describe('Canvas Behavior', () => { let container; beforeEach(async () => { await LoadCanvasKit; container = document.createElement('div'); container.innerHTML = ` `; document.body.appendChild(container); }); afterEach(() => { document.body.removeChild(container); }); gm('canvas_api_example', (canvas) => { const paint = new CanvasKit.Paint(); paint.setStrokeWidth(2.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.Color(0, 0, 0, 1.0)); paint.setStyle(CanvasKit.PaintStyle.Stroke); canvas.drawLine(3, 10, 30, 15, paint); const rrect = CanvasKit.RRectXY([5, 35, 45, 80], 15, 10); canvas.drawRRect(rrect, paint); canvas.drawOval(CanvasKit.LTRBRect(5, 35, 45, 80), paint); canvas.drawArc(CanvasKit.LTRBRect(55, 35, 95, 80), 15, 270, true, paint); const font = new CanvasKit.Font(null, 20); canvas.drawText('this is ascii text', 5, 100, paint, font); const blob = CanvasKit.TextBlob.MakeFromText('Unicode chars 💩 é É ص', font); canvas.drawTextBlob(blob, 5, 130, paint); font.delete(); blob.delete(); paint.delete(); // See canvas2d for more API tests }); gm('effect_and_text_example', (canvas) => { const path = starPath(CanvasKit); const paint = new CanvasKit.Paint(); const textPaint = new CanvasKit.Paint(); textPaint.setColor(CanvasKit.Color(40, 0, 0, 1.0)); textPaint.setAntiAlias(true); const textFont = new CanvasKit.Font(null, 30); const dpe = CanvasKit.PathEffect.MakeDash([15, 5, 5, 10], 1); paint.setPathEffect(dpe); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(5.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.Color(66, 129, 164, 1.0)); canvas.clear(CanvasKit.Color(255, 255, 255, 1.0)); canvas.drawPath(path, paint); canvas.drawText('This is text', 10, 280, textPaint, textFont); dpe.delete(); path.delete(); paint.delete(); textFont.delete(); textPaint.delete(); }); gm('patheffects_canvas', (canvas) => { canvas.clear(CanvasKit.WHITE); const path = starPath(CanvasKit, 100, 100, 100); const paint = new CanvasKit.Paint(); const cornerEffect = CanvasKit.PathEffect.MakeCorner(10); const discreteEffect = CanvasKit.PathEffect.MakeDiscrete(5, 10, 0); paint.setPathEffect(cornerEffect); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(5.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.Color(66, 129, 164, 1.0)); canvas.drawPath(path, paint); canvas.translate(200, 0); paint.setPathEffect(discreteEffect); canvas.drawPath(path, paint); cornerEffect.delete(); path.delete(); paint.delete(); }); it('returns the depth of the save state stack', () => { const canvas = new CanvasKit.Canvas(); expect(canvas.getSaveCount()).toEqual(1); canvas.save(); canvas.save(); canvas.restore(); canvas.save(); canvas.save(); expect(canvas.getSaveCount()).toEqual(4); // does nothing, by the SkCanvas API canvas.restoreToCount(500); expect(canvas.getSaveCount()).toEqual(4); canvas.restore(); expect(canvas.getSaveCount()).toEqual(3); canvas.save(); canvas.restoreToCount(2); expect(canvas.getSaveCount()).toEqual(2); }); gm('circle_canvas', (canvas) => { const path = starPath(CanvasKit); const paint = new CanvasKit.Paint(); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(5.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.CYAN); canvas.clear(CanvasKit.WHITE); canvas.drawCircle(30, 50, 15, paint); paint.setStyle(CanvasKit.PaintStyle.Fill); paint.setColor(CanvasKit.RED); canvas.drawCircle(130, 80, 60, paint); canvas.drawCircle(20, 150, 60, paint); path.delete(); paint.delete(); }); gm('rrect_canvas', (canvas) => { const path = starPath(CanvasKit); const paint = new CanvasKit.Paint(); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(3.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.BLACK); canvas.clear(CanvasKit.WHITE); canvas.drawRRect(CanvasKit.RRectXY( CanvasKit.LTRBRect(10, 10, 50, 50), 5, 10), paint); canvas.drawRRect(CanvasKit.RRectXY( CanvasKit.LTRBRect(60, 10, 110, 50), 10, 5), paint); canvas.drawRRect(CanvasKit.RRectXY( CanvasKit.LTRBRect(10, 60, 210, 260), 0, 30), paint); canvas.drawRRect(CanvasKit.RRectXY( CanvasKit.LTRBRect(50, 90, 160, 210), 30, 30), paint); path.delete(); paint.delete(); }); gm('rrect_8corners_canvas', (canvas) => { const path = starPath(CanvasKit); const paint = new CanvasKit.Paint(); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(3.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.BLACK); canvas.clear(CanvasKit.WHITE); canvas.drawRRect([10, 10, 210, 210, // top left corner, going clockwise 10, 30, 30, 10, 50, 75, 120, 120, ], paint); path.delete(); paint.delete(); }); // As above, except with the array passed in via malloc'd memory. gm('rrect_8corners_malloc_canvas', (canvas) => { const path = starPath(CanvasKit); const paint = new CanvasKit.Paint(); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(3.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.BLACK); canvas.clear(CanvasKit.WHITE); const rrect = CanvasKit.Malloc(Float32Array, 12); rrect.toTypedArray().set([10, 10, 210, 210, // top left corner, going clockwise 10, 30, 30, 10, 50, 75, 120, 120, ]); canvas.drawRRect(rrect, paint); CanvasKit.Free(rrect); path.delete(); paint.delete(); }); gm('drawDRRect_canvas', (canvas) => { const path = starPath(CanvasKit); const paint = new CanvasKit.Paint(); paint.setStyle(CanvasKit.PaintStyle.Fill); paint.setStrokeWidth(3.0); paint.setAntiAlias(true); paint.setColor(CanvasKit.BLACK); canvas.clear(CanvasKit.WHITE); const outer = CanvasKit.RRectXY(CanvasKit.LTRBRect(10, 60, 210, 260), 10, 5); const inner = CanvasKit.RRectXY(CanvasKit.LTRBRect(50, 90, 160, 210), 30, 30); canvas.drawDRRect(outer, inner, paint); path.delete(); paint.delete(); }); gm('colorfilters_canvas', (canvas) => { const paint = new CanvasKit.Paint(); const blue = CanvasKit.ColorFilter.MakeBlend( CanvasKit.BLUE, CanvasKit.BlendMode.SrcIn); const red = CanvasKit.ColorFilter.MakeBlend( CanvasKit.Color(255, 0, 0, 0.8), CanvasKit.BlendMode.SrcOver); const lerp = CanvasKit.ColorFilter.MakeLerp(0.6, red, blue); paint.setStyle(CanvasKit.PaintStyle.Fill); paint.setAntiAlias(true); canvas.clear(CanvasKit.Color(230, 230, 230)); paint.setColorFilter(blue) canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), paint); paint.setColorFilter(lerp) canvas.drawRect(CanvasKit.LTRBRect(50, 10, 100, 60), paint); paint.setColorFilter(red) canvas.drawRect4f(90, 10, 140, 60, paint); const r = CanvasKit.ColorMatrix.rotated(0, .707, -.707); const b = CanvasKit.ColorMatrix.rotated(2, .5, .866); const s = CanvasKit.ColorMatrix.scaled(0.9, 1.5, 0.8, 0.8); let cm = CanvasKit.ColorMatrix.concat(r, s); cm = CanvasKit.ColorMatrix.concat(cm, b); CanvasKit.ColorMatrix.postTranslate(cm, 20, 0, -10, 0); const mat = CanvasKit.ColorFilter.MakeMatrix(cm); const final = CanvasKit.ColorFilter.MakeCompose(mat, lerp); paint.setColorFilter(final) canvas.drawRect(CanvasKit.LTRBRect(10, 70, 140, 120), paint); paint.delete(); blue.delete(); red.delete(); lerp.delete(); final.delete(); }); gm('blendmodes_canvas', (canvas) => { canvas.clear(CanvasKit.WHITE); const blendModeNames = Object.keys(CanvasKit.BlendMode).filter((key) => key !== 'values'); const PASTEL_MUSTARD_YELLOW = CanvasKit.Color(248, 213, 85, 1.0); const PASTEL_SKY_BLUE = CanvasKit.Color(74, 174, 245, 1.0); const shapePaint = new CanvasKit.Paint(); shapePaint.setColor(PASTEL_MUSTARD_YELLOW); shapePaint.setAntiAlias(true); const textPaint = new CanvasKit.Paint(); textPaint.setAntiAlias(true); const textFont = new CanvasKit.Font(null, 10); let x = 10; let y = 20; for (const blendModeName of blendModeNames) { // Draw a checkerboard for each blend mode. // Each checkerboard is labelled with a blendmode's name. canvas.drawText(blendModeName, x, y - 5, textPaint, textFont); drawCheckerboard(canvas, x, y, x + 80, y + 80); // A blue square is drawn on to each checkerboard with yellow circle. // In each checkerboard the blue square is drawn using a different blendmode. const blendMode = CanvasKit.BlendMode[blendModeName]; canvas.drawOval(CanvasKit.LTRBRect(x + 5, y + 5, x + 55, y + 55), shapePaint); drawRectangle(x + 30, y + 30, x + 70, y + 70, PASTEL_SKY_BLUE, blendMode); x += 90; if (x > 500) { x = 10; y += 110; } } function drawCheckerboard(canvas, x1, y1, x2, y2) { const CHECKERBOARD_SQUARE_SIZE = 5; const GREY = CanvasKit.Color(220, 220, 220, 0.5); // Draw black border and white background for checkerboard drawRectangle(x1-1, y1-1, x2+1, y2+1, CanvasKit.BLACK); drawRectangle(x1, y1, x2, y2, CanvasKit.WHITE); // Draw checkerboard squares const numberOfColumns = (x2 - x1) / CHECKERBOARD_SQUARE_SIZE; const numberOfRows = (y2 - y1) / CHECKERBOARD_SQUARE_SIZE for (let row = 0; row < numberOfRows; row++) { for (let column = 0; column < numberOfColumns; column++) { const rowIsEven = row % 2 === 0; const columnIsEven = column % 2 === 0; if ((rowIsEven && !columnIsEven) || (!rowIsEven && columnIsEven)) { drawRectangle( x1 + CHECKERBOARD_SQUARE_SIZE * row, y1 + CHECKERBOARD_SQUARE_SIZE * column, Math.min(x1 + CHECKERBOARD_SQUARE_SIZE * row + CHECKERBOARD_SQUARE_SIZE, x2), Math.min(y1 + CHECKERBOARD_SQUARE_SIZE * column + CHECKERBOARD_SQUARE_SIZE, y2), GREY ); } } } } function drawRectangle(x1, y1, x2, y2, color, blendMode=CanvasKit.BlendMode.srcOver) { canvas.save(); canvas.clipRect(CanvasKit.LTRBRect(x1, y1, x2, y2), CanvasKit.ClipOp.Intersect, true); canvas.drawColor(color, blendMode); canvas.restore(); } }); gm('colorfilters_malloc_canvas', (canvas) => { const paint = new CanvasKit.Paint(); const src = [ 0.8, 0.45, 2, 0, 20, 0.53, -0.918, 0.566, 0, 0, 0.53, -0.918, -0.566, 0, -10, 0, 0, 0, 0.8, 0, ] const colorObj = new CanvasKit.Malloc(Float32Array, 20); const cm = colorObj.toTypedArray(); for (i in src) { cm[i] = src[i]; } // MakeMatrix will free the malloc'd array when it is done with it. const final = CanvasKit.ColorFilter.MakeMatrix(cm); paint.setColorFilter(final) canvas.drawRect(CanvasKit.LTRBRect(10, 70, 140, 120), paint); CanvasKit.Free(colorObj); paint.delete(); final.delete(); }); gm('clips_canvas', (canvas) => { const path = starPath(CanvasKit); const paint = new CanvasKit.Paint(); paint.setColor(CanvasKit.BLUE); const rrect = CanvasKit.RRectXY(CanvasKit.LTRBRect(300, 300, 500, 500), 40, 40); canvas.save(); // draw magenta around the outside edge of an rrect. canvas.clipRRect(rrect, CanvasKit.ClipOp.Difference, true); canvas.drawColorComponents(250/255, 30/255, 240/255, 0.9, CanvasKit.BlendMode.SrcOver); canvas.restore(); // draw grey inside of a star pattern, then the blue star on top canvas.clipPath(path, CanvasKit.ClipOp.Intersect, false); canvas.drawColorInt(CanvasKit.ColorAsInt(200, 200, 200, 255), CanvasKit.BlendMode.SrcOver); canvas.drawPath(path, paint); path.delete(); paint.delete(); }); // inspired by https://fiddle.skia.org/c/feb2a08bb09ede5309678d6a0ab3f981 gm('savelayer_rect_paint_canvas', (canvas) => { canvas.clear(CanvasKit.WHITE); const redPaint = new CanvasKit.Paint(); redPaint.setColor(CanvasKit.RED); const solidBluePaint = new CanvasKit.Paint(); solidBluePaint.setColor(CanvasKit.BLUE); const thirtyBluePaint = new CanvasKit.Paint(); thirtyBluePaint.setColor(CanvasKit.BLUE); thirtyBluePaint.setAlphaf(0.3); const alpha = new CanvasKit.Paint(); alpha.setAlphaf(0.3); // Draw 4 solid red rectangles on the 0th layer. canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), redPaint); canvas.drawRect(CanvasKit.LTRBRect(150, 10, 200, 60), redPaint); canvas.drawRect(CanvasKit.LTRBRect(10, 70, 60, 120), redPaint); canvas.drawRect(CanvasKit.LTRBRect(150, 70, 200, 120), redPaint); // Draw 2 blue rectangles that overlap. One is solid, the other // is 30% transparent. We should see purple from the right one, // the left one overlaps the red because it is opaque. canvas.drawRect(CanvasKit.LTRBRect(30, 10, 80, 60), solidBluePaint); canvas.drawRect(CanvasKit.LTRBRect(170, 10, 220, 60), thirtyBluePaint); // Save a new layer. When the 1st layer gets merged onto the // 0th layer (i.e. when restore() is called), it will use the provided // paint to do so. The provided paint is set to have 30% opacity, but // it could also have things set like blend modes or image filters. // The rectangle is just a hint, so I've set it to be the area that // we actually draw in before restore is called. It could also be omitted, // see the test below. canvas.saveLayer(alpha, CanvasKit.LTRBRect(10, 10, 220, 180)); // Draw the same blue overlapping rectangles as before. Notice in the // final output, we have two different shades of purple instead of the // solid blue overwriting the red. This proves the opacity was applied. canvas.drawRect(CanvasKit.LTRBRect(30, 70, 80, 120), solidBluePaint); canvas.drawRect(CanvasKit.LTRBRect(170, 70, 220, 120), thirtyBluePaint); // We draw two more sets of overlapping red and blue rectangles. Notice // the solid blue overwrites the red. This proves that the opacity from // the alpha paint isn't available when the drawing happens - it only // matters when restore() is called. canvas.drawRect(CanvasKit.LTRBRect(10, 130, 60, 180), redPaint); canvas.drawRect(CanvasKit.LTRBRect(30, 130, 80, 180), solidBluePaint); canvas.drawRect(CanvasKit.LTRBRect(150, 130, 200, 180), redPaint); canvas.drawRect(CanvasKit.LTRBRect(170, 130, 220, 180), thirtyBluePaint); canvas.restore(); redPaint.delete(); solidBluePaint.delete(); thirtyBluePaint.delete(); alpha.delete(); }); // identical to the test above, except the save layer only has the paint, not // the rectangle. gm('savelayer_paint_canvas', (canvas) => { canvas.clear(CanvasKit.WHITE); const redPaint = new CanvasKit.Paint(); redPaint.setColor(CanvasKit.RED); const solidBluePaint = new CanvasKit.Paint(); solidBluePaint.setColor(CanvasKit.BLUE); const thirtyBluePaint = new CanvasKit.Paint(); thirtyBluePaint.setColor(CanvasKit.BLUE); thirtyBluePaint.setAlphaf(0.3); const alpha = new CanvasKit.Paint(); alpha.setAlphaf(0.3); // Draw 4 solid red rectangles on the 0th layer. canvas.drawRect(CanvasKit.LTRBRect(10, 10, 60, 60), redPaint); canvas.drawRect(CanvasKit.LTRBRect(150, 10, 200, 60), redPaint); canvas.drawRect(CanvasKit.LTRBRect(10, 70, 60, 120), redPaint); canvas.drawRect(CanvasKit.LTRBRect(150, 70, 200, 120), redPaint); // Draw 2 blue rectangles that overlap. One is solid, the other // is 30% transparent. We should see purple from the right one, // the left one overlaps the red because it is opaque. canvas.drawRect(CanvasKit.LTRBRect(30, 10, 80, 60), solidBluePaint); canvas.drawRect(CanvasKit.LTRBRect(170, 10, 220, 60), thirtyBluePaint); // Save a new layer. When the 1st layer gets merged onto the // 0th layer (i.e. when restore() is called), it will use the provided // paint to do so. The provided paint is set to have 30% opacity, but // it could also have things set like blend modes or image filters. canvas.saveLayerPaint(alpha); // Draw the same blue overlapping rectangles as before. Notice in the // final output, we have two different shades of purple instead of the // solid blue overwriting the red. This proves the opacity was applied. canvas.drawRect(CanvasKit.LTRBRect(30, 70, 80, 120), solidBluePaint); canvas.drawRect(CanvasKit.LTRBRect(170, 70, 220, 120), thirtyBluePaint); // We draw two more sets of overlapping red and blue rectangles. Notice // the solid blue overwrites the red. This proves that the opacity from // the alpha paint isn't available when the drawing happens - it only // matters when restore() is called. canvas.drawRect(CanvasKit.LTRBRect(10, 130, 60, 180), redPaint); canvas.drawRect(CanvasKit.LTRBRect(30, 130, 80, 180), solidBluePaint); canvas.drawRect(CanvasKit.LTRBRect(150, 130, 200, 180), redPaint); canvas.drawRect(CanvasKit.LTRBRect(170, 130, 220, 180), thirtyBluePaint); canvas.restore(); redPaint.delete(); solidBluePaint.delete(); thirtyBluePaint.delete(); alpha.delete(); }); gm('savelayerrec_canvas', (canvas) => { // Note: fiddle.skia.org quietly draws a white background before doing // other things, which is noticed in cases like this where we use saveLayer // with the rec struct. canvas.clear(CanvasKit.WHITE); canvas.scale(8, 8); const redPaint = new CanvasKit.Paint(); redPaint.setColor(CanvasKit.RED); redPaint.setAntiAlias(true); canvas.drawCircle(21, 21, 8, redPaint); const bluePaint = new CanvasKit.Paint(); bluePaint.setColor(CanvasKit.BLUE); canvas.drawCircle(31, 21, 8, bluePaint); const blurIF = CanvasKit.ImageFilter.MakeBlur(8, 0.2, CanvasKit.TileMode.Decal, null); const count = canvas.saveLayer(null, null, blurIF, 0); expect(count).toEqual(1); canvas.scale(1/4, 1/4); canvas.drawCircle(125, 85, 8, redPaint); canvas.restore(); blurIF.delete(); redPaint.delete(); bluePaint.delete(); }); gm('drawpoints_canvas', (canvas) => { canvas.clear(CanvasKit.WHITE); const paint = new CanvasKit.Paint(); paint.setAntiAlias(true); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(10); paint.setColor(CanvasKit.Color(153, 204, 162, 0.82)); const points = [32, 16, 48, 48, 16, 32]; const caps = [CanvasKit.StrokeCap.Round, CanvasKit.StrokeCap.Square, CanvasKit.StrokeCap.Butt]; const joins = [CanvasKit.StrokeJoin.Round, CanvasKit.StrokeJoin.Miter, CanvasKit.StrokeJoin.Bevel]; const modes = [CanvasKit.PointMode.Points, CanvasKit.PointMode.Lines, CanvasKit.PointMode.Polygon]; for (let i = 0; i < caps.length; i++) { paint.setStrokeCap(caps[i]); paint.setStrokeJoin(joins[i]); for (const m of modes) { canvas.drawPoints(m, points, paint); canvas.translate(64, 0); } // Try with the malloc approach. Note that the drawPoints // will free the pointer when done. const mPointsObj = CanvasKit.Malloc(Float32Array, 3*2); const mPoints = mPointsObj.toTypedArray(); mPoints.set([32, 16, 48, 48, 16, 32]); // The obj from Malloc can be passed in instead of the typed array. canvas.drawPoints(CanvasKit.PointMode.Polygon, mPointsObj, paint); canvas.translate(-192, 64); CanvasKit.Free(mPointsObj); } paint.delete(); }); gm('drawPoints in different modes', (canvas) => { canvas.clear(CanvasKit.WHITE); // From https://bugs.chromium.org/p/skia/issues/detail?id=11012 const boxPaint = new CanvasKit.Paint(); boxPaint.setStyle(CanvasKit.PaintStyle.Stroke); boxPaint.setStrokeWidth(1); const paint = new CanvasKit.Paint(); paint.setStyle(CanvasKit.PaintStyle.Stroke); paint.setStrokeWidth(5); paint.setStrokeCap(CanvasKit.StrokeCap.Round); paint.setColorInt(0xFF0000FF); // Blue paint.setAntiAlias(true); const points = Float32Array.of(40, 40, 80, 40, 120, 80, 160, 80); canvas.drawRect(CanvasKit.LTRBRect(35, 35, 165, 85), boxPaint); canvas.drawPoints(CanvasKit.PointMode.Points, points, paint); canvas.translate(0, 50); canvas.drawRect(CanvasKit.LTRBRect(35, 35, 165, 85), boxPaint); canvas.drawPoints(CanvasKit.PointMode.Lines, points, paint); canvas.translate(0, 50); canvas.drawRect(CanvasKit.LTRBRect(35, 35, 165, 85), boxPaint); canvas.drawPoints(CanvasKit.PointMode.Polygon, points, paint); // The control version using drawPath canvas.translate(0, 50); canvas.drawRect(CanvasKit.LTRBRect(35, 35, 165, 85), boxPaint); const path = new CanvasKit.Path(); path.moveTo(40, 40); path.lineTo(80, 40); path.lineTo(120, 80); path.lineTo(160, 80); paint.setColorInt(0xFFFF0000); // RED canvas.drawPath(path, paint); paint.delete(); path.delete(); boxPaint.delete(); }); gm('drawImageNine_canvas', (canvas, fetchedByteBuffers) => { const img = CanvasKit.MakeImageFromEncoded(fetchedByteBuffers[0]); expect(img).toBeTruthy(); canvas.clear(CanvasKit.WHITE); const paint = new CanvasKit.Paint(); canvas.drawImageNine(img, CanvasKit.LTRBiRect(40, 40, 400, 300), CanvasKit.LTRBRect(5, 5, 300, 650), CanvasKit.FilterMode.Nearest, paint); paint.delete(); img.delete(); }, '/assets/mandrill_512.png'); // This should be a nice, clear image. gm('makeImageShaderCubic_canvas', (canvas, fetchedByteBuffers) => { const img = CanvasKit.MakeImageFromEncoded(fetchedByteBuffers[0]); expect(img).toBeTruthy(); canvas.clear(CanvasKit.WHITE); const paint = new CanvasKit.Paint(); const shader = img.makeShaderCubic(CanvasKit.TileMode.Decal, CanvasKit.TileMode.Clamp, 1/3 /*B*/, 1/3 /*C*/, CanvasKit.Matrix.rotated(0.1)); paint.setShader(shader); canvas.drawPaint(paint); paint.delete(); shader.delete(); img.delete(); }, '/assets/mandrill_512.png'); // This will look more blocky than the version above. gm('makeImageShaderOptions_canvas', (canvas, fetchedByteBuffers) => { const img = CanvasKit.MakeImageFromEncoded(fetchedByteBuffers[0]); expect(img).toBeTruthy(); const imgWithMipMap = img.makeCopyWithDefaultMipmaps(); canvas.clear(CanvasKit.WHITE); const paint = new CanvasKit.Paint(); const shader = imgWithMipMap.makeShaderOptions(CanvasKit.TileMode.Decal, CanvasKit.TileMode.Clamp, CanvasKit.FilterMode.Nearest, CanvasKit.MipmapMode.Linear, CanvasKit.Matrix.rotated(0.1)); paint.setShader(shader); canvas.drawPaint(paint); paint.delete(); shader.delete(); img.delete(); imgWithMipMap.delete(); }, '/assets/mandrill_512.png'); gm('drawvertices_canvas', (canvas) => { const paint = new CanvasKit.Paint(); paint.setAntiAlias(true); const points = [0, 0, 250, 0, 100, 100, 0, 250]; // 2d float color array const colors = [CanvasKit.RED, CanvasKit.BLUE, CanvasKit.YELLOW, CanvasKit.CYAN]; const vertices = CanvasKit.MakeVertices(CanvasKit.VertexMode.TriangleFan, points, null /*textureCoordinates*/, colors, false /*isVolatile*/); const bounds = vertices.bounds(); expect(bounds).toEqual(CanvasKit.LTRBRect(0, 0, 250, 250)); canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint); vertices.delete(); paint.delete(); }); gm('drawvertices_canvas_flat_floats', (canvas) => { const paint = new CanvasKit.Paint(); paint.setAntiAlias(true); const points = [0, 0, 250, 0, 100, 100, 0, 250]; // 1d float color array const colors = Float32Array.of(...CanvasKit.RED, ...CanvasKit.BLUE, ...CanvasKit.YELLOW, ...CanvasKit.CYAN); const vertices = CanvasKit.MakeVertices(CanvasKit.VertexMode.TriangleFan, points, null /*textureCoordinates*/, colors, false /*isVolatile*/); const bounds = vertices.bounds(); expect(bounds).toEqual(CanvasKit.LTRBRect(0, 0, 250, 250)); canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint); vertices.delete(); paint.delete(); }); gm('drawvertices_texture_canvas', (canvas, fetchedByteBuffers) => { const img = CanvasKit.MakeImageFromEncoded(fetchedByteBuffers[0]); const paint = new CanvasKit.Paint(); paint.setAntiAlias(true); const points = [ 70, 170, 40, 90, 130, 150, 100, 50, 225, 150, 225, 60, 310, 180, 330, 100, ]; const textureCoordinates = [ 0, 240, 0, 0, 80, 240, 80, 0, 160, 240, 160, 0, 240, 240, 240, 0, ]; const vertices = CanvasKit.MakeVertices(CanvasKit.VertexMode.TrianglesStrip, points, textureCoordinates, null /* colors */, false /*isVolatile*/); const shader = img.makeShaderCubic(CanvasKit.TileMode.Repeat, CanvasKit.TileMode.Mirror, 1/3 /*B*/, 1/3 /*C*/,); paint.setShader(shader); canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint); shader.delete(); vertices.delete(); paint.delete(); img.delete(); }, '/assets/brickwork-texture.jpg'); it('can change the 3x3 matrix on the canvas and read it back', () => { const canvas = new CanvasKit.Canvas(); let matr = canvas.getTotalMatrix(); expect(matr).toEqual(CanvasKit.Matrix.identity()); // This fills the internal _scratch4x4MatrixPtr with garbage (aka sentinel) values to // make sure the 3x3 matrix properly sets these to 0 when it uses the same buffer. canvas.save(); const garbageMatrix = new Float32Array(16); garbageMatrix.fill(-3); canvas.concat(garbageMatrix); canvas.restore(); canvas.concat(CanvasKit.Matrix.rotated(Math.PI/4)); const d = new DOMMatrix().translate(20, 10); canvas.concat(d); matr = canvas.getTotalMatrix(); const expected = CanvasKit.Matrix.multiply( CanvasKit.Matrix.rotated(Math.PI/4), CanvasKit.Matrix.translated(20, 10) ); expect3x3MatricesToMatch(expected, matr); // The 3x3 should be expanded into a 4x4, with 0s in the 3rd row and column. matr = canvas.getLocalToDevice(); expect4x4MatricesToMatch([ 0.707106, -0.707106, 0, 7.071067, 0.707106, 0.707106, 0, 21.213203, 0 , 0 , 0, 0 , 0 , 0 , 0, 1 ], matr); }); it('can accept a 3x2 matrix', () => { const canvas = new CanvasKit.Canvas(); let matr = canvas.getTotalMatrix(); expect(matr).toEqual(CanvasKit.Matrix.identity()); // This fills the internal _scratch4x4MatrixPtr with garbage (aka sentinel) values to // make sure the 3x2 matrix properly sets these to 0 when it uses the same buffer. canvas.save(); const garbageMatrix = new Float32Array(16); garbageMatrix.fill(-3); canvas.concat(garbageMatrix); canvas.restore(); canvas.concat([1.4, -0.2, 12, 0.2, 1.4, 24]); matr = canvas.getTotalMatrix(); const expected = [1.4, -0.2, 12, 0.2, 1.4, 24, 0, 0, 1]; expect3x3MatricesToMatch(expected, matr); // The 3x2 should be expanded into a 4x4, with 0s in the 3rd row and column // and the perspective filled in. matr = canvas.getLocalToDevice(); expect4x4MatricesToMatch([ 1.4, -0.2, 0, 12, 0.2, 1.4, 0, 24, 0 , 0 , 0, 0, 0 , 0 , 0, 1], matr); }); it('can mark a CTM and retrieve it', () => { const canvas = new CanvasKit.Canvas(); canvas.concat(CanvasKit.M44.rotated([0, 1, 0], Math.PI/4)); canvas.concat(CanvasKit.M44.rotated([1, 0, 1], Math.PI/8)); canvas.markCTM('krispykreme'); const expected = CanvasKit.M44.multiply( CanvasKit.M44.rotated([0, 1, 0], Math.PI/4), CanvasKit.M44.rotated([1, 0, 1], Math.PI/8), ); expect4x4MatricesToMatch(expected, canvas.findMarkedCTM('krispykreme')); }); it('returns null for an invalid CTM marker', () => { const canvas = new CanvasKit.Canvas(); expect(canvas.findMarkedCTM('dunkindonuts')).toBeNull(); }); it('can change the 4x4 matrix on the canvas and read it back', () => { const canvas = new CanvasKit.Canvas(); let matr = canvas.getLocalToDevice(); expect(matr).toEqual(CanvasKit.M44.identity()); canvas.concat(CanvasKit.M44.rotated([0, 1, 0], Math.PI/4)); canvas.concat(CanvasKit.M44.rotated([1, 0, 1], Math.PI/8)); const expected = CanvasKit.M44.multiply( CanvasKit.M44.rotated([0, 1, 0], Math.PI/4), CanvasKit.M44.rotated([1, 0, 1], Math.PI/8), ); expect4x4MatricesToMatch(expected, canvas.getLocalToDevice()); // TODO(kjlubick) add test for DOMMatrix // TODO(nifong) add more involved test for camera-related math. }); gm('concat_with4x4_canvas', (canvas) => { const path = starPath(CanvasKit, CANVAS_WIDTH/2, CANVAS_HEIGHT/2); const paint = new CanvasKit.Paint(); paint.setAntiAlias(true); canvas.clear(CanvasKit.WHITE); // Rotate it a bit on all 3 major axis, centered on the screen. // To play with rotations, see https://jsfiddle.skia.org/canvaskit/0525300405796aa87c3b84cc0d5748516fca0045d7d6d9c7840710ab771edcd4 const turn = CanvasKit.M44.multiply( CanvasKit.M44.translated([CANVAS_WIDTH/2, 0, 0]), CanvasKit.M44.rotated([1, 0, 0], Math.PI/3), CanvasKit.M44.rotated([0, 1, 0], Math.PI/4), CanvasKit.M44.rotated([0, 0, 1], Math.PI/16), CanvasKit.M44.translated([-CANVAS_WIDTH/2, 0, 0]), ); canvas.concat(turn); // Draw some stripes to help the eye detect the turn const stripeWidth = 10; paint.setColor(CanvasKit.BLACK); for (let i = 0; i < CANVAS_WIDTH; i += 2*stripeWidth) { canvas.drawRect(CanvasKit.LTRBRect(i, 0, i + stripeWidth, CANVAS_HEIGHT), paint); } paint.setColor(CanvasKit.YELLOW); canvas.drawPath(path, paint); paint.delete(); path.delete(); }); gm('particles_canvas', (canvas) => { const curveParticles = { 'MaxCount': 1000, 'Drawable': { 'Type': 'SkCircleDrawable', 'Radius': 2 }, 'EffectCode': [ `void effectSpawn(inout Effect effect) { effect.rate = 200; effect.color = float4(1, 0, 0, 1); }` ], 'Code': [ `void spawn(inout Particle p) { p.lifetime = 3 + rand(p.seed); p.vel.y = -50; } void update(inout Particle p) { float w = mix(15, 3, p.age); p.pos.x = sin(radians(p.age * 320)) * mix(25, 10, p.age) + mix(-w, w, rand(p.seed)); if (rand(p.seed) < 0.5) { p.pos.x = -p.pos.x; } p.color.g = (mix(75, 220, p.age) + mix(-30, 30, rand(p.seed))) / 255; }` ], 'Bindings': [] }; const particles = CanvasKit.MakeParticles(JSON.stringify(curveParticles)); particles.start(0, true); const paint = new CanvasKit.Paint(); paint.setAntiAlias(true); paint.setColor(CanvasKit.WHITE); const font = new CanvasKit.Font(null, 12); canvas.clear(CanvasKit.BLACK); // Draw a 5x5 set of different times in the particle system // like a filmstrip of motion of particles. const LEFT_MARGIN = 90; const TOP_MARGIN = 100; for (let row = 0; row < 5; row++) { for (let column = 0; column < 5; column++) { canvas.save(); canvas.translate(LEFT_MARGIN + column*100, TOP_MARGIN + row*100); // Time moves in row-major order in increments of 0.02. const particleTime = row/10 + column/50; canvas.drawText('time ' + particleTime.toFixed(2), -30, 20, paint, font); particles.update(particleTime); particles.draw(canvas); canvas.restore(); } } }); }); const expect3x3MatricesToMatch = (expected, actual) => { expect(expected.length).toEqual(9); expect(actual.length).toEqual(9); for (let i = 0; i < expected.length; i++) { expect(expected[i]).toBeCloseTo(actual[i], 5); } }; const expect4x4MatricesToMatch = (expected, actual) => { expect(expected.length).toEqual(16); expect(actual.length).toEqual(16); for (let i = 0; i < expected.length; i++) { expect(expected[i]).toBeCloseTo(actual[i], 5); } };