// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" // HASH=7d3751e82d1b6ec328ffa3d6f48ca831 REG_FIDDLE(Canvas_saveLayer_4, 256, 256, false, 3) { void draw(SkCanvas* canvas) { SkPaint pRed; pRed.setColor(SK_ColorRED); SkPaint pSolidBlue; pSolidBlue.setColor(SK_ColorBLUE); SkPaint pThirtyBlue; pThirtyBlue.setColor(SK_ColorBLUE); pThirtyBlue.setAlphaf(0.3); SkPaint alpha; alpha.setAlphaf(0.3); // First row: Draw two opaque red rectangles into the 0th layer. Then draw two blue // rectangles overlapping the red, one is solid, the other is 30% transparent. canvas->drawRect(SkRect::MakeLTRB(10, 10, 60, 60), pRed); canvas->drawRect(SkRect::MakeLTRB(150, 10, 200, 60), pRed); canvas->drawRect(SkRect::MakeLTRB(30, 10, 80, 60), pSolidBlue); canvas->drawRect(SkRect::MakeLTRB(170, 10, 220, 60), pThirtyBlue); // Second row: Draw two opaque red rectangles into the 0th layer. Then save a new layer; // when the 1st layer gets merged onto the 0th layer (i.e. when restore() is called), it will // use the provided paint to do so. In this case, the paint is set to have 30% opacity, but // it could also have things set like blend modes or image filters. canvas->drawRect(SkRect::MakeLTRB(10, 70, 60, 120), pRed); canvas->drawRect(SkRect::MakeLTRB(150, 70, 200, 120), pRed); canvas->saveLayer(nullptr, &alpha); // In the 1st layer, draw the same blue overlapping rectangles as in the first row. Notice in // the final output, we have two different shades of purple. The layer's alpha made the // opaque blue rectangle transparent, and it made the transparent blue rectangle even more so canvas->drawRect(SkRect::MakeLTRB(30, 70, 80, 120), pSolidBlue); canvas->drawRect(SkRect::MakeLTRB(170, 70, 220, 120), pThirtyBlue); canvas->restore(); // Third row: save the layer first, before drawing the two red rectangle, followed by the // overlapping blue rectangles. Notice that the blue overwrites the red in the same way as // the first row because the alpha of the layer is not applied until the layer is restored. canvas->saveLayer(nullptr, &alpha); canvas->drawRect(SkRect::MakeLTRB(10, 130, 60, 180), pRed); canvas->drawRect(SkRect::MakeLTRB(150, 130, 200, 180), pRed); canvas->drawRect(SkRect::MakeLTRB(30, 130, 80, 180), pSolidBlue); canvas->drawRect(SkRect::MakeLTRB(170, 130, 220, 180), pThirtyBlue); canvas->restore(); } } // END FIDDLE