/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "ToolUtils.h" #include "CommandLineFlags.h" #include "SkBitmap.h" #include "SkBlendMode.h" #include "SkCanvas.h" #include "SkColorData.h" #include "SkColorPriv.h" #include "SkFloatingPoint.h" #include "SkFontMgrPriv.h" #include "SkFontPriv.h" #include "SkImage.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkPath.h" #include "SkPixelRef.h" #include "SkPixmap.h" #include "SkPoint3.h" #include "SkRRect.h" #include "SkShader.h" #include "SkSurface.h" #include "SkTextBlob.h" #include "SkTypeface_win.h" #include "TestFontMgr.h" #include #include #include namespace ToolUtils { const char* alphatype_name(SkAlphaType at) { switch (at) { case kUnknown_SkAlphaType: return "Unknown"; case kOpaque_SkAlphaType: return "Opaque"; case kPremul_SkAlphaType: return "Premul"; case kUnpremul_SkAlphaType: return "Unpremul"; } SkASSERT(false); return "unexpected alphatype"; } const char* colortype_name(SkColorType ct) { switch (ct) { case kUnknown_SkColorType: return "Unknown"; case kAlpha_8_SkColorType: return "Alpha_8"; case kRGB_565_SkColorType: return "RGB_565"; case kARGB_4444_SkColorType: return "ARGB_4444"; case kRGBA_8888_SkColorType: return "RGBA_8888"; case kRGB_888x_SkColorType: return "RGB_888x"; case kBGRA_8888_SkColorType: return "BGRA_8888"; case kRGBA_1010102_SkColorType: return "RGBA_1010102"; case kRGB_101010x_SkColorType: return "RGB_101010x"; case kGray_8_SkColorType: return "Gray_8"; case kRGBA_F16Norm_SkColorType: return "RGBA_F16Norm"; case kRGBA_F16_SkColorType: return "RGBA_F16"; case kRGBA_F32_SkColorType: return "RGBA_F32"; } SkASSERT(false); return "unexpected colortype"; } const char* colortype_depth(SkColorType ct) { switch (ct) { case kUnknown_SkColorType: return "Unknown"; case kAlpha_8_SkColorType: return "A8"; case kRGB_565_SkColorType: return "565"; case kARGB_4444_SkColorType: return "4444"; case kRGBA_8888_SkColorType: return "8888"; case kRGB_888x_SkColorType: return "888"; case kBGRA_8888_SkColorType: return "8888"; case kRGBA_1010102_SkColorType: return "1010102"; case kRGB_101010x_SkColorType: return "101010"; case kGray_8_SkColorType: return "G8"; case kRGBA_F16Norm_SkColorType: return "F16Norm"; // TODO: "F16"? case kRGBA_F16_SkColorType: return "F16"; case kRGBA_F32_SkColorType: return "F32"; } SkASSERT(false); return "unexpected colortype"; } SkColor color_to_565(SkColor color) { // Not a good idea to use this function for greyscale colors... // it will add an obvious purple or green tint. SkASSERT(SkColorGetR(color) != SkColorGetG(color) || SkColorGetR(color) != SkColorGetB(color) || SkColorGetG(color) != SkColorGetB(color)); SkPMColor pmColor = SkPreMultiplyColor(color); U16CPU color16 = SkPixel32ToPixel16(pmColor); return SkPixel16ToColor(color16); } sk_sp create_checkerboard_shader(SkColor c1, SkColor c2, int size) { SkBitmap bm; bm.allocPixels(SkImageInfo::MakeS32(2 * size, 2 * size, kPremul_SkAlphaType)); bm.eraseColor(c1); bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2); bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2); return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat); } SkBitmap create_checkerboard_bitmap(int w, int h, SkColor c1, SkColor c2, int checkSize) { SkBitmap bitmap; bitmap.allocPixels(SkImageInfo::MakeS32(w, h, kPremul_SkAlphaType)); SkCanvas canvas(bitmap); ToolUtils::draw_checkerboard(&canvas, c1, c2, checkSize); return bitmap; } void draw_checkerboard(SkCanvas* canvas, SkColor c1, SkColor c2, int size) { SkPaint paint; paint.setShader(create_checkerboard_shader(c1, c2, size)); paint.setBlendMode(SkBlendMode::kSrc); canvas->drawPaint(paint); } SkBitmap create_string_bitmap(int w, int h, SkColor c, int x, int y, int textSize, const char* str) { SkBitmap bitmap; bitmap.allocN32Pixels(w, h); SkCanvas canvas(bitmap); SkPaint paint; paint.setColor(c); SkFont font(ToolUtils::create_portable_typeface(), textSize); canvas.clear(0x00000000); canvas.drawSimpleText(str, strlen(str), kUTF8_SkTextEncoding, SkIntToScalar(x), SkIntToScalar(y), font, paint); // Tag data as sRGB (without doing any color space conversion). Color-space aware configs // will process this correctly but legacy configs will render as if this returned N32. SkBitmap result; result.setInfo(SkImageInfo::MakeS32(w, h, kPremul_SkAlphaType)); result.setPixelRef(sk_ref_sp(bitmap.pixelRef()), 0, 0); return result; } void add_to_text_blob_w_len(SkTextBlobBuilder* builder, const char* text, size_t len, SkTextEncoding encoding, const SkFont& font, SkScalar x, SkScalar y) { int count = font.countText(text, len, encoding); auto run = builder->allocRun(font, count, x, y); font.textToGlyphs(text, len, encoding, run.glyphs, count); } void add_to_text_blob(SkTextBlobBuilder* builder, const char* text, const SkFont& font, SkScalar x, SkScalar y) { add_to_text_blob_w_len(builder, text, strlen(text), kUTF8_SkTextEncoding, font, x, y); } void get_text_path(const SkFont& font, const void* text, size_t length, SkTextEncoding encoding, SkPath* dst, const SkPoint pos[]) { SkAutoToGlyphs atg(font, text, length, encoding); const int count = atg.count(); SkAutoTArray computedPos; if (pos == nullptr) { computedPos.reset(count); font.getPos(atg.glyphs(), count, &computedPos[0]); pos = computedPos.get(); } struct Rec { SkPath* fDst; const SkPoint* fPos; } rec = {dst, pos}; font.getPaths(atg.glyphs(), atg.count(), [](const SkPath* src, const SkMatrix& mx, void* ctx) { Rec* rec = (Rec*)ctx; if (src) { SkMatrix tmp(mx); tmp.postTranslate(rec->fPos->fX, rec->fPos->fY); rec->fDst->addPath(*src, tmp); } rec->fPos += 1; }, &rec); } SkPath make_star(const SkRect& bounds, int numPts, int step) { SkASSERT(numPts != step); SkPath path; path.setFillType(SkPath::kEvenOdd_FillType); path.moveTo(0, -1); for (int i = 1; i < numPts; ++i) { int idx = i * step % numPts; SkScalar theta = idx * 2 * SK_ScalarPI / numPts + SK_ScalarPI / 2; SkScalar x = SkScalarCos(theta); SkScalar y = -SkScalarSin(theta); path.lineTo(x, y); } path.transform(SkMatrix::MakeRectToRect(path.getBounds(), bounds, SkMatrix::kFill_ScaleToFit)); return path; } static inline void norm_to_rgb(SkBitmap* bm, int x, int y, const SkVector3& norm) { SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f)); unsigned char r = static_cast((0.5f * norm.fX + 0.5f) * 255); unsigned char g = static_cast((-0.5f * norm.fY + 0.5f) * 255); unsigned char b = static_cast((0.5f * norm.fZ + 0.5f) * 255); *bm->getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b); } void create_hemi_normal_map(SkBitmap* bm, const SkIRect& dst) { const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f), dst.fTop + (dst.height() / 2.0f)); const SkPoint halfSize = SkPoint::Make(dst.width() / 2.0f, dst.height() / 2.0f); SkVector3 norm; for (int y = dst.fTop; y < dst.fBottom; ++y) { for (int x = dst.fLeft; x < dst.fRight; ++x) { norm.fX = (x + 0.5f - center.fX) / halfSize.fX; norm.fY = (y + 0.5f - center.fY) / halfSize.fY; SkScalar tmp = norm.fX * norm.fX + norm.fY * norm.fY; if (tmp >= 1.0f) { norm.set(0.0f, 0.0f, 1.0f); } else { norm.fZ = sqrtf(1.0f - tmp); } norm_to_rgb(bm, x, y, norm); } } } void create_frustum_normal_map(SkBitmap* bm, const SkIRect& dst) { const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f), dst.fTop + (dst.height() / 2.0f)); SkIRect inner = dst; inner.inset(dst.width() / 4, dst.height() / 4); SkPoint3 norm; const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2); const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2); const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2); const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2); for (int y = dst.fTop; y < dst.fBottom; ++y) { for (int x = dst.fLeft; x < dst.fRight; ++x) { if (inner.contains(x, y)) { norm.set(0.0f, 0.0f, 1.0f); } else { SkScalar locX = x + 0.5f - center.fX; SkScalar locY = y + 0.5f - center.fY; if (locX >= 0.0f) { if (locY > 0.0f) { norm = locX >= locY ? right : down; // LR corner } else { norm = locX > -locY ? right : up; // UR corner } } else { if (locY > 0.0f) { norm = -locX > locY ? left : down; // LL corner } else { norm = locX > locY ? up : left; // UL corner } } } norm_to_rgb(bm, x, y, norm); } } } void create_tetra_normal_map(SkBitmap* bm, const SkIRect& dst) { const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f), dst.fTop + (dst.height() / 2.0f)); static const SkScalar k1OverRoot3 = 0.5773502692f; SkPoint3 norm; const SkPoint3 leftUp = SkPoint3::Make(-k1OverRoot3, -k1OverRoot3, k1OverRoot3); const SkPoint3 rightUp = SkPoint3::Make(k1OverRoot3, -k1OverRoot3, k1OverRoot3); const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2); for (int y = dst.fTop; y < dst.fBottom; ++y) { for (int x = dst.fLeft; x < dst.fRight; ++x) { SkScalar locX = x + 0.5f - center.fX; SkScalar locY = y + 0.5f - center.fY; if (locX >= 0.0f) { if (locY > 0.0f) { norm = locX >= locY ? rightUp : down; // LR corner } else { norm = rightUp; } } else { if (locY > 0.0f) { norm = -locX > locY ? leftUp : down; // LL corner } else { norm = leftUp; } } norm_to_rgb(bm, x, y, norm); } } } #if !defined(__clang__) && defined(_MSC_VER) // MSVC takes ~2 minutes to compile this function with optimization. // We don't really care to wait that long for this function. #pragma optimize("", off) #endif void make_big_path(SkPath& path) { #include "BigPathBench.inc" // IWYU pragma: keep } bool copy_to(SkBitmap* dst, SkColorType dstColorType, const SkBitmap& src) { SkPixmap srcPM; if (!src.peekPixels(&srcPM)) { return false; } SkBitmap tmpDst; SkImageInfo dstInfo = srcPM.info().makeColorType(dstColorType); if (!tmpDst.setInfo(dstInfo)) { return false; } if (!tmpDst.tryAllocPixels()) { return false; } SkPixmap dstPM; if (!tmpDst.peekPixels(&dstPM)) { return false; } if (!srcPM.readPixels(dstPM)) { return false; } dst->swap(tmpDst); return true; } void copy_to_g8(SkBitmap* dst, const SkBitmap& src) { SkASSERT(kBGRA_8888_SkColorType == src.colorType() || kRGBA_8888_SkColorType == src.colorType()); SkImageInfo grayInfo = src.info().makeColorType(kGray_8_SkColorType); dst->allocPixels(grayInfo); uint8_t* dst8 = (uint8_t*)dst->getPixels(); const uint32_t* src32 = (const uint32_t*)src.getPixels(); const int w = src.width(); const int h = src.height(); const bool isBGRA = (kBGRA_8888_SkColorType == src.colorType()); for (int y = 0; y < h; ++y) { if (isBGRA) { // BGRA for (int x = 0; x < w; ++x) { uint32_t s = src32[x]; dst8[x] = SkComputeLuminance((s >> 16) & 0xFF, (s >> 8) & 0xFF, s & 0xFF); } } else { // RGBA for (int x = 0; x < w; ++x) { uint32_t s = src32[x]; dst8[x] = SkComputeLuminance(s & 0xFF, (s >> 8) & 0xFF, (s >> 16) & 0xFF); } } src32 = (const uint32_t*)((const char*)src32 + src.rowBytes()); dst8 += dst->rowBytes(); } } ////////////////////////////////////////////////////////////////////////////////////////////// bool equal_pixels(const SkPixmap& a, const SkPixmap& b) { if (a.width() != b.width() || a.height() != b.height() || a.colorType() != b.colorType()) { return false; } for (int y = 0; y < a.height(); ++y) { const char* aptr = (const char*)a.addr(0, y); const char* bptr = (const char*)b.addr(0, y); if (memcmp(aptr, bptr, a.width() * a.info().bytesPerPixel())) { return false; } aptr += a.rowBytes(); bptr += b.rowBytes(); } return true; } bool equal_pixels(const SkBitmap& bm0, const SkBitmap& bm1) { SkPixmap pm0, pm1; return bm0.peekPixels(&pm0) && bm1.peekPixels(&pm1) && equal_pixels(pm0, pm1); } bool equal_pixels(const SkImage* a, const SkImage* b) { // ensure that peekPixels will succeed auto imga = a->makeRasterImage(); auto imgb = b->makeRasterImage(); SkPixmap pm0, pm1; return imga->peekPixels(&pm0) && imgb->peekPixels(&pm1) && equal_pixels(pm0, pm1); } sk_sp makeSurface(SkCanvas* canvas, const SkImageInfo& info, const SkSurfaceProps* props) { auto surf = canvas->makeSurface(info, props); if (!surf) { surf = SkSurface::MakeRaster(info, props); } return surf; } static DEFINE_bool(nativeFonts, true, "If true, use native font manager and rendering. " "If false, fonts will draw as portably as possible."); #if defined(SK_BUILD_FOR_WIN) static DEFINE_bool(gdi, false, "Use GDI instead of DirectWrite for font rendering."); #endif void SetDefaultFontMgr() { if (!FLAGS_nativeFonts) { gSkFontMgr_DefaultFactory = &ToolUtils::MakePortableFontMgr; } #if defined(SK_BUILD_FOR_WIN) if (FLAGS_gdi) { gSkFontMgr_DefaultFactory = &SkFontMgr_New_GDI; } #endif } } // namespace ToolUtils