#include "gm.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkUnitMappers.h" namespace skiagm { static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) { bm->setConfig(config, w, h); bm->allocPixels(); bm->eraseColor(0); SkCanvas canvas(*bm); SkScalar s = SkIntToScalar(SkMin32(w, h)); SkPoint pts[] = { { 0, 0 }, { s, s } }; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; SkPaint paint; SkUnitMapper* um = NULL; um = new SkCosineMapper; SkAutoUnref au(um); paint.setDither(true); paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref(); canvas.drawPaint(paint); } SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty, int w, int h) { static SkBitmap bmp; if (bmp.isNull()) { makebm(&bmp, SkBitmap::kARGB_8888_Config, w/2, h/4); } return SkShader::CreateBitmapShader(bmp, tx, ty); } /////////////////////////////////////////////////////////////////////////////// struct GradData { int fCount; const SkColor* fColors; const SkScalar* fPos; }; static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK }; static const GradData gGradData[] = { { 2, gColors, NULL }, { 5, gColors, NULL }, }; static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm, mapper); } static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm, mapper); } static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount, mapper); } static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::CreateTwoPointRadial( center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, data.fColors, data.fPos, data.fCount, tm, mapper); } typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper); static const GradMaker gGradMakers[] = { MakeLinear, MakeRadial, MakeSweep, Make2Radial }; /////////////////////////////////////////////////////////////////////////////// class ShaderTextGM : public GM { public: ShaderTextGM() {} protected: SkString onShortName() { return SkString("shadertext"); } SkISize onISize() { return make_isize(1450, 500); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFFDDDDDD); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); const char text[] = "Shaded Text"; const int textLen = SK_ARRAY_COUNT(text) - 1; const int pointSize = 36; int w = pointSize * textLen; int h = pointSize; SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h) } }; SkScalar textBase = SkIntToScalar(h/2); SkShader::TileMode tileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode }; static const int gradCount = SK_ARRAY_COUNT(gGradData) * SK_ARRAY_COUNT(gGradMakers); static const int bmpCount = SK_ARRAY_COUNT(tileModes) * SK_ARRAY_COUNT(tileModes); SkShader* shaders[gradCount + bmpCount]; int shdIdx = 0; for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) { for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) { shaders[shdIdx++] = gGradMakers[m](pts, gGradData[d], SkShader::kClamp_TileMode, NULL); } } for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) { for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) { shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], tileModes[ty], w/8, h); } } SkPaint paint; paint.setDither(true); paint.setAntiAlias(true); paint.setTextSize(SkIntToScalar(pointSize)); canvas->save(); canvas->translate(SkIntToScalar(20), SkIntToScalar(10)); SkPath path; path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15), SkIntToScalar(300), SkIntToScalar(90)), SkIntToScalar(225), SkIntToScalar(90), false); path.close(); static const int testsPerCol = 8; static const int rowHeight = 60; static const int colWidth = 300; canvas->save(); for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) { canvas->save(); int i = 2*s; canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), SkIntToScalar((i % testsPerCol) * rowHeight)); paint.setShader(shaders[s])->unref(); canvas->drawText(text, textLen, 0, textBase, paint); canvas->restore(); canvas->save(); ++i; canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), SkIntToScalar((i % testsPerCol) * rowHeight)); canvas->drawTextOnPath(text, textLen, path, NULL, paint); canvas->restore(); } canvas->restore(); } private: typedef GM INHERITED; }; /////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ShaderTextGM; } static GMRegistry reg(MyFactory); }