatrix.getScaleY()), skvx::float2(backMatrix.getTranslateX(), backMatrix.getTranslateY()) }; SkPath* backpath = &fBackPaths[i]; backpath->reset(); backpath->setFillType(SkPathFillType::kEvenOdd); for (auto [verb, pts, w] : SkPathPriv::Iterate(glyph.fPath)) { switch (verb) { case SkPathVerb::kMove: { SkPoint pt = fWaves.apply(tsec, matrix, pts[0]); backpath->moveTo(pt.x(), pt.y()); break; } case SkPathVerb::kLine: { SkPoint endpt = fWaves.apply(tsec, matrix, pts[1]); backpath->lineTo(endpt.x(), endpt.y()); break; } case SkPathVerb::kQuad: { SkPoint controlPt = fWaves.apply(tsec, matrix, pts[1]); SkPoint endpt = fWaves.apply(tsec, matrix, pts[2]); backpath->quadTo(controlPt.x(), controlPt.y(), endpt.x(), endpt.y()); break; } case SkPathVerb::kClose: { backpath->close(); break; } case SkPathVerb::kCubic: case SkPathVerb::kConic: SK_ABORT("Unexpected path verb"); break; } } } } void swapAnimationBuffers() override { this->MovingGlyphAnimator::swapAnimationBuffers(); std::swap(fFrontPaths, fBackPaths); } void draw(SkCanvas* canvas) override { for (int i = 0; i < kNumPaths; ++i) { canvas->drawPath(fFrontPaths[i], fGlyphs[i].fPaint); } } private: /** * Describes 4 stacked sine waves that can offset a point as a function of wall time. */ class Waves { public: void reset(SkRandom& rand, int w, int h); SkPoint apply(float tsec, const skvx::float2 matrix[3], const SkPoint& pt) const; private: constexpr static double kAverageAngle = SK_ScalarPI / 8.0; constexpr static double kMaxOffsetAngle = SK_ScalarPI / 3.0; float fAmplitudes[4]; float fFrequencies[4]; float fDirsX[4]; float fDirsY[4]; float fSpeeds[4]; float fOffsets[4]; }; SkAutoTArray fFrontPaths; SkAutoTArray fBackPaths; Waves fWaves; }; void PathText::WavyGlyphAnimator::Waves::reset(SkRandom& rand, int w, int h) { const double pixelsPerMeter = 0.06 * std::max(w, h); const double medianWavelength = 8 * pixelsPerMeter; const double medianWaveAmplitude = 0.05 * 4 * pixelsPerMeter; const double gravity = 9.8 * pixelsPerMeter; for (int i = 0; i < 4; ++i) { const double offsetAngle = (rand.nextF() * 2 - 1) * kMaxOffsetAngle; const double intensity = pow(2, rand.nextF() * 2 - 1); const double wavelength = intensity * medianWavelength; fAmplitudes[i] = intensity * medianWaveAmplitude; fFrequencies[i] = 2 * SK_ScalarPI / wavelength; fDirsX[i] = cosf(kAverageAngle + offsetAngle); fDirsY[i] = sinf(kAverageAngle + offsetAngle); fSpeeds[i] = -sqrt(gravity * 2 * SK_ScalarPI / wavelength); fOffsets[i] = rand.nextF() * 2 * SK_ScalarPI; } } SkPoint PathText::WavyGlyphAnimator::Waves::apply(float tsec, const skvx::float2 matrix[3], const SkPoint& pt) const { constexpr static int kTablePeriod = 1 << 12; static float sin2table[kTablePeriod + 1]; static SkOnce initTable; initTable([]() { for (int i = 0; i <= kTablePeriod; ++i) { const double sintheta = sin(i * (SK_ScalarPI / kTablePeriod)); sin2table[i] = static_cast(sintheta * sintheta - 0.5); } }); const auto amplitudes = skvx::float4::Load(fAmplitudes); const auto frequencies = skvx::float4::Load(fFrequencies); const auto dirsX = skvx::float4::Load(fDirsX); const auto dirsY = skvx::float4::Load(fDirsY); const auto speeds = skvx::float4::Load(fSpeeds); const auto offsets = skvx::float4::Load(fOffsets); float devicePt[2]; (matrix[0] * pt.x() + matrix[1] * pt.y() + matrix[2]).store(devicePt); const skvx::float4 t = abs(frequencies * (dirsX * devicePt[0] + dirsY * devicePt[1]) + speeds * tsec + offsets) * (float(kTablePeriod) / SK_ScalarPI); const skvx::int4 ipart = skvx::cast(t); const skvx::float4 fpart = t - skvx::cast(ipart); int32_t indices[4]; (ipart & (kTablePeriod-1)).store(indices); const skvx::float4 left(sin2table[indices[0]], sin2table[indices[1]], sin2table[indices[2]], sin2table[indices[3]]); const skvx::float4 right(sin2table[indices[0] + 1], sin2table[indices[1] + 1], sin2table[indices[2] + 1], sin2table[indices[3] + 1]); const auto height = amplitudes * (left * (1.f - fpart) + right * fpart); auto dy = height * dirsY; auto dx = height * dirsX; float offsetY[4], offsetX[4]; (dy + skvx::shuffle<2,3,0,1>(dy)).store(offsetY); // accumulate. (dx + skvx::shuffle<2,3,0,1>(dx)).store(offsetX); return {devicePt[0] + offsetY[0] + offsetY[1], devicePt[1] - offsetX[0] - offsetX[1]}; } bool PathText::onChar(SkUnichar unichar) { switch (unichar) { case 'X': fDoClip = !fDoClip; return true; case 'S': fGlyphAnimator = std::make_unique(fGlyphs); fGlyphAnimator->reset(&fRand, this->width(), this->height()); return true; case 'M': fGlyphAnimator = std::make_unique(fGlyphs); fGlyphAnimator->reset(&fRand, this->width(), this->height()); return true; case 'W': fGlyphAnimator = std::make_unique(fGlyphs); fGlyphAnimator->reset(&fRand, this->width(), this->height()); return true; } return false; } //////////////////////////////////////////////////////////////////////////////////////////////////// Sample* MakePathTextSample() { return new PathText; } static SampleRegistry gPathTextSample(MakePathTextSample);