/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorSpace.h" #include "include/core/SkFilterQuality.h" #include "include/core/SkFont.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPathEffect.h" #include "include/core/SkPixmap.h" #include "include/core/SkPoint.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkDashPathEffect.h" #include "include/effects/SkGradientShader.h" #include "src/core/SkColorSpaceXformSteps.h" #include #include static bool nearly_equal(SkColor4f x, SkColor4f y) { const float K = 0.01f; return fabsf(x.fR - y.fR) < K && fabsf(x.fG - y.fG) < K && fabsf(x.fB - y.fB) < K && fabsf(x.fA - y.fA) < K; } static SkString fmt(SkColor4f c) { return SkStringPrintf("%.2g %.2g %.2g %.2g", c.fR, c.fG, c.fB, c.fA); } static SkColor4f transform(SkColor4f c, SkColorSpace* src, SkColorSpace* dst) { SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType, dst, kUnpremul_SkAlphaType).apply(c.vec()); return c; } static void compare_pixel(const char* label, SkCanvas* canvas, int x, int y, SkColor4f color, SkColorSpace* cs) { SkPaint paint; SkFont font; auto canvas_cs = canvas->imageInfo().refColorSpace(); // I'm not really sure if this makes things easier or harder to follow, // but we sniff the canvas to grab its current y-translate, so that (x,y) // can be written in sort of chunk-relative terms. const SkMatrix& m = canvas->getTotalMatrix(); SkASSERT(m.isTranslate()); SkScalar dy = m.getTranslateY(); SkASSERT(dy == (int)dy); y += (int)dy; SkBitmap bm; bm.allocPixels(SkImageInfo::Make(1,1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, canvas_cs)); if (!canvas->readPixels(bm, x,y)) { MarkGMGood(canvas, 140,40); canvas->drawString("can't readPixels() on this canvas :(", 100,20, font, paint); return; } SkColor4f pixel; memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel)); SkColor4f expected = transform(color,cs, canvas_cs.get()); if (SkColorTypeIsNormalized(canvas->imageInfo().colorType())) { // We can't expect normalized formats to hold values outside [0,1]. for (int i = 0; i < 4; ++i) { expected[i] = SkTPin(expected[i], 0.0f, 1.0f); } } if (canvas->imageInfo().colorType() == kGray_8_SkColorType) { // Drawing into Gray8 is known to be maybe-totally broken. // TODO: update expectation here to be {lum,lum,lum,1} if we fix Gray8. expected = SkColor4f{NAN, NAN, NAN, 1}; } if (nearly_equal(pixel, expected)) { MarkGMGood(canvas, 140,40); } else { MarkGMBad(canvas, 140,40); } struct { const char* label; SkColor4f color; } lines[] = { {"Pixel:" , pixel }, {"Expected:", expected}, }; SkAutoCanvasRestore saveRestore(canvas, true); canvas->drawString(label, 80,20, font, paint); for (auto l : lines) { canvas->translate(0,20); canvas->drawString(l.label, 80,20, font, paint); canvas->drawString(fmt(l.color).c_str(), 140,20, font, paint); } } DEF_SIMPLE_GM(p3, canvas, 450, 1300) { auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3); auto srgb = SkColorSpace::MakeSRGB(); auto p3_to_srgb = [&](SkColor4f c) { SkPaint p; p.setColor4f(c, p3.get()); return p.getColor4f(); }; // Draw a P3 red rectangle and check the corner. { SkPaint paint; paint.setColor4f({1,0,0,1}, p3.get()); canvas->drawRect({10,10,70,70}, paint); compare_pixel("drawRect P3 red ", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a P3 red bitmap, using a draw. { SkBitmap bm; bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); SkPaint paint; paint.setColor4f({1,0,0,1}, p3.get()); SkCanvas{bm}.drawPaint(paint); canvas->drawBitmap(bm, 10,10); compare_pixel("drawBitmap P3 red, from drawPaint", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a P3 red bitmap, using SkPixmap::erase(). { SkBitmap bm; bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); // At the moment only SkPixmap has an erase() that takes an SkColor4f. SkPixmap pm; SkAssertResult(bm.peekPixels(&pm)); SkAssertResult(pm.erase({1,0,0,1}, p3.get())); canvas->drawBitmap(bm, 10,10); compare_pixel("drawBitmap P3 red, from SkPixmap::erase", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a P3 red bitmap wrapped in a shader, using SkPixmap::erase(). { SkBitmap bm; bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); // At the moment only SkPixmap has an erase() that takes an SkColor4f. SkPixmap pm; SkAssertResult(bm.peekPixels(&pm)); SkAssertResult(pm.erase({1,0,0,1}, p3.get())); SkPaint paint; paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat)); canvas->drawRect({10,10,70,70}, paint); compare_pixel("drawBitmapAsShader P3 red, from SkPixmap::erase", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // TODO(mtklein): sample and check the middle points of these gradients too. // Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}}; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(points, colors, p3, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("UPM P3 gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("UPM P3 gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}}; SkPaint paint; paint.setShader( SkGradientShader::MakeLinear(points, colors, p3, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp, SkGradientShader::kInterpolateColorsInPremul_Flag, nullptr/*local matrix*/)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("PM P3 gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("PM P3 gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})}; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(points, colors, srgb, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("UPM sRGB gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("UPM sRGB gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})}; SkPaint paint; paint.setShader( SkGradientShader::MakeLinear(points, colors, srgb, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp, SkGradientShader::kInterpolateColorsInPremul_Flag, nullptr/*local matrix*/)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("PM sRGB gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("PM sRGB gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Leon's blue -> green -> red gradient, interpolating in premul. { SkPoint points[] = {{10.5,10.5}, {10.5,69.5}}; SkColor4f colors[] = { {0,0,1,1}, {0,1,0,1}, {1,0,0,1} }; SkPaint paint; paint.setShader( SkGradientShader::MakeLinear(points, colors, p3, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp, SkGradientShader::kInterpolateColorsInPremul_Flag, nullptr/*local matrix*/)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("Leon's gradient, P3 blue", canvas, 10,10, {0,0,1,1}, p3.get()); canvas->translate(180, 0); compare_pixel("Leon's gradient, P3 red", canvas, 10,69, {1,0,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap. { uint8_t mask[256]; for (int i = 0; i < 256; i++) { mask[i] = 255-i; } SkBitmap bm; bm.installPixels(SkImageInfo::MakeA8(16,16), mask, 16); SkPaint as_bitmap; as_bitmap.setColor4f({1,0,0,1}, p3.get()); as_bitmap.setFilterQuality(kLow_SkFilterQuality); SkPaint as_shader; as_shader.setColor4f({1,0,0,1}, p3.get()); as_shader.setFilterQuality(kLow_SkFilterQuality); as_shader.setShader(bm.makeShader()); canvas->drawBitmap(bm, 10,10, &as_bitmap); compare_pixel("A8 sprite bitmap P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(0, 80); canvas->save(); canvas->translate(10,10); canvas->drawRect({0,0,16,16}, as_shader); canvas->restore(); compare_pixel("A8 sprite shader P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(0,80); canvas->drawBitmapRect(bm, {10,10,70,70}, &as_bitmap); compare_pixel("A8 scaled bitmap P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(0,80); canvas->save(); canvas->translate(10,10); canvas->scale(3.75,3.75); canvas->drawRect({0,0,16,16}, as_shader); canvas->restore(); compare_pixel("A8 scaled shader P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); } // TODO: draw P3 colors more ways } DEF_SIMPLE_GM(p3_ovals, canvas, 450, 320) { auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3); // Test cases that exercise each Op in GrOvalOpFactory.cpp // Draw a circle and check the center (CircleOp) { SkPaint paint; paint.setAntiAlias(true); paint.setColor4f({ 1,0,0,1 }, p3.get()); canvas->drawCircle(40, 40, 30, paint); compare_pixel("drawCircle P3 red ", canvas, 40, 40, { 1,0,0,1 }, p3.get()); } canvas->translate(0, 80); // Draw an oval and check the center (EllipseOp) { SkPaint paint; paint.setAntiAlias(true); paint.setColor4f({ 1,0,0,1 }, p3.get()); canvas->drawOval({ 20,10,60,70 }, paint); compare_pixel("drawOval P3 red ", canvas, 40, 40, { 1,0,0,1 }, p3.get()); } canvas->translate(0, 80); // Draw a butt-capped dashed circle and check the top of the stroke (ButtCappedDashedCircleOp) { SkPaint paint; paint.setAntiAlias(true); paint.setColor4f({ 1,0,0,1 }, p3.get()); paint.setStyle(SkPaint::kStroke_Style); float intervals[] = { 70, 10 }; paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0)); paint.setStrokeWidth(10); canvas->drawCircle(40, 40, 30, paint); compare_pixel("drawDashedCircle P3 red ", canvas, 40, 10, { 1,0,0,1 }, p3.get()); } canvas->translate(0, 80); // Draw an oval with rotation and check the center (DIEllipseOp) { SkPaint paint; paint.setAntiAlias(true); paint.setColor4f({ 1,0,0,1 }, p3.get()); canvas->save(); canvas->translate(40, 40); canvas->rotate(45); canvas->drawOval({ -20,-30,20,30 }, paint); canvas->restore(); compare_pixel("drawRotatedOval P3 red ", canvas, 40, 40, { 1,0,0,1 }, p3.get()); } canvas->translate(0, 80); }