#include #include using namespace metal; struct Uniforms { float4 testInputs; float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int4 intValues = int4(_uniforms.testInputs * 100.0); int4 intGreen = int4(_uniforms.colorGreen * 100.0); _out.sk_FragColor = ((((((min(intValues.x, 50) == -125 && all(min(intValues.xy, 50) == int2(-125, 0))) && all(min(intValues.xyz, 50) == int3(-125, 0, 50))) && all(min(intValues, 50) == int4(-125, 0, 50, 50))) && min(intValues.x, intGreen.x) == -125) && all(min(intValues.xy, intGreen.xy) == int2(-125, 0))) && all(min(intValues.xyz, intGreen.xyz) == int3(-125, 0, 0))) && all(min(intValues, intGreen) == int4(-125, 0, 0, 100)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }