/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextFactory.h" #include "GrRenderTarget.h" #include "SkGpuDevice.h" #include "gl/GrGLDefines.h" #else class GrContext; #endif // SK_SUPPORT_GPU #include "BenchTimer.h" #include "SkBenchLogger.h" #include "SkBenchmark.h" #include "SkBitmapDevice.h" #include "SkCanvas.h" #include "SkColorPriv.h" #include "SkCommandLineFlags.h" #include "SkDeferredCanvas.h" #include "SkGraphics.h" #include "SkImageEncoder.h" #include "SkOSFile.h" #include "SkPicture.h" #include "SkString.h" #include enum BenchMode { kNormal_BenchMode, kDeferred_BenchMode, kDeferredSilent_BenchMode, kRecord_BenchMode, kPictureRecord_BenchMode }; const char* BenchMode_Name[] = { "normal", "deferred", "deferredSilent", "record", "picturerecord" }; static const char kDefaultsConfigStr[] = "defaults"; /////////////////////////////////////////////////////////////////////////////// static void erase(SkBitmap& bm) { if (bm.config() == SkBitmap::kA8_Config) { bm.eraseColor(SK_ColorTRANSPARENT); } else { bm.eraseColor(SK_ColorWHITE); } } class Iter { public: Iter() : fBench(BenchRegistry::Head()) {} SkBenchmark* next() { if (fBench) { BenchRegistry::Factory f = fBench->factory(); fBench = fBench->next(); return f(); } return NULL; } private: const BenchRegistry* fBench; }; class AutoPrePostDraw { public: AutoPrePostDraw(SkBenchmark* bench) : fBench(bench) { fBench->preDraw(); } ~AutoPrePostDraw() { fBench->postDraw(); } private: SkBenchmark* fBench; }; static void make_filename(const char name[], SkString* path) { path->set(name); for (int i = 0; name[i]; i++) { switch (name[i]) { case '/': case '\\': case ' ': case ':': path->writable_str()[i] = '-'; break; default: break; } } } static void saveFile(const char name[], const char config[], const char dir[], const SkBitmap& bm) { SkBitmap copy; if (!bm.copyTo(©, SkBitmap::kARGB_8888_Config)) { return; } if (bm.config() == SkBitmap::kA8_Config) { // turn alpha into gray-scale size_t size = copy.getSize() >> 2; SkPMColor* p = copy.getAddr32(0, 0); for (size_t i = 0; i < size; i++) { int c = (*p >> SK_A32_SHIFT) & 0xFF; c = 255 - c; c |= (c << 24) | (c << 16) | (c << 8); *p++ = c | (SK_A32_MASK << SK_A32_SHIFT); } } SkString filename; make_filename(name, &filename); filename.appendf("_%s.png", config); SkString path = SkOSPath::SkPathJoin(dir, filename.c_str()); ::remove(path.c_str()); SkImageEncoder::EncodeFile(path.c_str(), copy, SkImageEncoder::kPNG_Type, 100); } static void performClip(SkCanvas* canvas, int w, int h) { SkRect r; r.set(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(w*2/3), SkIntToScalar(h*2/3)); canvas->clipRect(r, SkRegion::kIntersect_Op); r.set(SkIntToScalar(w/3), SkIntToScalar(h/3), SkIntToScalar(w-10), SkIntToScalar(h-10)); canvas->clipRect(r, SkRegion::kXOR_Op); } static void performRotate(SkCanvas* canvas, int w, int h) { const SkScalar x = SkIntToScalar(w) / 2; const SkScalar y = SkIntToScalar(h) / 2; canvas->translate(x, y); canvas->rotate(SkIntToScalar(35)); canvas->translate(-x, -y); } static void performScale(SkCanvas* canvas, int w, int h) { const SkScalar x = SkIntToScalar(w) / 2; const SkScalar y = SkIntToScalar(h) / 2; canvas->translate(x, y); // just enough so we can't take the sprite case canvas->scale(SK_Scalar1 * 99/100, SK_Scalar1 * 99/100); canvas->translate(-x, -y); } enum Backend { kNonRendering_Backend, kRaster_Backend, kGPU_Backend, kPDF_Backend, }; static SkBaseDevice* make_device(SkBitmap::Config config, const SkIPoint& size, Backend backend, int sampleCount, GrContext* context) { SkBaseDevice* device = NULL; SkBitmap bitmap; bitmap.setConfig(config, size.fX, size.fY); switch (backend) { case kRaster_Backend: bitmap.allocPixels(); erase(bitmap); device = SkNEW_ARGS(SkBitmapDevice, (bitmap)); break; #if SK_SUPPORT_GPU case kGPU_Backend: { GrTextureDesc desc; desc.fConfig = kSkia8888_GrPixelConfig; desc.fFlags = kRenderTarget_GrTextureFlagBit; desc.fWidth = size.fX; desc.fHeight = size.fY; desc.fSampleCnt = sampleCount; SkAutoTUnref texture(context->createUncachedTexture(desc, NULL, 0)); if (!texture) { return NULL; } device = SkNEW_ARGS(SkGpuDevice, (context, texture.get())); break; } #endif case kPDF_Backend: default: SkDEBUGFAIL("unsupported"); } return device; } #if SK_SUPPORT_GPU GrContextFactory gContextFactory; typedef GrContextFactory::GLContextType GLContextType; static const GLContextType kNative = GrContextFactory::kNative_GLContextType; #if SK_ANGLE static const GLContextType kANGLE = GrContextFactory::kANGLE_GLContextType; #endif static const GLContextType kDebug = GrContextFactory::kDebug_GLContextType; static const GLContextType kNull = GrContextFactory::kNull_GLContextType; #else typedef int GLContextType; static const GLContextType kNative = 0, kANGLE = 0, kDebug = 0, kNull = 0; #endif #ifdef SK_DEBUG static const bool kIsDebug = true; #else static const bool kIsDebug = false; #endif static const struct Config { SkBitmap::Config config; const char* name; int sampleCount; Backend backend; GLContextType contextType; bool runByDefault; } gConfigs[] = { { SkBitmap::kNo_Config, "NONRENDERING", 0, kNonRendering_Backend, kNative, true}, { SkBitmap::kARGB_8888_Config, "8888", 0, kRaster_Backend, kNative, true}, { SkBitmap::kRGB_565_Config, "565", 0, kRaster_Backend, kNative, true}, #if SK_SUPPORT_GPU { SkBitmap::kARGB_8888_Config, "GPU", 0, kGPU_Backend, kNative, true}, { SkBitmap::kARGB_8888_Config, "MSAA4", 4, kGPU_Backend, kNative, false}, { SkBitmap::kARGB_8888_Config, "MSAA16", 16, kGPU_Backend, kNative, false}, #if SK_ANGLE { SkBitmap::kARGB_8888_Config, "ANGLE", 0, kGPU_Backend, kANGLE, true}, #endif // SK_ANGLE { SkBitmap::kARGB_8888_Config, "Debug", 0, kGPU_Backend, kDebug, kIsDebug}, { SkBitmap::kARGB_8888_Config, "NULLGPU", 0, kGPU_Backend, kNull, true}, #endif // SK_SUPPORT_GPU }; DEFINE_string(outDir, "", "If given, image of each bench will be put in outDir."); DEFINE_string(timers, "cg", "Timers to display. " "Options: w(all) W(all, truncated) c(pu) C(pu, truncated) g(pu)"); DEFINE_bool(rotate, false, "Rotate canvas before bench run?"); DEFINE_bool(scale, false, "Scale canvas before bench run?"); DEFINE_bool(clip, false, "Clip canvas before bench run?"); DEFINE_bool(forceAA, true, "Force anti-aliasing?"); DEFINE_bool(forceFilter, false, "Force bitmap filtering?"); DEFINE_string(forceDither, "default", "Force dithering: true, false, or default?"); DEFINE_bool(forceBlend, false, "Force alpha blending?"); DEFINE_int32(gpuCacheBytes, -1, "GPU cache size limit in bytes. 0 to disable cache."); DEFINE_int32(gpuCacheCount, -1, "GPU cache size limit in object count. 0 to disable cache."); DEFINE_string(match, "", "[~][^]substring[$] [...] of test name to run.\n" "Multiple matches may be separated by spaces.\n" "~ causes a matching test to always be skipped\n" "^ requires the start of the test to match\n" "$ requires the end of the test to match\n" "^ and $ requires an exact match\n" "If a test does not match any list entry,\n" "it is skipped unless some list entry starts with ~\n"); DEFINE_string(mode, "normal", "normal: draw to a normal canvas;\n" "deferred: draw to a deferred canvas;\n" "deferredSilent: deferred with silent playback;\n" "record: draw to an SkPicture;\n" "picturerecord: draw from an SkPicture to an SkPicture.\n"); DEFINE_string(config, kDefaultsConfigStr, "Run configs given. By default, runs the configs marked \"runByDefault\" in gConfigs."); DEFINE_string(logFile, "", "Also write stdout here."); DEFINE_int32(minMs, 20, "Shortest time we'll allow a benchmark to run."); DEFINE_int32(maxMs, 4000, "Longest time we'll allow a benchmark to run."); DEFINE_double(error, 0.01, "Ratio of subsequent bench measurements must drop within 1±error to converge."); DEFINE_string(timeFormat, "%9.2f", "Format to print results, in milliseconds per 1000 loops."); DEFINE_bool2(verbose, v, false, "Print more."); DEFINE_string2(resourcePath, i, NULL, "directory for test resources."); // Has this bench converged? First arguments are milliseconds / loop iteration, // last is overall runtime in milliseconds. static bool HasConverged(double prevPerLoop, double currPerLoop, double currRaw) { if (currRaw < FLAGS_minMs) { return false; } const double low = 1 - FLAGS_error, high = 1 + FLAGS_error; const double ratio = currPerLoop / prevPerLoop; return low < ratio && ratio < high; } int tool_main(int argc, char** argv); int tool_main(int argc, char** argv) { #if SK_ENABLE_INST_COUNT gPrintInstCount = true; #endif SkAutoGraphics ag; SkCommandLineFlags::Parse(argc, argv); // First, parse some flags. SkBenchLogger logger; if (FLAGS_logFile.count()) { logger.SetLogFile(FLAGS_logFile[0]); } const uint8_t alpha = FLAGS_forceBlend ? 0x80 : 0xFF; SkTriState::State dither = SkTriState::kDefault; for (size_t i = 0; i < 3; i++) { if (strcmp(SkTriState::Name[i], FLAGS_forceDither[0]) == 0) { dither = static_cast(i); } } BenchMode benchMode = kNormal_BenchMode; for (size_t i = 0; i < SK_ARRAY_COUNT(BenchMode_Name); i++) { if (strcmp(FLAGS_mode[0], BenchMode_Name[i]) == 0) { benchMode = static_cast(i); } } SkTDArray configs; bool runDefaultConfigs = false; // Try user-given configs first. for (int i = 0; i < FLAGS_config.count(); i++) { for (int j = 0; j < static_cast(SK_ARRAY_COUNT(gConfigs)); ++j) { if (0 == strcmp(FLAGS_config[i], gConfigs[j].name)) { *configs.append() = j; } else if (0 == strcmp(FLAGS_config[i], kDefaultsConfigStr)) { runDefaultConfigs = true; } } } // If there weren't any, fill in with defaults. if (runDefaultConfigs) { for (int i = 0; i < static_cast(SK_ARRAY_COUNT(gConfigs)); ++i) { if (gConfigs[i].runByDefault) { *configs.append() = i; } } } // Filter out things we can't run. if (kNormal_BenchMode != benchMode) { // Non-rendering configs only run in normal mode for (int i = 0; i < configs.count(); ++i) { const Config& config = gConfigs[configs[i]]; if (kNonRendering_Backend == config.backend) { configs.remove(i, 1); --i; } } } // Set the resource path. if (!FLAGS_resourcePath.isEmpty()) { SkBenchmark::SetResourcePath(FLAGS_resourcePath[0]); } #if SK_SUPPORT_GPU for (int i = 0; i < configs.count(); ++i) { const Config& config = gConfigs[configs[i]]; if (kGPU_Backend == config.backend) { GrContext* context = gContextFactory.get(config.contextType); if (NULL == context) { logger.logError(SkStringPrintf( "Error creating GrContext for config %s. Config will be skipped.\n", config.name)); configs.remove(i); --i; continue; } if (config.sampleCount > context->getMaxSampleCount()){ logger.logError(SkStringPrintf( "Sample count (%d) for config %s is unsupported. Config will be skipped.\n", config.sampleCount, config.name)); configs.remove(i); --i; continue; } } } #endif // All flags should be parsed now. Report our settings. if (kIsDebug) { logger.logError("bench was built in Debug mode, so we're going to hide the times." " It's for your own good!\n"); } SkString str("skia bench:"); str.appendf(" mode=%s", FLAGS_mode[0]); str.appendf(" alpha=0x%02X antialias=%d filter=%d dither=%s", alpha, FLAGS_forceAA, FLAGS_forceFilter, SkTriState::Name[dither]); str.appendf(" rotate=%d scale=%d clip=%d", FLAGS_rotate, FLAGS_scale, FLAGS_clip); #if defined(SK_SCALAR_IS_FIXED) str.append(" scalar=fixed"); #else str.append(" scalar=float"); #endif #if defined(SK_BUILD_FOR_WIN32) str.append(" system=WIN32"); #elif defined(SK_BUILD_FOR_MAC) str.append(" system=MAC"); #elif defined(SK_BUILD_FOR_ANDROID) str.append(" system=ANDROID"); #elif defined(SK_BUILD_FOR_UNIX) str.append(" system=UNIX"); #else str.append(" system=other"); #endif #if defined(SK_DEBUG) str.append(" DEBUG"); #endif str.append("\n"); logger.logProgress(str); // Set texture cache limits if non-default. for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); ++i) { #if SK_SUPPORT_GPU const Config& config = gConfigs[i]; if (kGPU_Backend != config.backend) { continue; } GrContext* context = gContextFactory.get(config.contextType); if (NULL == context) { continue; } size_t bytes; int count; context->getTextureCacheLimits(&count, &bytes); if (-1 != FLAGS_gpuCacheBytes) { bytes = static_cast(FLAGS_gpuCacheBytes); } if (-1 != FLAGS_gpuCacheCount) { count = FLAGS_gpuCacheCount; } context->setTextureCacheLimits(count, bytes); #endif } // Find the longest name of the benches we're going to run to make the output pretty. Iter names; SkBenchmark* bench; int longestName = 0; while ((bench = names.next()) != NULL) { SkAutoTUnref benchUnref(bench); if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) { continue; } const int length = strlen(bench->getName()); longestName = length > longestName ? length : longestName; } // Run each bench in each configuration it supports and we asked for. Iter iter; while ((bench = iter.next()) != NULL) { SkAutoTUnref benchUnref(bench); if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) { continue; } bench->setForceAlpha(alpha); bench->setForceAA(FLAGS_forceAA); bench->setForceFilter(FLAGS_forceFilter); bench->setDither(dither); AutoPrePostDraw appd(bench); bool loggedBenchName = false; for (int i = 0; i < configs.count(); ++i) { const int configIndex = configs[i]; const Config& config = gConfigs[configIndex]; if ((kNonRendering_Backend == config.backend) == bench->isRendering()) { continue; } GrContext* context = NULL; #if SK_SUPPORT_GPU SkGLContextHelper* glContext = NULL; if (kGPU_Backend == config.backend) { context = gContextFactory.get(config.contextType); if (NULL == context) { continue; } glContext = gContextFactory.getGLContext(config.contextType); } #endif SkAutoTUnref device; SkAutoTUnref canvas; SkPicture recordFrom, recordTo; const SkIPoint dim = bench->getSize(); const SkPicture::RecordingFlags kRecordFlags = SkPicture::kUsePathBoundsForClip_RecordingFlag; if (kNonRendering_Backend != config.backend) { device.reset(make_device(config.config, dim, config.backend, config.sampleCount, context)); if (!device.get()) { logger.logError(SkStringPrintf( "Device creation failure for config %s. Will skip.\n", config.name)); continue; } switch(benchMode) { case kDeferredSilent_BenchMode: case kDeferred_BenchMode: canvas.reset(SkDeferredCanvas::Create(device.get())); break; case kRecord_BenchMode: canvas.reset(SkRef(recordTo.beginRecording(dim.fX, dim.fY, kRecordFlags))); break; case kPictureRecord_BenchMode: bench->draw(recordFrom.beginRecording(dim.fX, dim.fY, kRecordFlags)); recordFrom.endRecording(); canvas.reset(SkRef(recordTo.beginRecording(dim.fX, dim.fY, kRecordFlags))); break; case kNormal_BenchMode: canvas.reset(new SkCanvas(device.get())); break; default: SkASSERT(false); } } if (NULL != canvas) { canvas->clear(SK_ColorWHITE); if (FLAGS_clip) { performClip(canvas, dim.fX, dim.fY); } if (FLAGS_scale) { performScale(canvas, dim.fX, dim.fY); } if (FLAGS_rotate) { performRotate(canvas, dim.fX, dim.fY); } } if (!loggedBenchName) { loggedBenchName = true; SkString str; str.printf("running bench [%3d %3d] %*s ", dim.fX, dim.fY, longestName, bench->getName()); logger.logProgress(str); } #if SK_SUPPORT_GPU SkGLContextHelper* contextHelper = NULL; if (kGPU_Backend == config.backend) { contextHelper = gContextFactory.getGLContext(config.contextType); } BenchTimer timer(contextHelper); #else BenchTimer timer; #endif double previous = std::numeric_limits::infinity(); bool converged = false; // variables used to compute loopsPerFrame double frameIntervalTime = 0.0f; int frameIntervalTotalLoops = 0; bool frameIntervalComputed = false; int loopsPerFrame = 0; int loopsPerIter = 0; if (FLAGS_verbose) { SkDebugf("%s %s: ", bench->getName(), config.name); } do { // Ramp up 1 -> 2 -> 4 -> 8 -> 16 -> ... -> ~1 billion. loopsPerIter = (loopsPerIter == 0) ? 1 : loopsPerIter * 2; if (loopsPerIter >= (1<<30) || timer.fWall > FLAGS_maxMs) { // If you find it takes more than a billion loops to get up to 20ms of runtime, // you've got a computer clocked at several THz or have a broken benchmark. ;) // "1B ought to be enough for anybody." logger.logError(SkStringPrintf( "\nCan't get %s %s to converge in %dms (%d loops)", bench->getName(), config.name, FLAGS_maxMs, loopsPerIter)); break; } if ((benchMode == kRecord_BenchMode || benchMode == kPictureRecord_BenchMode)) { // Clear the recorded commands so that they do not accumulate. canvas.reset(recordTo.beginRecording(dim.fX, dim.fY, kRecordFlags)); } timer.start(); // Inner loop that allows us to break the run into smaller // chunks (e.g. frames). This is especially useful for the GPU // as we can flush and/or swap buffers to keep the GPU from // queuing up too much work. for (int loopCount = loopsPerIter; loopCount > 0; ) { // Save and restore around each call to draw() to guarantee a pristine canvas. SkAutoCanvasRestore saveRestore(canvas, true/*also save*/); if (frameIntervalComputed && loopCount > loopsPerFrame) { bench->setLoops(loopsPerFrame); loopCount -= loopsPerFrame; } else { bench->setLoops(loopCount); loopCount = 0; } if (benchMode == kPictureRecord_BenchMode) { recordFrom.draw(canvas); } else { bench->draw(canvas); } if (kDeferredSilent_BenchMode == benchMode) { static_cast(canvas.get())->silentFlush(); } else if (NULL != canvas) { canvas->flush(); } #if SK_SUPPORT_GPU // swap drawing buffers on each frame to prevent the GPU // from queuing up too much work if (NULL != glContext) { glContext->swapBuffers(); } #endif } // Stop truncated timers before GL calls complete, and stop the full timers after. timer.truncatedEnd(); #if SK_SUPPORT_GPU if (NULL != glContext) { context->flush(); SK_GL(*glContext, Finish()); } #endif timer.end(); // setup the frame interval for subsequent iterations if (!frameIntervalComputed) { frameIntervalTime += timer.fWall; frameIntervalTotalLoops += loopsPerIter; if (frameIntervalTime >= FLAGS_minMs) { frameIntervalComputed = true; loopsPerFrame = (int)(((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs); if (loopsPerFrame < 1) { loopsPerFrame = 1; } // SkDebugf(" %s has %d loops in %f ms (normalized to %d)\n", // bench->getName(), frameIntervalTotalLoops, // timer.fWall, loopsPerFrame); } } const double current = timer.fWall / loopsPerIter; if (FLAGS_verbose && current > previous) { SkDebugf("↑"); } if (FLAGS_verbose) { SkDebugf("%.3g ", current); } converged = HasConverged(previous, current, timer.fWall); previous = current; } while (!kIsDebug && !converged); if (FLAGS_verbose) { SkDebugf("\n"); } if (FLAGS_outDir.count() && kNonRendering_Backend != config.backend) { saveFile(bench->getName(), config.name, FLAGS_outDir[0], device->accessBitmap(false)); } if (kIsDebug) { // Let's not mislead ourselves by looking at Debug build bench times! continue; } // Normalize to ms per 1000 iterations. const double normalize = 1000.0 / loopsPerIter; const struct { char shortName; const char* longName; double ms; } times[] = { {'w', "msecs", normalize * timer.fWall}, {'W', "Wmsecs", normalize * timer.fTruncatedWall}, {'c', "cmsecs", normalize * timer.fCpu}, {'C', "Cmsecs", normalize * timer.fTruncatedCpu}, {'g', "gmsecs", normalize * timer.fGpu}, }; SkString result; result.appendf(" %s:", config.name); for (size_t i = 0; i < SK_ARRAY_COUNT(times); i++) { if (strchr(FLAGS_timers[0], times[i].shortName) && times[i].ms > 0) { result.appendf(" %s = ", times[i].longName); result.appendf(FLAGS_timeFormat[0], times[i].ms); } } logger.logProgress(result); } if (loggedBenchName) { logger.logProgress("\n"); } } #if SK_SUPPORT_GPU gContextFactory.destroyContexts(); #endif return 0; } #if !defined(SK_BUILD_FOR_IOS) && !defined(SK_BUILD_FOR_NACL) int main(int argc, char * const argv[]) { return tool_main(argc, (char**) argv); } #endif