/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Request.h" #include "SkPictureRecorder.h" #include "SkPixelSerializer.h" #include "SkPM4fPriv.h" #include "picture_utils.h" using namespace sk_gpu_test; static int kDefaultWidth = 1920; static int kDefaultHeight = 1080; static int kMaxWidth = 8192; static int kMaxHeight = 8192; Request::Request(SkString rootUrl) : fUploadContext(nullptr) , fUrlDataManager(rootUrl) , fGPUEnabled(false) , fOverdraw(false) , fColorMode(0) { // create surface #if SK_SUPPORT_GPU GrContextOptions grContextOpts; fContextFactory = new GrContextFactory(grContextOpts); #else fContextFactory = nullptr; #endif } Request::~Request() { #if SK_SUPPORT_GPU if (fContextFactory) { delete fContextFactory; } #endif } SkBitmap* Request::getBitmapFromCanvas(SkCanvas* canvas) { SkBitmap* bmp = new SkBitmap(); bmp->setInfo(canvas->imageInfo()); if (!canvas->readPixels(bmp, 0, 0)) { fprintf(stderr, "Can't read pixels\n"); return nullptr; } return bmp; } sk_sp Request::writeCanvasToPng(SkCanvas* canvas) { // capture pixels SkAutoTDelete bmp(this->getBitmapFromCanvas(canvas)); SkASSERT(bmp); // Convert to format suitable for PNG output sk_sp encodedBitmap = sk_tools::encode_bitmap_for_png(*bmp); SkASSERT(encodedBitmap.get()); // write to an opaque png (black background) SkDynamicMemoryWStream buffer; SkDrawCommand::WritePNG(encodedBitmap->bytes(), bmp->width(), bmp->height(), buffer, true); return buffer.detachAsData(); } SkCanvas* Request::getCanvas() { #if SK_SUPPORT_GPU GrContextFactory* factory = fContextFactory; GLTestContext* gl = factory->getContextInfo(GrContextFactory::kNativeGL_ContextType, GrContextFactory::ContextOptions::kNone).glContext(); if (!gl) { gl = factory->getContextInfo(GrContextFactory::kMESA_ContextType, GrContextFactory::ContextOptions::kNone).glContext(); } if (gl) { gl->makeCurrent(); } #endif SkASSERT(fDebugCanvas); // create the appropriate surface if necessary if (!fSurface) { this->enableGPU(fGPUEnabled); } SkCanvas* target = fSurface->getCanvas(); return target; } void Request::drawToCanvas(int n, int m) { SkCanvas* target = this->getCanvas(); fDebugCanvas->drawTo(target, n, m); } sk_sp Request::drawToPng(int n, int m) { //fDebugCanvas->setOverdrawViz(true); this->drawToCanvas(n, m); //fDebugCanvas->setOverdrawViz(false); return writeCanvasToPng(this->getCanvas()); } sk_sp Request::writeOutSkp() { // Playback into picture recorder SkIRect bounds = this->getBounds(); SkPictureRecorder recorder; SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(bounds.width()), SkIntToScalar(bounds.height())); fDebugCanvas->draw(canvas); sk_sp picture(recorder.finishRecordingAsPicture()); SkDynamicMemoryWStream outStream; SkAutoTUnref serializer(SkImageEncoder::CreatePixelSerializer()); picture->serialize(&outStream, serializer); return outStream.detachAsData(); } GrContext* Request::getContext() { #if SK_SUPPORT_GPU GrContext* result = fContextFactory->get(GrContextFactory::kNativeGL_ContextType, GrContextFactory::ContextOptions::kNone); if (!result) { result = fContextFactory->get(GrContextFactory::kMESA_ContextType, GrContextFactory::ContextOptions::kNone); } return result; #else return nullptr; #endif } SkIRect Request::getBounds() { SkIRect bounds; if (fPicture) { bounds = fPicture->cullRect().roundOut(); if (fGPUEnabled) { #if SK_SUPPORT_GPU int maxRTSize = this->getContext()->caps()->maxRenderTargetSize(); bounds = SkIRect::MakeWH(SkTMin(bounds.width(), maxRTSize), SkTMin(bounds.height(), maxRTSize)); #endif } } else { bounds = SkIRect::MakeWH(kDefaultWidth, kDefaultHeight); } // We clip to kMaxWidth / kMaxHeight for performance reasons. // TODO make this configurable bounds = SkIRect::MakeWH(SkTMin(bounds.width(), kMaxWidth), SkTMin(bounds.height(), kMaxHeight)); return bounds; } namespace { struct ColorAndProfile { SkColorType fColorType; bool fSRGB; }; ColorAndProfile ColorModes[] = { { kN32_SkColorType, false }, { kN32_SkColorType, true }, { kRGBA_F16_SkColorType, true }, }; } SkSurface* Request::createCPUSurface() { SkIRect bounds = this->getBounds(); ColorAndProfile cap = ColorModes[fColorMode]; auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType ? SkColorSpace::NewNamed(SkColorSpace::kSRGBLinear_Named) : SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType, kPremul_SkAlphaType, cap.fSRGB ? colorSpace : nullptr); return SkSurface::MakeRaster(info).release(); } SkSurface* Request::createGPUSurface() { GrContext* context = this->getContext(); SkIRect bounds = this->getBounds(); ColorAndProfile cap = ColorModes[fColorMode]; auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType ? SkColorSpace::NewNamed(SkColorSpace::kSRGBLinear_Named) : SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), cap.fColorType, kPremul_SkAlphaType, cap.fSRGB ? colorSpace: nullptr); SkSurface* surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info).release(); return surface; } bool Request::setOverdraw(bool enable) { fOverdraw = enable; return true; } bool Request::setColorMode(int mode) { fColorMode = mode; return enableGPU(fGPUEnabled); } bool Request::enableGPU(bool enable) { if (enable) { SkSurface* surface = this->createGPUSurface(); if (surface) { fSurface.reset(surface); fGPUEnabled = true; // When we switch to GPU, there seems to be some mystery draws in the canvas. So we // draw once to flush the pipe // TODO understand what is actually happening here if (fDebugCanvas) { fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp()); this->getCanvas()->flush(); } return true; } return false; } fSurface.reset(this->createCPUSurface()); fGPUEnabled = false; return true; } bool Request::initPictureFromStream(SkStream* stream) { // parse picture from stream fPicture = SkPicture::MakeFromStream(stream); if (!fPicture) { fprintf(stderr, "Could not create picture from stream.\n"); return false; } // reinitialize canvas with the new picture dimensions this->enableGPU(fGPUEnabled); // pour picture into debug canvas SkIRect bounds = this->getBounds(); fDebugCanvas.reset(new SkDebugCanvas(bounds.width(), bounds.height())); fDebugCanvas->drawPicture(fPicture); // for some reason we need to 'flush' the debug canvas by drawing all of the ops fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp()); this->getCanvas()->flush(); return true; } sk_sp Request::getJsonOps(int n) { SkCanvas* canvas = this->getCanvas(); Json::Value root = fDebugCanvas->toJSON(fUrlDataManager, n, canvas); root["mode"] = Json::Value(fGPUEnabled ? "gpu" : "cpu"); root["drawGpuBatchBounds"] = Json::Value(fDebugCanvas->getDrawGpuBatchBounds()); root["colorMode"] = Json::Value(fColorMode); SkDynamicMemoryWStream stream; stream.writeText(Json::FastWriter().write(root).c_str()); return stream.detachAsData(); } sk_sp Request::getJsonBatchList(int n) { SkCanvas* canvas = this->getCanvas(); SkASSERT(fGPUEnabled); Json::Value result = fDebugCanvas->toJSONBatchList(n, canvas); SkDynamicMemoryWStream stream; stream.writeText(Json::FastWriter().write(result).c_str()); return stream.detachAsData(); } sk_sp Request::getJsonInfo(int n) { // drawTo SkAutoTUnref surface(this->createCPUSurface()); SkCanvas* canvas = surface->getCanvas(); // TODO this is really slow and we should cache the matrix and clip fDebugCanvas->drawTo(canvas, n); // make some json SkMatrix vm = fDebugCanvas->getCurrentMatrix(); SkIRect clip = fDebugCanvas->getCurrentClip(); Json::Value info(Json::objectValue); info["ViewMatrix"] = SkDrawCommand::MakeJsonMatrix(vm); info["ClipRect"] = SkDrawCommand::MakeJsonIRect(clip); std::string json = Json::FastWriter().write(info); // We don't want the null terminator so strlen is correct return SkData::MakeWithCopy(json.c_str(), strlen(json.c_str())); } SkColor Request::getPixel(int x, int y) { SkCanvas* canvas = this->getCanvas(); canvas->flush(); SkAutoTDelete bitmap(this->getBitmapFromCanvas(canvas)); SkASSERT(bitmap); // Convert to format suitable for inspection sk_sp encodedBitmap = sk_tools::encode_bitmap_for_png(*bitmap); SkASSERT(encodedBitmap); const uint8_t* start = encodedBitmap->bytes() + ((y * bitmap->width() + x) * 4); SkColor result = SkColorSetARGB(start[3], start[0], start[1], start[2]); return result; }