/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkWindow_DEFINED #define SkWindow_DEFINED #include "../private/SkTDArray.h" #include "SkView.h" #include "SkBitmap.h" #include "SkMatrix.h" #include "SkRegion.h" #include "SkEvent.h" #include "SkKey.h" #include "SkSurfaceProps.h" class SkSurface; class SkOSMenu; #if SK_SUPPORT_GPU struct GrGLInterface; class GrContext; class GrRenderTarget; #endif class SkWindow : public SkView { public: SkWindow(); virtual ~SkWindow(); struct AttachmentInfo { AttachmentInfo() : fSampleCount(0) , fStencilBits(0) , fColorBits(0) {} int fSampleCount; int fStencilBits; int fColorBits; }; SkSurfaceProps getSurfaceProps() const { return fSurfaceProps; } void setSurfaceProps(const SkSurfaceProps& props) { fSurfaceProps = props; } SkImageInfo info() const { return fBitmap.info(); } const SkBitmap& getBitmap() const { return fBitmap; } void resize(int width, int height); void resize(const SkImageInfo&); void setColorType(SkColorType, sk_sp); bool isDirty() const { return !fDirtyRgn.isEmpty(); } bool update(SkIRect* updateArea); // does not call through to onHandleInval(), but does force the fDirtyRgn // to be wide open. Call before update() to ensure we redraw everything. void forceInvalAll(); // return the bounds of the dirty/inval rgn, or [0,0,0,0] if none const SkIRect& getDirtyBounds() const { return fDirtyRgn.getBounds(); } bool handleClick(int x, int y, Click::State, void* owner, unsigned modi = 0); bool handleChar(SkUnichar); bool handleKey(SkKey); bool handleKeyUp(SkKey); void addMenu(SkOSMenu*); const SkTDArray* getMenus() { return &fMenus; } const char* getTitle() const { return fTitle.c_str(); } void setTitle(const char title[]); const SkMatrix& getMatrix() const { return fMatrix; } void setMatrix(const SkMatrix&); void preConcat(const SkMatrix&); void postConcat(const SkMatrix&); virtual SkSurface* createSurface(); protected: virtual bool onEvent(const SkEvent&); virtual bool onDispatchClick(int x, int y, Click::State, void* owner, unsigned modi); // called if part of our bitmap is invalidated virtual void onHandleInval(const SkIRect&); virtual bool onHandleChar(SkUnichar); virtual bool onHandleKey(SkKey); virtual bool onHandleKeyUp(SkKey); virtual void onAddMenu(const SkOSMenu*) {}; virtual void onUpdateMenu(const SkOSMenu*) {}; virtual void onSetTitle(const char title[]) {} // overrides from SkView virtual bool handleInval(const SkRect*); virtual bool onGetFocusView(SkView** focus) const; virtual bool onSetFocusView(SkView* focus); #if SK_SUPPORT_GPU GrRenderTarget* renderTarget(const AttachmentInfo& attachmentInfo, const GrGLInterface* , GrContext* grContext); #endif private: SkSurfaceProps fSurfaceProps; SkBitmap fBitmap; SkRegion fDirtyRgn; SkTDArray fClicks; // to track clicks SkTDArray fMenus; SkView* fFocusView; bool fWaitingOnInval; SkString fTitle; SkMatrix fMatrix; typedef SkView INHERITED; }; //////////////////////////////////////////////////////////////////////////////// #if defined(SK_USE_SDL) #include "SkOSWindow_SDL.h" #elif defined(SK_BUILD_FOR_MAC) #include "SkOSWindow_Mac.h" #elif defined(SK_BUILD_FOR_WIN) #include "SkOSWindow_Win.h" #elif defined(SK_BUILD_FOR_ANDROID) #error Android does not support SkOSWindow and SampleApp. Please use Viewer instead. #elif defined(SK_BUILD_FOR_UNIX) #include "SkOSWindow_Unix.h" #elif defined(SK_BUILD_FOR_IOS) #include "SkOSWindow_iOS.h" #endif #endif