/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkFilterQuality.h" #include "include/core/SkImage.h" #include "include/core/SkImageFilter.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkRRect.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkSurface.h" #include "include/core/SkTypes.h" #include "include/effects/SkColorMatrix.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkHighContrastFilter.h" #include "include/effects/SkImageFilters.h" #include "include/effects/SkShaderMaskFilter.h" #include "include/gpu/GrDirectContext.h" #include "tools/Resources.h" #include "tools/ToolUtils.h" #include /** * Test drawing a primitive w/ an imagefilter (in this case, just matrix w/ identity) to see * that we apply the xfermode *after* the image has been created and filtered, and not during * the creation step (i.e. before it is filtered). * * see https://bug.skia.org/3741 */ static void do_draw(SkCanvas* canvas, SkBlendMode mode, sk_sp imf) { SkAutoCanvasRestore acr(canvas, true); canvas->clipRect(SkRect::MakeWH(220, 220)); // want to force a layer, so modes like DstIn can combine meaningfully, but the final // image can still be shown against our default (opaque) background. non-opaque GMs // are a lot more trouble to compare/triage. canvas->saveLayer(nullptr, nullptr); canvas->drawColor(SK_ColorGREEN); SkPaint paint; paint.setAntiAlias(true); SkRect r0 = SkRect::MakeXYWH(10, 60, 200, 100); SkRect r1 = SkRect::MakeXYWH(60, 10, 100, 200); paint.setColor(SK_ColorRED); canvas->drawOval(r0, paint); paint.setColor(0x660000FF); paint.setImageFilter(std::move(imf)); paint.setBlendMode(mode); canvas->drawOval(r1, paint); } DEF_SIMPLE_GM(imagefilters_xfermodes, canvas, 480, 480) { canvas->translate(10, 10); // just need an imagefilter to trigger the code-path (which creates a tmp layer) sk_sp imf(SkImageFilters::MatrixTransform(SkMatrix::I(), kNone_SkFilterQuality, nullptr)); const SkBlendMode modes[] = { SkBlendMode::kSrcATop, SkBlendMode::kDstIn }; for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) { canvas->save(); do_draw(canvas, modes[i], nullptr); canvas->translate(240, 0); do_draw(canvas, modes[i], imf); canvas->restore(); canvas->translate(0, 240); } } static sk_sp make_image(SkCanvas* canvas) { const SkImageInfo info = SkImageInfo::MakeS32(100, 100, kPremul_SkAlphaType); auto surface(ToolUtils::makeSurface(canvas, info)); surface->getCanvas()->drawRect(SkRect::MakeXYWH(25, 25, 50, 50), SkPaint()); return surface->makeImageSnapshot(); } // Compare blurs when we're tightly clipped (fast) and not as tightly (slower) // // Expect the two to draw the same (modulo the extra border of pixels when the clip is larger) // DEF_SIMPLE_GM(fast_slow_blurimagefilter, canvas, 620, 260) { sk_sp image(make_image(canvas)); const SkRect r = SkRect::MakeIWH(image->width(), image->height()); canvas->translate(10, 10); for (SkScalar sigma = 8; sigma <= 128; sigma *= 2) { SkPaint paint; paint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr)); canvas->save(); // we outset the clip by 1, to fall out of the fast-case in drawImage // i.e. the clip is larger than the image for (SkScalar outset = 0; outset <= 1; ++outset) { canvas->save(); canvas->clipRect(r.makeOutset(outset, outset)); canvas->drawImage(image, 0, 0, &paint); canvas->restore(); canvas->translate(0, r.height() + 20); } canvas->restore(); canvas->translate(r.width() + 20, 0); } } /////////////////////////////////////////////////////////////////////////////////////////////////// static void draw_set(SkCanvas* canvas, sk_sp filters[], int count) { const SkRect r = SkRect::MakeXYWH(30, 30, 200, 200); const SkScalar offset = 250; SkScalar dx = 0, dy = 0; for (int i = 0; i < count; ++i) { canvas->save(); SkRRect rr = SkRRect::MakeRectXY(r.makeOffset(dx, dy), 20, 20); canvas->clipRRect(rr, true); canvas->saveLayer(SkCanvas::SaveLayerRec(&rr.getBounds(), nullptr, filters[i].get(), 0)); canvas->drawColor(0x40FFFFFF); canvas->restore(); canvas->restore(); if (0 == dx) { dx = offset; } else { dx = 0; dy = offset; } } } class SaveLayerWithBackdropGM : public skiagm::GM { protected: bool runAsBench() const override { return true; } SkString onShortName() override { return SkString("savelayer_with_backdrop"); } SkISize onISize() override { return SkISize::Make(830, 550); } void onDraw(SkCanvas* canvas) override { SkColorMatrix cm; cm.setSaturation(10); sk_sp cf(SkColorFilters::Matrix(cm)); const SkScalar kernel[] = { 4, 0, 4, 0, -15, 0, 4, 0, 4 }; sk_sp filters[] = { SkImageFilters::Blur(10, 10, nullptr), SkImageFilters::Dilate(8, 8, nullptr), SkImageFilters::MatrixConvolution({ 3, 3 }, kernel, 1, 0, { 0, 0 }, SkTileMode::kDecal, true, nullptr), SkImageFilters::ColorFilter(std::move(cf), nullptr), }; const struct { SkScalar fSx, fSy, fTx, fTy; } xforms[] = { { 1, 1, 0, 0 }, { 0.5f, 0.5f, 530, 0 }, { 0.25f, 0.25f, 530, 275 }, { 0.125f, 0.125f, 530, 420 }, }; SkPaint paint; paint.setFilterQuality(kMedium_SkFilterQuality); sk_sp image(GetResourceAsImage("images/mandrill_512.png")); canvas->translate(20, 20); for (const auto& xform : xforms) { canvas->save(); canvas->translate(xform.fTx, xform.fTy); canvas->scale(xform.fSx, xform.fSy); canvas->drawImage(image, 0, 0, &paint); draw_set(canvas, filters, SK_ARRAY_COUNT(filters)); canvas->restore(); } } }; DEF_GM(return new SaveLayerWithBackdropGM();) /////////////////////////////////////////////////////////////////////////////////////////////////// // Test that color filters and mask filters are applied before the image filter, even if it would // normally be a sprite draw that could avoid an auto-saveLayer. DEF_SIMPLE_GM(imagefilters_effect_order, canvas, 512, 512) { sk_sp image(GetResourceAsImage("images/mandrill_256.png")); auto direct = GrAsDirectContext(canvas->recordingContext()); if (direct) { if (sk_sp gpuImage = image->makeTextureImage(direct)) { image = std::move(gpuImage); } } SkISize kernelSize = SkISize::Make(3, 3); SkIPoint kernelOffset = SkIPoint::Make(1, 1); // A Laplacian edge detector, ie https://en.wikipedia.org/wiki/Kernel_(image_processing) SkScalar kernel[9] = {-1.f, -1.f, -1.f, -1.f, 8.f, -1.f, -1.f, -1.f, -1.f}; auto edgeDetector = SkImageFilters::MatrixConvolution( kernelSize, kernel, 1.f, 0.f, kernelOffset, SkTileMode::kClamp, false, nullptr); // This uses the high contrast filter because it resembles a pre-processing step you may perform // prior to edge detection. The specifics of the high contrast algorithm don't matter for the GM auto edgeAmplify = SkHighContrastFilter::Make( {false, SkHighContrastConfig::InvertStyle::kNoInvert, 0.5f}); SkPaint testCFPaint; testCFPaint.setColorFilter(edgeAmplify); testCFPaint.setImageFilter(edgeDetector); // The expected result is color filter then image filter, so represent this explicitly in the // image filter graph. SkPaint expectedCFPaint; expectedCFPaint.setImageFilter(SkImageFilters::Compose(edgeDetector, SkImageFilters::ColorFilter(edgeAmplify, nullptr))); // Draw the image twice (expected on the left, test on the right that should match) SkRect crop = SkRect::Make(image->bounds()); canvas->save(); canvas->clipRect(crop); canvas->drawImage(image, 0, 0, &expectedCFPaint); // Filter applied by draw's SkPaint canvas->restore(); canvas->save(); canvas->translate(image->width(), 0); canvas->clipRect(crop); canvas->drawImage(image, 0, 0, &testCFPaint); canvas->restore(); // Now test mask filters. These should be run before the image filter, and thus have the same // effect as multiplying by an alpha mask. // This mask filter pokes a hole in the center of the image static constexpr SkColor kAlphas[] = { SK_ColorBLACK, SK_ColorTRANSPARENT }; static constexpr SkScalar kPos[] = { 0.4f, 0.9f }; sk_sp alphaMaskShader = SkGradientShader::MakeRadial( {128.f, 128.f}, 128.f, kAlphas, kPos, 2, SkTileMode::kClamp); sk_sp maskFilter = SkShaderMaskFilter::Make(alphaMaskShader); // If edge detector sees the mask filter, it'll have alpha and then blend with the original // image; otherwise the mask filter will apply late (incorrectly) and none of the original // image will be visible. sk_sp edgeBlend = SkImageFilters::Blend(SkBlendMode::kSrcOver, SkImageFilters::Image(image), edgeDetector); SkPaint testMaskPaint; testMaskPaint.setMaskFilter(maskFilter); testMaskPaint.setImageFilter(edgeBlend); SkPaint expectedMaskPaint; expectedMaskPaint.setImageFilter(SkImageFilters::Compose(edgeBlend, SkImageFilters::Blend(SkBlendMode::kSrcIn, SkImageFilters::Shader(alphaMaskShader)))); canvas->save(); canvas->translate(0, image->height()); canvas->clipRect(crop); canvas->drawImage(image, 0, 0, &expectedMaskPaint); canvas->restore(); canvas->save(); canvas->translate(image->width(), image->height()); canvas->clipRect(crop); canvas->drawImage(image, 0, 0, &testMaskPaint); canvas->restore(); }