/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkImage.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkRect.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/utils/SkRandom.h" #include "src/core/SkMatrixUtils.h" #include "tests/Test.h" /////////////////////////////////////////////////////////////////////////////// static void rand_matrix(SkMatrix* mat, SkRandom& rand, unsigned mask) { mat->setIdentity(); if (mask & SkMatrix::kTranslate_Mask) { mat->postTranslate(rand.nextSScalar1(), rand.nextSScalar1()); } if (mask & SkMatrix::kScale_Mask) { mat->postScale(rand.nextSScalar1(), rand.nextSScalar1()); } if (mask & SkMatrix::kAffine_Mask) { mat->postRotate(rand.nextSScalar1() * 360); } if (mask & SkMatrix::kPerspective_Mask) { mat->setPerspX(rand.nextSScalar1()); mat->setPerspY(rand.nextSScalar1()); } } static void rand_size(SkISize* size, SkRandom& rand) { size->set(rand.nextU() & 0xFFFF, rand.nextU() & 0xFFFF); } static void test_treatAsSprite(skiatest::Reporter* reporter) { SkMatrix mat; SkISize size; SkRandom rand; SkPaint noaaPaint; SkPaint aaPaint; aaPaint.setAntiAlias(true); const SkSamplingOptions sampling; // assert: translate-only no-aa can always be treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, noaaPaint)); } } // assert: rotate/perspect is never treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, aaPaint)); } } size.set(500, 600); const SkScalar tooMuchSubpixel = 100.1f; mat.setTranslate(tooMuchSubpixel, 0); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, aaPaint)); mat.setTranslate(0, tooMuchSubpixel); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, aaPaint)); const SkScalar tinySubPixel = 100.02f; mat.setTranslate(tinySubPixel, 0); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, aaPaint)); mat.setTranslate(0, tinySubPixel); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, aaPaint)); const SkScalar twoThirds = SK_Scalar1 * 2 / 3; const SkScalar bigScale = (size.width() + twoThirds) / size.width(); mat.setScale(bigScale, bigScale); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, aaPaint)); const SkScalar oneThird = SK_Scalar1 / 3; const SkScalar smallScale = (size.width() + oneThird) / size.width(); mat.setScale(smallScale, smallScale); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, sampling, aaPaint)); const SkScalar oneFortyth = SK_Scalar1 / 40; const SkScalar tinyScale = (size.width() + oneFortyth) / size.width(); mat.setScale(tinyScale, tinyScale); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, noaaPaint)); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, sampling, aaPaint)); } static void test_wacky_bitmapshader(skiatest::Reporter* reporter, int width, int height) { SkBitmap dev; dev.allocN32Pixels(0x56F, 0x4f6); dev.eraseColor(SK_ColorTRANSPARENT); // necessary, so we know if we draw to it SkMatrix matrix; SkCanvas c(dev); matrix.setAll(-119.34097f, -43.436558f, 93489.945f, 43.436558f, -119.34097f, 123.98426f, 0, 0, SK_Scalar1); c.concat(matrix); SkBitmap bm; if (bm.tryAllocN32Pixels(width, height)) { bm.eraseColor(SK_ColorRED); } else { SkASSERT(false); return; } matrix.setAll(0.0078740157f, 0, SkIntToScalar(249), 0, 0.0078740157f, SkIntToScalar(239), 0, 0, SK_Scalar1); SkPaint paint; paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), matrix)); SkRect r = SkRect::MakeXYWH(681, 239, 695, 253); c.drawRect(r, paint); for (int y = 0; y < dev.height(); ++y) { for (int x = 0; x < dev.width(); ++x) { if (SK_ColorTRANSPARENT == *dev.getAddr32(x, y)) { REPORTER_ASSERT(reporter, false); return; } } } } // ATTENTION We should always draw each of these sizes safely now. ATTENTION // ATTENTION I'm leaving this next /*comment*/ for posterity. ATTENTION /* * Original bug was asserting that the matrix-proc had generated a (Y) value * that was out of range. This led (in the release build) to the sampler-proc * reading memory out-of-bounds of the original bitmap. * * We were numerically overflowing our 16bit coordinates that we communicate * between these two procs. The fixes was in two parts: * * 1. Just don't draw bitmaps larger than 64K-1 in width or height, since we * can't represent those coordinates in our transport format (yet). * 2. Perform an unsigned shift during the calculation, so we don't get * sign-extension bleed when packing the two values (X,Y) into our 32bit * slot. * * This tests exercises the original setup, plus 2 more to ensure that we can, * in fact, handle bitmaps at 64K-1 (assuming we don't exceed the total * memory allocation limit). */ static void test_giantrepeat_crbug118018(skiatest::Reporter* reporter) { static const struct { int fWidth; int fHeight; } gTests[] = { { 0x1b294, 0x7f}, // crbug 118018 (width exceeds 64K)... should draw safely now. { 0xFFFF, 0x7f }, // should draw, test max width { 0x7f, 0xFFFF }, // should draw, test max height }; for (size_t i = 0; i < SK_ARRAY_COUNT(gTests); ++i) { test_wacky_bitmapshader(reporter, gTests[i].fWidth, gTests[i].fHeight); } } /////////////////////////////////////////////////////////////////////////////// static void test_nan_antihair() { SkBitmap bm; bm.allocN32Pixels(20, 20); SkCanvas canvas(bm); SkPath path; path.moveTo(0, 0); path.lineTo(10, SK_ScalarNaN); SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); // before our fix to SkScan_Antihair.cpp to check for integral NaN (0x800...) // this would trigger an assert/crash. // // see rev. 3558 canvas.drawPath(path, paint); } static bool check_for_all_zeros(const SkBitmap& bm) { size_t count = bm.width() * bm.bytesPerPixel(); for (int y = 0; y < bm.height(); y++) { const uint8_t* ptr = reinterpret_cast(bm.getAddr(0, y)); for (size_t i = 0; i < count; i++) { if (ptr[i]) { return false; } } } return true; } static const int gWidth = 256; static const int gHeight = 256; static void create(SkBitmap* bm, SkColor color) { bm->allocN32Pixels(gWidth, gHeight); bm->eraseColor(color); } DEF_TEST(DrawBitmapRect, reporter) { SkBitmap src, dst; create(&src, 0xFFFFFFFF); create(&dst, 0); SkCanvas canvas(dst); SkIRect srcR = { gWidth, 0, gWidth + 16, 16 }; SkRect dstR = { 0, 0, SkIntToScalar(16), SkIntToScalar(16) }; canvas.drawImageRect(src.asImage(), srcR, dstR, nullptr); // ensure that we draw nothing if srcR does not intersect the bitmap REPORTER_ASSERT(reporter, check_for_all_zeros(dst)); test_nan_antihair(); test_giantrepeat_crbug118018(reporter); test_treatAsSprite(reporter); }