/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkScalar.h" #include "include/private/SkFloatBits.h" #define W 800 #define H 800 DEF_SIMPLE_GM(analytic_antialias_convex, canvas, W, H) { SkPaint p; p.setColor(SK_ColorRED); p.setAntiAlias(true); canvas->clear(0xFFFFFFFF); canvas->save(); SkScalar y = 0; canvas->translate(0, y); canvas->rotate(1); canvas->drawRect({ 20, 20, 200, 200 }, p); canvas->restore(); y += 200; canvas->save(); canvas->translate(0, y); canvas->rotate(1); canvas->drawRect({ 20, 20, 20.2f, 200 }, p); canvas->drawRect({ 20, 200, 200, 200.1f }, p); canvas->drawCircle(100, 100, 30, p); canvas->restore(); // The following path is empty but it'll reveal bug chrome:662914 SkPath path; path.moveTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041)); // 77.8073f, 231.626f // 77.8075f, 231.626f, 77.8074f, 231.625f, 77.8073f, 231.625f path.cubicTo(SkBits2Float(0x429b9d71), SkBits2Float(0x4367a022), SkBits2Float(0x429b9d64), SkBits2Float(0x4367a009), SkBits2Float(0x429b9d50), SkBits2Float(0x43679ff2)); path.lineTo(SkBits2Float(0x429b9d5c), SkBits2Float(0x4367a041)); // 77.8073f, 231.626f path.close(); canvas->drawPath(path, p); // The following path reveals a subtle SkAnalyticQuadraticEdge::updateQuadratic bug: // we should not use any snapped y for the intermediate values whose error may accumulate; // snapping should only be allowed once before updateLine. path.reset(); path.moveTo(SkBits2Float(0x434ba71e), SkBits2Float(0x438a06d0)); // 203.653f, 276.053f path.lineTo(SkBits2Float(0x43492a74), SkBits2Float(0x4396d70d)); // 201.166f, 301.68f // 200.921f, 304.207f, 196.939f, 303.82f, 0.707107f path.conicTo(SkBits2Float(0x4348ebaf), SkBits2Float(0x43981a75), SkBits2Float(0x4344f079), SkBits2Float(0x4397e900), SkBits2Float(0x3f3504f3)); path.close(); // Manually setting convexity is required. Otherwise, this path will be considered concave. path.setConvexityType(SkPathConvexityType::kConvex); canvas->drawPath(path, p); // skbug.com/7573 y += 200; canvas->save(); canvas->translate(0, y); p.setAntiAlias(true); path.reset(); path.moveTo(1.98009784f, 9.0162744f); path.lineTo(47.843992f, 10.1922744f); path.lineTo(47.804008f, 11.7597256f); path.lineTo(1.93990216f, 10.5837256f); canvas->drawPath(path, p); canvas->restore(); // skbug.com/7813 // t8888 splits the 800-high canvas into 3 pieces; the boundary is close to 266 and 534 path.reset(); path.moveTo(700, 266); path.lineTo(710, 266); path.lineTo(710, 534); path.lineTo(700, 534); canvas->drawPath(path, p); } DEF_SIMPLE_GM(analytic_antialias_general, canvas, W, H) { SkPaint p; p.setColor(SK_ColorRED); p.setAntiAlias(true); canvas->clear(0xFFFFFFFF); canvas->save(); canvas->rotate(1); const SkScalar R = 115.2f, C = 128.0f; SkPath path; path.moveTo(C + R, C); for (int i = 1; i < 8; ++i) { SkScalar a = 2.6927937f * i; path.lineTo(C + R * SkScalarCos(a), C + R * SkScalarSin(a)); } canvas->drawPath(path, p); canvas->restore(); canvas->save(); canvas->translate(200, 0); canvas->rotate(1); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(5); canvas->drawPath(path, p); canvas->restore(); // The following two paths test if we correctly cumulates the alpha on the middle pixel // column where the left rect and the right rect abut. p.setStyle(SkPaint::kFill_Style); canvas->translate(0, 300); path.reset(); path.addRect({20, 20, 100.4999f, 100}); path.addRect({100.5001f, 20, 200, 100}); canvas->drawPath(path, p); canvas->translate(300, 0); path.reset(); path.addRect({20, 20, 100.1f, 100}); path.addRect({100.9f, 20, 200, 100}); canvas->drawPath(path, p); } DEF_SIMPLE_GM(analytic_antialias_inverse, canvas, W, H) { SkPaint p; p.setColor(SK_ColorRED); p.setAntiAlias(true); canvas->save(); SkPath path; path.addCircle(100, 100, 30); path.setFillType(SkPathFillType::kInverseWinding); canvas->drawPath(path, p); canvas->restore(); }