out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec2 tricky_h2hhh2h(float x, float y, inout vec2 color, float z) { color = color.yx; return vec2(x + y, z); } void func_vh4(inout vec4 color) { vec2 t = tricky_h2hhh2h(1.0, 2.0, color.xz, 5.0); color.yw = t; } vec4 main() { vec4 result = vec4(0.0, 1.0, 2.0, 3.0); func_vh4(result); return result == vec4(2.0, 3.0, 0.0, 5.0) ? colorGreen : colorRed; }